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I just finished the game, and I can't only say... wow!

I definitely wasn't ready for it. I should have seen it coming, but I guess I was still in the denial stage.

The game was great. Engaging, nice puzzles, pretty (even if sometimes grim) aesthetics and amazing music. They manage to tell a powerful story without a single line of speech.

And again, the ending... So sad, but that's how things had to come to be. Despite everything, deep down I know this kind of closure was necessary. I just need some time for my heart to accept it.
I finished it recently, due on someone's recommendation on Gog, and I also found it quite impressive. All aspects (visuals, music, gameplay - which seems to have been thoroughly tested, as almost all plateform sequences play without a hitch [for once !] -) were well polished, in addition of its accessibility - the game feels simple, welcoming, and directs the player just enough to make him trust the natural flow of the game ; except maybe if you really want to grab all the collectibles in one go - and ability to promote empathy towards the (supposed) main character. You genuinely feel sorry for the poor boy each time he missteps while running, stumbles and try to keep his balance in downward hills or falls on his bottom when making contact with a wall a bit too fast ^^...
I hadn't played any (so-called) "puzzel games" for years and was at first a bit concerned about its difficulty level - the last ones I finished were probably the "Myst", "Tex Murphy", Longuest Journey", etc. type of serie -, but this one does a great job at placing (symbolic) story-telling before any kind of (more) mental challenge. I enjoyed every part of it... Though I still don't enjoy much the whole "Hidden achievements" concept ^^ ! I don't really understand how some of those were found in the first place...
Finally, regarding the story... Well, yes, it's quite a gem (for a video game). I wasn't as surprised as our Emperor, because my line of work deals with symbolic elements on a daily basis (and I therefore had pretty much understood most of what was happening before the game's conclusion). Still, I found it (for once !) very nicely done, in a way both clear, sensible and healthy towards any kind of player, including the younger ones. I really could recommend "Rime" for kids, which is rare nowadays, especially while dealing with mature subjects in a clever way. It's definitely proof that you can craft enjoyable game towards both adults and children without always having to inject so much war-torn gloomy and unhuman violence in them...