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high rated
Changelog for Update 1.0.2.207 (added 06 February 2019):

Improvements
* Falin - HP and Damage rebalanced, new skills added to compensate for his hyper-aggressive behaviour.
* Penitent’s Danse Macabre is not a group skill anymore. When the skill is triggered while more than 1 Penitent is selected, only one of them will use the attack.
* Sanctuary - healing range displays when mouse cursor hovers over the building.
* Mission 1 Intro video skip time shortened - Intro can be skipped after 8 seconds now.
* Quest Panels hitbox update - clicking anywhere on quest panel (top-left corner of HUD) centers camera on Quest's objective.
* ‘Saving in progress’ notification was added.
* Controls and Glossary buttons were added to Menu Pause.
* Build Version - transferred from HUD to Pause Menu.
* Non-cutscene Dialog Panels close automatically along VoiceOvers end.

Bugfixes
* Mission 1 - Shereen was not autohealing. Shereen is autohealing starting Mission 1 onwards.
* Mission 1 - Elion didn’t Follow Falin in the cutscene where they meet for the first time. - Elion follows Falin as intended.
* Mission 2 - Quest ''Locate Phreak' could be triggered by Prophet only. The Quest can be triggered by any Unit now.
* Mission 3 - visual bug after forcing Fibonacci cultists into submission fixed.
* Mission 4 - visual bug after killing Drug Dealers fixed.
* Mission 4 - Outro Cutscene was triggering game over. Mission 4 Outro does not trigger game over anymore.
* Mission 7 - Shereen was getting stuck in a dark alley, she does not get stuck anymore.
* Sanctuary was not exploding properly when destroyed. It does now.
* Snipershot target indicator stayed on enemies after the skill was used. Target indicator disappears after Purifier shoots.
* Cursor has been disappearing if the Martyr died while targeting a skill. Cursor does not disappear anymore.
* Pausing the game did not block Skill hotkeys. It does now.
* Squad Hotkeys were centering camera on wrong squads. Squad Hotkeys work as intended.
* Double clicking the Squads in UI was not centering the camera on selected Squad. It does now.
high rated
Changelog for Update 1.0.4.215 (added 15 February 2019):

* Mission 1 - Sermon Tutorial and Sermon detail panel do not overlap anymore
* Mission 1 - Other minor Tutorial fixes
* Mission 2 - Quest entry ‘Find Phr34k’ display issue was fixed
* Mission 4 - Attacking waves are working properly
* Mission 8 - 1st bridge Cutscene issue fixed
* Settings - ‘General’ header positioning was fixed
* Controls - all entries translate properly now
* Sanctuary HP was rebalanced
* Converted Citizens who were walking toward Sanctuary when saving continue the walk after loading a save
* Non-interactive statues were visually distinguished from Seraphs
high rated
Changelog for Update 1.0.5.223 (added 04 March 2019):

* Redesigned minimap
* Rally point funcionality added
* Ascended One - unit interface & selection update
* Unit Pointers - Animation & visual effects update
* Citizen animation update
* Language can now be set in steam settings
* [RU] Language has been updated and re-implemented
* [PL] Language added
* Building hacking update - now hacking is dependant on the amount of units hacking it and it is longer
* Hacking and Converting distances have been updated
* HUD: Control Panel Update: Several functionalities have been updated, like: Font, Cooldowns & Progress bars
* Unit selection update: now the player can add or remove units from his group with [Shift + Click] on UI portrait
* God is With Us skill update: visual effects for units affected by the skill, and AOE indicator

Bugfixes
* Fibonacci decals issue - Using Sermon near the Fibonacci Temple caused VFX issues
* Mission 2: Color handlers - taking over a bank caused issues with color changes of other buildings
* Mission 1: Selecting Elion could cause issues when trying to select an enemy to attack, causing Elion not to engage
* Skill buttons - Sacrifice Dogma could sometimes overlap with other skills causing problem when wanting to select a proper skill
* Minimap: Clicking in the vicinity of minimap sometimes caused problems that the game did not recognize where should the unit go. Currently only clicking within the borders of the minimap causes the units to go to the selected point.
high rated
Changelog for Update 1.0.6.229 (added 18 March 2019):

Improvements
* ‘Go to Main Menu’ Button was added to Pause Menu
* ‘Go to Main Menu’ Button was added to Mission Summary Screen
* Resurrection symbol after Prophet’s death is now visible until resurrection

Bugfixes
* Crash - the game doesn’t crash anymore when you complete Missions and click Continue button. Issue used to occur more frequently after longer sessions.
* Marque Selection bug causing Marque Selection to be visible even after releasing LMB was fixed.
* Preachers are not able to take over buildings anymore.
* Mission 8 - Additional Prophets do not spawn on Mission 8
* Mission 9 - Mr. Rizen can’t be killed before the cutscene
high rated
Changelog for Hotfix Update 1.1.1.262 (added 26 April 2019):

Controls fixes
* Skills keybinds can now be set with only one key at a time
* Keybinds responsiveness fixes
high rated
Changelog for Holy Wars Update (added 14 June 2019):

- Completely new skirmish mode has been added.
- The gameplay can now be slowed down by entering the Slow-Mo. Default Slow-Mo hotkey is bind to Left-alt.
- Prophet can now enter Convert Stance that allows him to seek out and convert enemies and neutral units around him.
- Game supports Autosaves which can be now turned on in the Settings Menu.
- The minimap can now be expanded by pressing "M" or the little "+" button next to it.
- Using skills depends on unit’s current Faith threshold.
- Rally point functionality has been added.
- Improvement of Unit Targeting and Alerting system.
- Improvement of Pathfinding system.
- HUD: Control Panel Update: Several functionalities have been updated, like: Font, Cooldowns & Progress bars.
- After each game on both Campaign and the Holy Wars new Summary Screen will be displayed.
- Keybinds are fully customizable.
- Tooltips have been updated, and give much more information about objects now.
- Tooltips for resources were added.
- Saving the game is now significantly faster.
- Active Strategy will now be highlighted in the Control Panel.
- The look of the units health bars have been updated.
- Building hacking update - now hacking is dependant on the amount of units hacking it and it is longer.
- Glossary name has been changed to Database and have been updated with images.
- Unit selection update: now the player can add or remove units from his group with [Shift + Click] on UI portrait.
- Minimap has been redesigned.
- Citizen animation update.
- Progress Bars of buildings have been updated.
- Action, Skill and Anointment buttons were standardized between Units and Buildings and are layed out better now.
- Player can now cancel the anoint by using the 'Cancel' Action in Control Panel.
- Better Synchronization of Damage Dealing mechanics and visualization.
- Camera now will center on the Story Characters before they die.
- Non-cutscene Dialog Panels close automatically along VoiceOvers end.
- Quest notifications were visually updated, making them more noticeable and matching the rest of UI.
- Destructible Objects now have Detail Panels and Portraits.
- Every time you try to take action that would result in changing settings, or navigating to different part of the game the confirmation popup will emerge.
- Clicking anywhere on quest panel (top-left corner of HUD) centers camera on Quest's objective.
- God is With Us skill update: visual effects for units affected by the skill, and AOE indicator.
- [RU] Language has been updated.
- [PL] Language has been added.
- "Saving in progress" notification was added.
- Hacking and Converting distances have been updated.
- ‘Go to Main Menu’ Button was added to Pause Menu.
- ‘Go to Main Menu’ Button was added to Mission Summary Screen.
- Cult Symbols were added to Tooltips.
- Falin - HP and Damage rebalanced, new skills added to compensate for his hyper-aggressive behaviour.
- Penitent’s Danse Macabre is not a group skill anymore. When the skill is triggered while more than 1 Penitent is selected, only one of them will use the attack.

~~~ ~~~ ~~~

Changelog for Update 1.3.1.314 (added 18 June 2019):

Hotfix
- Holy Wars: AI units no longer become blocked with Aggressive AI Attitude.
high rated
Changelog for Update 1.3.2.320 (added 25 June 2019):

Improvements:
- Metro buildings are now shown on minimap
- Rebalanced M7
- Rebalanced Skirmish
- Rebalanced Units
- Rebalanced Dogmas
- Rebalanced Economy & Unit Pricing

Bugfixes:
- Minimap now display alerts properly
- Falin no longer stands still after a resurrection on M8
- Drone Explosion indicator is now displayed properly
- Heresy and Mercy icons are now properly displayed
- Units that the AI converts will now be controlled by the AI
- AI no longer creates too many Worshipers
- The Camera will now move more properly when the game runs on lower FPS
- During the intro and outro sound is now playing correctly
- Invisible Confessors are no longer visible to the AI
- Reduced the units sliding on low framerates
- Cybordog now explodes on M4
- Minor Translation fixes
- Other minor AI bugs
high rated
Changelog for Update 1.3.3.322/Hotfix (added 26 June 2019):

- Fixed resetting controls to default after restart


Standalone installer updated: 27 June 2019.
high rated
Changelog for Patch 1.3.4.325 (added 03 July 2019):

- Game's loading was improved to better load the game on slower PCs
- Cyberdog explosion VFX is fixed.
- Creed no longer changes to default after loading the map for the second time from the main menu.
- Ally units no longer become hostile after loading the map for the second time from the main menu.
- Spoiler alert: Falin now correctly plays VO when he is injured and enhanced.
high rated
Changelog for Update 1.3.5.327 (added 14 August 2019):

- Fixed cursor bug that happened to some players
- Improved overall performance


Standalone installer updated: 16 August 2019.