Posted November 07, 2023
1.2.0 - 63 (April 15, 2024) - Part 1
Gameplay
• New resource: Crystal Powder
• Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed
• Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
• New keyword: Summon
• Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
• Several ingame elements such as Perks and Items grants bonus effects to your Summons
• Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns"
Classes
• Several perks have been reworked to now include the Summon keyword
Weapons
General
• New weapons:
• Missile Battery - We had a minigun but we didn't have a ROCKET minigun.
• Rapier - En garde!
• Sling Gun - And the stone goes boom!
• Minion Box - Raise my minions!
• Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.
• Gauss Rifle - Pro Quake player, anyone?
• Bee Cannon - A mysterious vacuum that shoots bees.
• Boomerang - Whoosh in and whoosh out.
• Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).
• The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
• Overall increase of the explosion radius for all weapons (detailed below)
Alt-Fire
• Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3
Affixes
• Updated the number of shots required to trigger Volatile
• Increased Buckshot trigger chance from 15% to 20%
• Increased Puncture damage bonus from 50% to 75%
• Decreased Cadence firerate bonus from 15% to 10%
• Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles
→ Developers’ Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!
• New affixes:
• Echo - Additional Ricochet and Ricochet damage
• Interceptor - Bonus damage against flying enemies
• Big-Game - Bonus damage against elites, goliaths and bosses
• Uproot - Bonus damage against turrets
• Eraser - Bonus damage against marked enemies
• Haste - Bonus movespeed while in hand
• Leader - Bonus summon damage
• Piñata - Chance to drop several healing-cells on takedown
Balance Changes
Junk Rifle
Alternative Fire
• Projectile speed increased from 4000 to 4250
Thumper
Primary Fire
• Damage decreased from 57.0 to 56.0
• Firerate decreased from 2.22/s to 2.08/s
• Explosion radius decreased from 1.9m to 1.6m
Flare Gun
Primary Fire
• Explosion radius increased from 2.3m to 2.4m
Elephant Gun
Primary Fire
• Explosion radius increased from 0.9m to 1.0m
Dragoon Mortar
Primary Fire
• Explosion radius increased from 2.3m to 2.4m
Torpedo Rifle
Primary Fire
• Explosion radius increased from 0.7m to 1.0m
Comet Cannon
Primary Fire
• Damage increased from 50.0 to 53.0
• Impact force decreased from 62.0 to 56.0
• Explosion radius increased from 1.0m to 1.4m
• Energy cost increased from 8.0 to 10.0
Beluga Cannon
Primary Fire
• Damage decreased from 53.0 to 50.0
• Explosion radius increased from 1.8m to 2.2m
Volcano Rifle
• Can no longer roll the Bounce affix
→ Developers’ Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it cause affix gotta be fun.
Primary Fire
• Explosion radius increased from 1.0m to 1.2m
Junk Beam
Primary Fire
• Damage decreased from 18.0 to 8.5
• Firerate increased from 7.69/s to 15.38/s
• Energy cost decreased from 2.5 to 1.25
Hurricane Rifle
Primary Fire
• Damage increased from 10.5 to 11.0
Mammoth Minigun
Primary Fire
• Damage decreased from 11.0 to 10.5
Ram Shotgun
Primary Fire
• Damage decreased from 10.5 to 8.0
• Firerate increased from 2.5/s to 2.77/s
Gorilla Bolter
Primary Fire
• Damage decreased from 46.0 to 44.0
• Critical ratio increased from 1.25 to 1.5
Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.1m to 2.2m
Pulsar Rifle
Primary Fire
• Explosion radius decreased from 1.1m to 0.8m
• Projectile speed increased from 4500 to 6000
Shark Sniper
Primary Fire
• Damage increased from 96.0 to 98.0
Kangaroo Sentry
Alternative Fire
• Increased summon sentry base damage from 4 to 7
• Action duration decreased from 0.55 to 0.25
• New resource: Crystal Powder
• Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed
• Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
• New keyword: Summon
• Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
• Several ingame elements such as Perks and Items grants bonus effects to your Summons
• Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns"
Classes
• Several perks have been reworked to now include the Summon keyword
Weapons
General
• New weapons:
• Missile Battery - We had a minigun but we didn't have a ROCKET minigun.
• Rapier - En garde!
• Sling Gun - And the stone goes boom!
• Minion Box - Raise my minions!
• Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.
• Gauss Rifle - Pro Quake player, anyone?
• Bee Cannon - A mysterious vacuum that shoots bees.
• Boomerang - Whoosh in and whoosh out.
• Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).
• The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
• Overall increase of the explosion radius for all weapons (detailed below)
Alt-Fire
• Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3
Affixes
• Updated the number of shots required to trigger Volatile
• Increased Buckshot trigger chance from 15% to 20%
• Increased Puncture damage bonus from 50% to 75%
• Decreased Cadence firerate bonus from 15% to 10%
• Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles
→ Developers’ Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!
• New affixes:
• Echo - Additional Ricochet and Ricochet damage
• Interceptor - Bonus damage against flying enemies
• Big-Game - Bonus damage against elites, goliaths and bosses
• Uproot - Bonus damage against turrets
• Eraser - Bonus damage against marked enemies
• Haste - Bonus movespeed while in hand
• Leader - Bonus summon damage
• Piñata - Chance to drop several healing-cells on takedown
Balance Changes
Junk Rifle
Alternative Fire
• Projectile speed increased from 4000 to 4250
Thumper
Primary Fire
• Damage decreased from 57.0 to 56.0
• Firerate decreased from 2.22/s to 2.08/s
• Explosion radius decreased from 1.9m to 1.6m
Flare Gun
Primary Fire
• Explosion radius increased from 2.3m to 2.4m
Elephant Gun
Primary Fire
• Explosion radius increased from 0.9m to 1.0m
Dragoon Mortar
Primary Fire
• Explosion radius increased from 2.3m to 2.4m
Torpedo Rifle
Primary Fire
• Explosion radius increased from 0.7m to 1.0m
Comet Cannon
Primary Fire
• Damage increased from 50.0 to 53.0
• Impact force decreased from 62.0 to 56.0
• Explosion radius increased from 1.0m to 1.4m
• Energy cost increased from 8.0 to 10.0
Beluga Cannon
Primary Fire
• Damage decreased from 53.0 to 50.0
• Explosion radius increased from 1.8m to 2.2m
Volcano Rifle
• Can no longer roll the Bounce affix
→ Developers’ Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it cause affix gotta be fun.
Primary Fire
• Explosion radius increased from 1.0m to 1.2m
Junk Beam
Primary Fire
• Damage decreased from 18.0 to 8.5
• Firerate increased from 7.69/s to 15.38/s
• Energy cost decreased from 2.5 to 1.25
Hurricane Rifle
Primary Fire
• Damage increased from 10.5 to 11.0
Mammoth Minigun
Primary Fire
• Damage decreased from 11.0 to 10.5
Ram Shotgun
Primary Fire
• Damage decreased from 10.5 to 8.0
• Firerate increased from 2.5/s to 2.77/s
Gorilla Bolter
Primary Fire
• Damage decreased from 46.0 to 44.0
• Critical ratio increased from 1.25 to 1.5
Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.1m to 2.2m
Pulsar Rifle
Primary Fire
• Explosion radius decreased from 1.1m to 0.8m
• Projectile speed increased from 4500 to 6000
Shark Sniper
Primary Fire
• Damage increased from 96.0 to 98.0
Kangaroo Sentry
Alternative Fire
• Increased summon sentry base damage from 4 to 7
• Action duration decreased from 0.55 to 0.25
Post edited April 15, 2024 by Berzerk2k2