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Ok, so when I bought this game; I thought it was really cool they gave you mp3's of the soundtrack...because that was one of the reasons I always loved the game..it was one of the reasons I bought the game back in the late 90's.

But has anyone ever figured out the mp3s you can get from GOG are basically redundant?

If you've read the issues about the music volume...surely you're seen references to mounting an ISO. But what purpose does it serve? It's not a copy-protection ordeal...that won't work with ISO emulation. And I thought it was quite interesting you had to adjust a mixer in DosBOX that...going by the old SB mixer convention...was the analog input for the CD-Rom drive.

Well...turns out the ISO file DosBOX mounts is actually just the audio-CD portion of the original disc. I got really curious when I was solving the volume issue on my own about just what was going on with this .inst file. I renamed it to ISO and attempted to look at it. Well..my programs failed..because they're for data ISOs. The INST file is actually just an audio CD image.

Make a copy, rename to .iso; mount it in your OS using some kind of image mounting software. It's an audio CD. Boot a ripping program, point it to your virturaldrive; and you can rip the entire soundtrack off the disc...which is the same linear PCM data you'd get off the actual game disc. Now you've got the soundtrack in an uncompressed format.

Might be the same for Rides Again...haven't gotten around to testing that.
I've still got the original game disc, so I don't need to do this, but am poking around out of curiosity. Let's call it an exercise in data exploration.

I copied REDNECK.inst (442 bytes) to REDNECK.ISO, but can't get any ISO-reading software to interface with it, probably because it's just a plain text file referencing REDNECK.gog.

I copied REDNECK.gog (308MB) to REDNECK.ISO, then mounted it to a virtual drive via Virtual CloneDrive.

Windows explorer tells me that the virtual disc has 42 KB of data, but is empty.

Windows Media Player says, "This disc does not contain music."

Nero Burning ROM tells me that the virtual disc has one 270MB Data (mode 1) track but didn't offer to let me explore its contents. I could burn it to a disc, but I don't feel like wasting one right now since I already have an original copy.

I tried going into DOSbox and mounting both REDNECK.inst and REDNECK.gog (in separate instances) but both still reported "no files."

Any idea what I'm doing wrong?
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WallyWaffles: I've still got the original game disc, so I don't need to do this, but am poking around out of curiosity. Let's call it an exercise in data exploration.

I copied REDNECK.inst (442 bytes) to REDNECK.ISO, but can't get any ISO-reading software to interface with it, probably because it's just a plain text file referencing REDNECK.gog.

I copied REDNECK.gog (308MB) to REDNECK.ISO, then mounted it to a virtual drive via Virtual CloneDrive.

Windows explorer tells me that the virtual disc has 42 KB of data, but is empty.

Windows Media Player says, "This disc does not contain music."

Nero Burning ROM tells me that the virtual disc has one 270MB Data (mode 1) track but didn't offer to let me explore its contents. I could burn it to a disc, but I don't feel like wasting one right now since I already have an original copy.

I tried going into DOSbox and mounting both REDNECK.inst and REDNECK.gog (in separate instances) but both still reported "no files."

Any idea what I'm doing wrong?
I was able to extract the audio using Binchunker.

I renamed REDNECK.gog to REDNECK.bin, REDNECK.inst to REDNECK.cue, opened the cue file in notepad and renamed REDNECK.gog to REDNECK.bin.

Then opened the cue in Binchunker and extracted the audio.
Post edited July 14, 2016 by FZR0
Thanks, that worked!