Posted October 28, 2011
Frankly, there aren't a whole lot of reasons to choose this port over the original. The game crashes when you lose your first life. The reverb is permanently stuck in the "on" position (using the NOECHO parameter doesn't help). The only thing it's got going for it is its frontend, which simplifies some of the more (slightly) complicated actions like choosing an alternate RTL file, and even that is easily done with a shortcut to ROTTs SETUP.EXE set with a DOSBox frontend liks D-Fend or whatever.
I suppose if ROTT hadn't been built with a heavily modded Wolf3D engine, or if it had been built with the Build Engine (and more than only a couple of said Build Engine games were popular), then there would be more opportunities for source development on it. That said, is there anything better than WinROTT available?
I suppose if ROTT hadn't been built with a heavily modded Wolf3D engine, or if it had been built with the Build Engine (and more than only a couple of said Build Engine games were popular), then there would be more opportunities for source development on it. That said, is there anything better than WinROTT available?
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