Posted April 10, 2025
Hey rebels,
Thanks for your kinds words since Reignbreaker launched nearly 3 weeks ago! With your help, we've been working hard to catch and squish any remaining bugs.
PLUS: We've added an FAQ to our Community Hub! A number of players have reported similar issues that are not due to game bugs, so if your're experiencing an issue not covered by this patch, please check our pinned post here first.
Patch Notes - Version 1.3
Note: * means this change was made in response to community feedback!
General Fixes & Improvements
• * Added UI when entering the Bastion that displays the number of raids successfully completed
• * Improved colliders on spike traps so dashing over them is more predictable
• * Players can now successfully complete time challenges if they reach the safe room in the final second
• * Changing your equipped Javelins in a certain order no longer causes strange firing behavior
• * Enemies no longer spawn behind large obstacles
• Rebalanced certain time challenge goals for unlocking new javelins
• Clef now properly respawns by her tent after defeating the final boss
• Inactivate Fuse Boxes no longer play sound effects when a different Fuse Box in the area is triggering
• Fixed a line of dialogue that displayed incorrect character art for Evangeline
• Walking during the loading screen into camp no longer skips dialogue with Evangeline
• Fixed bug causing bomb traps to spawn in incorrect configurations
• Fixed incorrect stat increases being displayed for leveling up items while having both Swift Maneuver and Through the Chest equipped
• Fixed rare instance of post-combat popups not appearing
• Tea Leaves item now always increases max health by the listed amount
• Clef's character art no longer disappears at the end of her first chat with the Trenchrat
• Trap activation SFX no longer plays on repeat if Clef dies while activating a trap
• Improved Chimera animations in its shotgun firing mode
• Various small visual fixes in environments
• Save animation is now visible in loading screens
• Reduced SFX volume for dropping bear traps
• Fixed rare instances of Spreadballs becoming invincible
• Fixed numerous missing sound effects in the final boss
• Fixed item rarity labels displaying the wrong color
• Fixed certain UI elements still showing with the HUD turned off
• Added explosion SFX to the final boss's death
• Tutorial box images updated to match current look of game
• Improved the fog appearance in chamber exits
• The Trenchrat can now appear in the first run
• Music no longer cuts off after reducing the final boss's health to 0
• Improved security camera visuals
• If the player defeats the final boss while the Javelin is overheated, the SFX no longer play throughout the epilogue and credits
• Improved the hitbox of enemy spawn-in damage
Thanks for playing, and please keep the feedback coming [...] !
xoxo
Studio Fizbin
ViaThanks for your kinds words since Reignbreaker launched nearly 3 weeks ago! With your help, we've been working hard to catch and squish any remaining bugs.
PLUS: We've added an FAQ to our Community Hub! A number of players have reported similar issues that are not due to game bugs, so if your're experiencing an issue not covered by this patch, please check our pinned post here first.
Patch Notes - Version 1.3
Note: * means this change was made in response to community feedback!
General Fixes & Improvements
• * Added UI when entering the Bastion that displays the number of raids successfully completed
• * Improved colliders on spike traps so dashing over them is more predictable
• * Players can now successfully complete time challenges if they reach the safe room in the final second
• * Changing your equipped Javelins in a certain order no longer causes strange firing behavior
• * Enemies no longer spawn behind large obstacles
• Rebalanced certain time challenge goals for unlocking new javelins
• Clef now properly respawns by her tent after defeating the final boss
• Inactivate Fuse Boxes no longer play sound effects when a different Fuse Box in the area is triggering
• Fixed a line of dialogue that displayed incorrect character art for Evangeline
• Walking during the loading screen into camp no longer skips dialogue with Evangeline
• Fixed bug causing bomb traps to spawn in incorrect configurations
• Fixed incorrect stat increases being displayed for leveling up items while having both Swift Maneuver and Through the Chest equipped
• Fixed rare instance of post-combat popups not appearing
• Tea Leaves item now always increases max health by the listed amount
• Clef's character art no longer disappears at the end of her first chat with the Trenchrat
• Trap activation SFX no longer plays on repeat if Clef dies while activating a trap
• Improved Chimera animations in its shotgun firing mode
• Various small visual fixes in environments
• Save animation is now visible in loading screens
• Reduced SFX volume for dropping bear traps
• Fixed rare instances of Spreadballs becoming invincible
• Fixed numerous missing sound effects in the final boss
• Fixed item rarity labels displaying the wrong color
• Fixed certain UI elements still showing with the HUD turned off
• Added explosion SFX to the final boss's death
• Tutorial box images updated to match current look of game
• Improved the fog appearance in chamber exits
• The Trenchrat can now appear in the first run
• Music no longer cuts off after reducing the final boss's health to 0
• Improved security camera visuals
• If the player defeats the final boss while the Javelin is overheated, the SFX no longer play throughout the epilogue and credits
• Improved the hitbox of enemy spawn-in damage
Thanks for playing, and please keep the feedback coming [...] !
xoxo
Studio Fizbin
Post edited April 10, 2025 by Mumufumu