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Gah, it's driving me nuts. I just can't figure it out. The pins seem to drain a random amount of power from the circuit so is it just a case of trying random combinations until you find the answer? Or is there a higher logic I'm missing?

For more specification, I'm the Juno Labs, just got the water stopped and trying to open the big door.
This question / problem has been solved by Lafazar
Use the other door :D
Cluey: Gah, it's driving me nuts. I just can't figure it out. The pins seem to drain a random amount of power from the circuit so is it just a case of trying random combinations until you find the answer? Or is there a higher logic I'm missing?

For more specification, I'm the Juno Labs, just got the water stopped and trying to open the big door.
If you're really stuck, just ignore the wire puzzle entirely. There's another way past the door. More specifically, there's a way past the boulder blocking the front entrance outside.
Cluey: all the stuff I said
davelgil: If you're really stuck, just ignore the wire puzzle entirely. There's another way past the door. More specifically, there's a way past the boulder blocking the front entrance outside.
Ah man, but I'd get so much satisfaction from knowing now :D

I'll try to take a look at that boulder though, just to progress the plot...
Cluey: The pins seem to drain a FIXED amount of power from the circuit
FIXED that for you.
davelgil: If you're really stuck, just ignore the wire puzzle entirely. There's another way past the door. More specifically, there's a way past the boulder blocking the front entrance outside.
Cluey: Ah man, but I'd get so much satisfaction from knowing now :D

I'll try to take a look at that boulder though, just to progress the plot...
I'm ashamed to admit that I have *no* idea how that wire puzzle works. Vince implemented that years before we even came onboard! :)
davelgil: I'm ashamed to admit that I have *no* idea how that wire puzzle works. Vince implemented that years before we even came onboard! :)
Maybe it's for hardcore Sierra fans. Each pin drains a certain amount of energy from the current. So you have to find the right pattern to get it exact. But the best I could do was one over/under the right amount.

So I gave up and did the boulder way instead. I feel like such a quitter...
Cluey: Gah, it's driving me nuts. I just can't figure it out. The pins seem to drain a random amount of power from the circuit so is it just a case of trying random combinations until you find the answer? Or is there a higher logic I'm missing?

For more specification, I'm the Juno Labs, just got the water stopped and trying to open the big door.
If you can give me a screenshot of the wires i may be able to remember how it goes. It took me quite a while.
davelgil: I'm ashamed to admit that I have *no* idea how that wire puzzle works. Vince implemented that years before we even came onboard! :)
Cluey: Maybe it's for hardcore Sierra fans. Each pin drains a certain amount of energy from the current. So you have to find the right pattern to get it exact. But the best I could do was one over/under the right amount.

So I gave up and did the boulder way instead. I feel like such a quitter...
If you've got a saved game at that point, you can always go back to it. When I sat down to work on it, I definitely needed a notepad, as they say. Just go pin by pin, to see which does what. There is exactly one combination which works, and the burnt wire gives a very minor hint on the combination. (Or I'm just seeing things after doing that puzzle for so long.)

They say that's the hardest puzzle in the game. Honestly I thought that meant the rest of the game would be easy. So far, I'm not having much luck.
Not sure if anyone else got it yet, but you need to use the lights to correlate the pins to the numbers, after that it is just a little math and its done. Bugged me in the trial, but after about 5-10 minutes the second time around it makes a lot of sense.
If we number the pins like this:
1 2 3
4 5 6
7 8 9

You can start by finding out the value for pins 7 and 9. You just need to realize that you can put the wire around only a single pin which identifies their value completely (For pin 7: 19-x=17, where 19 is the number of lights on top and 17 is the number of lights on bottom, thus pin 7 has a value of 2). Note that all values are negative, sort of like a resistance (even though real resistors would not work like that), so I am going to omit the minus signs from now on.
Then wrap around pins 4+7 and 6+9 to find out the values for 4 and 6. (for pin 4: 19-x-2=11, thus pin 4 must have a value of 6)
Then 1+4+7 to find out the value of 1
3+6+9 to find out 3 will not work because their sum equals or exceeds 19 (can't tell which).
Then 7+8 or 9+8 to find out 8.
And so on, always making new paths with exactly one unknown in them.

WARNING: SPOILERS!

Solution for the value lost at each pin, note that each digit only appears once:
3 5 4
6 1 8
2 9 7

So a path that equals 9 would be around pins number 4,5,7 (values: 6+1+2=9).
Post edited June 21, 2012 by Lafazar
As the developers are seem to be here. I finished that puzzle long after the 4 protagonists meet up to discuss their further advance. I just thought, why not go back and open that door, even if I dont need it now.

So I solved the puzzle and the door opened but the actor cant find a path into the new room. It seems the "movement node" that was blocked before, is still marked as blocked. So my actor stops moving in front of that open door and wont move through it. It doesn't depent on if I try to move through the door from the maintanance&serverroom side or from the extinguished fire side...
Lafazar: If we number the pins like this:
1 2 3
4 5 6
7 8 9

You can start by finding out the value for pins 7 and 9. You just need to realize that you can put the wire around only a single pin which identifies their value completely (For pin 7: 19-x=17, where 19 is the number of lights on top and 17 is the number of lights on bottom, thus pin 7 has a value of 2). Note that all values are negative, sort of like a resistance (even though real resistors would not work like that), so I am going to omit the minus signs from now on.
Then wrap around pins 4+7 and 6+9 to find out the values for 4 and 6. (for pin 4: 19-x-2=11, thus pin 4 must have a value of 6)
Then 1+4+7 to find out the value of 1
3+6+9 to find out 3 will not work because their sum equals or exceeds 19 (can't tell which).
Then 7+8 or 9+8 to find out 8.
And so on, always making new paths with exactly one unknown in them.

WARNING: SPOILERS!

Solution for the value lost at each pin, note that each digit only appears once:
3 5 4
6 1 8
2 9 7

So a path that equals 9 would be around pins number 4,5,7 (values: 6+1+2=9).
That's good work. I spent over an hour on that thing and started to figure out what you've described here, but was missing a fundamental part of the logic; that is, subtracting the 17 to get the exact number. Very strong work.
I didn't realise we needed maths degrees to play videogames! ;)
Good work and thanks for finding a solution. You're a smarter person than me, because I don't understand any of that :D

I have never used a solution or cheated ever, so letting other people do the work for me is so unsatisfying and disheartening. However, with this game, I may make an exception. I could resort to using this solution to cheat my way through, but even then, I wouldn't understand HOW 'I' did it. I just didn't understand the explanation regarding values ("start by finding the value of pins 7&9. Why those?"), sorry.

I must say, puzzles like this are slowly ruining this game for me. They kill the pace. It's often a case of being stuck in one room for hours. You solve a puzzle and then there's another and another... and another - all in the same room.

It's taking me away from the story, which is a shame, as I otherwise really like this game. It's simply a touch too difficult for it's own good at times.

Gah! This, alongside the infamous piano puzzle in Silent hill 1, is the most frustrating, exclusive puzzle I've ever encountered in a game.
Post edited September 21, 2014 by RetroCodger426
Lafazar: If we number the pins like this:
1 2 3
4 5 6
7 8 9

You can start by finding out the value for pins 7 and 9. You just need to realize that you can put the wire around only a single pin which identifies their value completely (For pin 7: 19-x=17, where 19 is the number of lights on top and 17 is the number of lights on bottom, thus pin 7 has a value of 2). Note that all values are negative, sort of like a resistance (even though real resistors would not work like that), so I am going to omit the minus signs from now on.
Then wrap around pins 4+7 and 6+9 to find out the values for 4 and 6. (for pin 4: 19-x-2=11, thus pin 4 must have a value of 6)
Then 1+4+7 to find out the value of 1
3+6+9 to find out 3 will not work because their sum equals or exceeds 19 (can't tell which).
Then 7+8 or 9+8 to find out 8.
And so on, always making new paths with exactly one unknown in them.
Woah, thanks! Indeed, not a trivial puzzle, but a pretty smart one. It also took me a while to understand your explanation, but one I got the logic of it, it surely worked.

I don't understand how we're supposed to realize all this just with the game? The part where the pins correspond to numpad numbers are logical enough, but then the fact that the pins don't have the the actual energy values correspondant to the numpad keys already starts the confusion for me. And then the most obscure part is that the pins are actually values that decrease the necessary required energy of 10. It would be a nice puzzle if the game gave the player a hint about this, at least about the part that each pin has a value that decreases the desired result of 10!
Post edited July 10, 2015 by Shimejibr