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I really like this game, and the fact that you cna finally run it in Windows 7 64Bit without having to beg eveyr saint in existence is amazing, but since i noticed that this port got some attention by two companies, i was wondering. Does this have PROPER widescreen support? I have seen other posts about this but they are quite unclear over the subject.
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Proper widescreen seems to work for me automatically in Direct 3D mode, but not in 3DFX mode. The aspect ratio (in D3D) looks square to me and not stretched.

The highest resolution I can select in Direct 3D is 1600x900 (in 3DFX it's only 1024x768) which zooms in the image (view cuts off at the bottom and top, instead of giving more at the sides). This can be remedied with the "-FOV<angle>" console command, which has to be entered once per session.

Since Direct 3D mode apparently is problematic and some triggers may be bugged, I keep lots of manual savegames, but have had no problems so far (even the notorious door to Elijah opened without problems).
Post edited April 17, 2016 by Lafazar
You can select resolutions up to your native one in the 3dfx version with nglide_config.exe located in the game directory, either stretched or with aspect ratio maintained. The ingame option menu will still show a lower resolution but the game will actually use the one selected in nglide_config.exe.
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teleguy: You can select resolutions up to your native one in the 3dfx version with nglide_config.exe located in the game directory, either stretched or with aspect ratio maintained. The ingame option menu will still show a lower resolution but the game will actually use the one selected in nglide_config.exe.
Yes, but the game still runs internally at 1024x768 and is just scaled up to whatever resolution you select in nglide_config. It's also NOT proper widescreen, it's stretched (again, from 1024x768) with noticeable distortion. Also the text rendering looks terrible for some reason. I think I'll stick with Direct 3D unless I encounter severe bugs.

Edit: Hmm, no, I was wrong. The game does indeed render at the resolution you set nglide_config. But the aspect ratio is still wrong. So in summary:

3DFX:
-higher resolutions possible
-widescreen is stretched (you get correct aspect ratio only in 4:3 mode)
-very pixelated and large text rendering
-no script bugs

Direct 3D
-maximum resolution is 1600x900 (at least for me)
-proper widescreen (but need to use -fov90 console command to adjust FOV)
-text rendering at native resolution
-potential script bugs
Post edited April 18, 2016 by Lafazar
Thanks for the replies guys, i think i'll stick with the Direct3D rendering then when i get the game. The FOV isn't an issue, i already planned of running the game with a 110 FOV so yeah. Thanks again, i think i'll buy it then.
My D3D executable only lets me choose up to 640x400. How can I make it run at higher resolutions?
FWIW, 3dfx/glide can do widescreen. Just lower resolution than 1024x768 if the game supports it. (voodoo2 hardware limitation) I think the quake/unreal series supported it, but whether or not anyone else did is unknown.

I haven't tried it yet, so I'd have to check to find out.

Nope, but 1080p works in d3d. Maybe because I tried using dgvoodoo for d3d?

The included ddraw.dll seems to be the best ddraw.dll, but I REALLY don't like how it changes your resolution to 640x480 instead of 640x480 scaled to native resolution. I don't know which ddraw.dll it is either, to see if there is an update.

This game also has a 1.3 version, and 2.0 version available, which the 1.3 version requires a nocd and only works in 3dfx as the d3d says dx6 required, and 2.0 both says dx6 required. IMO, GOG should have used the latest available version, and applied their custom patches to it instead of 1.2.

The 1.3 patches will not install on 64-bit OSes, so you need to find a pre-extracted zip, and 2.0 has the dx6 error message.
https://www.vogons.org/viewtopic.php?t=45658
https://patches-scrolls.de/patch/3407/7/29835

Someone who knows their old game hacking needs to fix the 1.3/2.0 exe, find a better ddraw.dll, and this would probably be a decent working game. I'll do some more research in the meantime.
Post edited August 05, 2018 by Entropy.971