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Game play is okay, but the graphics are not compelling.
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stevepol: Game play is okay, but the graphics are not compelling.
remember this game is from the duke nukem 3D era, which is not long after the doom era
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stevepol: Game play is okay, but the graphics are not compelling.
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dragonbeast: remember this game is from the duke nukem 3D era, which is not long after the doom era
Actually this game is from the Quake 2 era, but it uses Duke Nukem 3D era technology. Hell, it actually uses Duke Nukem 3D technology :)
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dragonbeast: remember this game is from the duke nukem 3D era, which is not long after the doom era
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kalirion: Actually this game is from the Quake 2 era, but it uses Duke Nukem 3D era technology. Hell, it actually uses Duke Nukem 3D technology :)
well i meant it uses duke 3D tech, but did he expect CoDMW2 graphics on good OLD games.com?
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kalirion: Actually this game is from the Quake 2 era, but it uses Duke Nukem 3D era technology. Hell, it actually uses Duke Nukem 3D technology :)
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dragonbeast: well i meant it uses duke 3D tech, but did he expect CoDMW2 graphics on good OLD games.com?
It is a little astonishing that some people expect State Of the Art Graphics in a game that was designed 14 freaking years ago.
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dragonbeast: well i meant it uses duke 3D tech, but did he expect CoDMW2 graphics on good OLD games.com?
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dudalb: also, older graphicshave their own feel

It is a little astonishing that some people expect State Of the Art Graphics in a game that was designed 14 freaking years ago.
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dragonbeast: well i meant it uses duke 3D tech, but did he expect CoDMW2 graphics on good OLD games.com?
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dudalb: It is a little astonishing that some people expect State Of the Art Graphics in a game that was designed 14 freaking years ago.
Or that people that are only interested in graphics didn't notice what the game looked like on the screenshots before they bought it!
I've been having some of the issues mentioned by others....

So far, I have had the best results running the sound blaster 16 card instead of AWE32 (jerkiness went away), 640 x 480 res and running in compatibility mode with Vista of all things.

Still, the frame rate isn't great and my color depth seems stuck at 16 bit. I remember this game having really nice colors and one friend could even run it at 1600 x 1200 and it was awesome.

Others mentioned running in OpenGL mode but I'm not finding that option. Am I missing settings somewhere?

Thanks

todd
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dudalb: It is a little astonishing that some people expect State Of the Art Graphics in a game that was designed 14 freaking years ago.
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pds41: Or that people that are only interested in graphics didn't notice what the game looked like on the screenshots before they bought it!
Remember the days when you bought a game because you liked the artwork on the box only to discover that the game itself was nothing that even came close to what you expected?

Now THOSE were the days when you were left feeling flat.
I'm playing this with the eRampage mod. It's rendered in openGL and looks way better. Plus it increases the speed of the game so it's more playable.
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DanSolo: I'm playing this with the eRampage mod. It's rendered in openGL and looks way better. Plus it increases the speed of the game so it's more playable.
I play Duke, RR, and Blood using DOSBOX and 800x600 in the setup.exe.
If you edit your DOSBOX conf file I do it like this for the best look and smooth speed:


[sdl]
fullscreen=true
fulldouble=true
fullresolution=1280x720
windowresolution=800x600
output=ddraw

Of course you can make the fullscreen be 1920x1080 if you prefer, but keep the window res at 800x600 (what the game will be emulated at, matching the setup.exe setting).
Now I am not sure why DOSBOX doesnt begin with output=ddraw from the start, because I had nothing but problems with the default setting it was on. It makes the game's window mode not fill the screen up. But with ddraw output, the 800x600 game resolution is stretched to fill the screen in fullscreen mode. So I am playing on 720p with the game running at 800x600 but actually filling my screen at about 900x720 and keeping the correct 4:3 aspect ratio. This works perfectly with Blood and Duke3D as well.


And one last setting if the game is emulating slow...

[cpu]
core=auto
cycles=max


This just makes sure DOSBOX is using your CPU to the very maximum it can, aka higher framerates and smoother gameplay. I can run all the build games smooth on my 3.0 ghz Core 2 Duo, except a few levels in Blood where they use snow or other atmospheric effects, the game for some reason lags badly then in DOSBOX. That is a known issue however and will lag any CPU with DOSBOX. even very current ones. I dont think Redneck Rampage even uses such heavy sprite effects in any of its levels so no worries.
Post edited April 15, 2012 by Sirius104
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stevepol: Game play is okay, but the graphics are not compelling.
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dragonbeast: remember this game is from the duke nukem 3D era, which is not long after the doom era
Still, the game has bad Grapichs.
The grapichs of Duke and blood are better finished.
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DanSolo: I'm playing this with the eRampage mod. It's rendered in openGL and looks way better. Plus it increases the speed of the game so it's more playable.
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Sirius104: I play Duke, RR, and Blood using DOSBOX and 800x600 in the setup.exe.
If you edit your DOSBOX conf file I do it like this for the best look and smooth speed:


[sdl]
fullscreen=true
fulldouble=true
fullresolution=1280x720
windowresolution=800x600
output=ddraw

Of course you can make the fullscreen be 1920x1080 if you prefer, but keep the window res at 800x600 (what the game will be emulated at, matching the setup.exe setting).
Now I am not sure why DOSBOX doesnt begin with output=ddraw from the start, because I had nothing but problems with the default setting it was on. It makes the game's window mode not fill the screen up. But with ddraw output, the 800x600 game resolution is stretched to fill the screen in fullscreen mode. So I am playing on 720p with the game running at 800x600 but actually filling my screen at about 900x720 and keeping the correct 4:3 aspect ratio. This works perfectly with Blood and Duke3D as well.


And one last setting if the game is emulating slow...

[cpu]
core=auto
cycles=max


This just makes sure DOSBOX is using your CPU to the very maximum it can, aka higher framerates and smoother gameplay. I can run all the build games smooth on my 3.0 ghz Core 2 Duo, except a few levels in Blood where they use snow or other atmospheric effects, the game for some reason lags badly then in DOSBOX. That is a known issue however and will lag any CPU with DOSBOX. even very current ones. I dont think Redneck Rampage even uses such heavy sprite effects in any of its levels so no worries.
This, just tried it, and it seemed to improve things in subtle areas.

Anyone else encountering a thing where the game screen *just* overextends the HUD, or is it like that anyway?