Posted December 05, 2015
Well i picked this game up during the recent sale here (December 2015 winter sale :P) and I'll say I'm pleasantly surprised. I remember seeing references to this on the CoOptional Broadcast.
Anyways.
Graphics: A mix of 2 genres depending on location. Static pictures and large profiles used in dating sims, 3D models for basic world display, with sprites for characters and monsters. To be truthful, it feels like it's a PS2 game, plays like one, looks like one, and overall has all the charm of one :) Nothing is high polygon count so this game will likely run on almost anything in the last 10 years.
Sound: Everything is crisp, clear, and fits with what's going on.
Story: So your dad went away and left you with a debt and you need to pay it off while managing a shop. Simple enough. There's character development but overall the main character Recet is naive, too trusting, and way too sweet. And that's about it. There's a lot of humor, and usually written in simple language so even younger kids could enjoy this. Anyways, start off with 1000 pix and try to pay off your debt. (If you fail, don't worry, you'll lose the pix but keep the items so you'll actually have a boost, which makes it a lot easier)
Tutorial: To note almost every mechanic has a tutorial attached to it. The fairy Tear makes sure you know what you're doing by practicing with you rather than risking your funds or losing a chance for sales to customers (which is good). The only mechanic that seems lacking in practice is when dungeoneering, but if you've played Ys Origins or similar games you shouldn't have much trouble.
Gameplay - Time: The game is separated into multiple time chunks. If you go shopping, it takes 1 time chunk no matter how many places you visit. If you open shop it's 1 time chunk (no matter how many customers you help). If you dungoneer, it's 2 (more?). You could open shop 4 times in a day if you have enough items to sell.
Gameplay - Town/Shopping: Once you leave the shop, you can either visit the guild, or the market place, at least for shopping. The pub, town square and church might have funny interactions going on, although i don't think they affect gameplay at all.
During gameplay (after the first week) prices for items will start fluctuating (via News!). Red is they are welling well, and Blue they are selling poorly (basically). However during this time the base buying price does get affected, so if you have a bunch of pix you could buy up several food items or weapons for selling later when they are rare and therefore you can charge more for them.
Gameplay - Shopkeeping: Place items for display, and people will ask to buy them. Each person acts a little different in what they will accept for the markup (between 10%-25%). I won't go into spoilers but there's another thread that goes into the basics that i figured out on my own :P. Anyways later on more mechanics are introduced, one of which lets you buy from the customer.
Much later you can set up an item dispenser which always sells at the 'base price'. (Personally i found it best to buy expensive floor, carpet and wall items and sell them off this way)
Gameplay - Dungeoneering: You will hire a adventurer who fights and collects items for you, but you have to play him and your characters are present (but protected) just in case he dies so you can drag him back (i think, i haven't died yet). You have 25 slots for items you find, and if you have an adventurer with poor gear you can bring your own (loaning it to him) so he fares a little better. Finding rare ingredients will let you create unique items that you can sell or use later at the guild.
Voice Acting: A bit of it in Japanese, for the most part there isn't that much and a lot of phrases are repeated.
Annoyances: To be honest, the selling sound is slightly annoying, but turning it down to match the BGM seems to do the trick.
It's somewhat confusing sometimes if you're buying from a customer or selling to them. More than once I've offered them the amount I'd try to sell them for rather than cutting back to the 50% mark. Somewhat annoying.
Some items are intentionally vague when customers ask for something they want. They will say they want something 'metal' and yet if you offer them metal armor they refuse it. Sometimes they want a hat or clothes, etc. A lot of trial and error there.
The ending is too short/simple for my taste.
Finally the shopkeeping after a while does get a bit repetitive and just a little boring after a while.
Final thoughts: Great game. If you don't like heavy repetition then I'd give this game a pass, otherwise I'd say give it a try. Expect it to be 6 hours or so before you finish the main game (assuming you don't dungeoneer and just shopkeep and pay your debt off)
Anyways.
Graphics: A mix of 2 genres depending on location. Static pictures and large profiles used in dating sims, 3D models for basic world display, with sprites for characters and monsters. To be truthful, it feels like it's a PS2 game, plays like one, looks like one, and overall has all the charm of one :) Nothing is high polygon count so this game will likely run on almost anything in the last 10 years.
Sound: Everything is crisp, clear, and fits with what's going on.
Story: So your dad went away and left you with a debt and you need to pay it off while managing a shop. Simple enough. There's character development but overall the main character Recet is naive, too trusting, and way too sweet. And that's about it. There's a lot of humor, and usually written in simple language so even younger kids could enjoy this. Anyways, start off with 1000 pix and try to pay off your debt. (If you fail, don't worry, you'll lose the pix but keep the items so you'll actually have a boost, which makes it a lot easier)
Tutorial: To note almost every mechanic has a tutorial attached to it. The fairy Tear makes sure you know what you're doing by practicing with you rather than risking your funds or losing a chance for sales to customers (which is good). The only mechanic that seems lacking in practice is when dungeoneering, but if you've played Ys Origins or similar games you shouldn't have much trouble.
Gameplay - Time: The game is separated into multiple time chunks. If you go shopping, it takes 1 time chunk no matter how many places you visit. If you open shop it's 1 time chunk (no matter how many customers you help). If you dungoneer, it's 2 (more?). You could open shop 4 times in a day if you have enough items to sell.
Gameplay - Town/Shopping: Once you leave the shop, you can either visit the guild, or the market place, at least for shopping. The pub, town square and church might have funny interactions going on, although i don't think they affect gameplay at all.
During gameplay (after the first week) prices for items will start fluctuating (via News!). Red is they are welling well, and Blue they are selling poorly (basically). However during this time the base buying price does get affected, so if you have a bunch of pix you could buy up several food items or weapons for selling later when they are rare and therefore you can charge more for them.
Gameplay - Shopkeeping: Place items for display, and people will ask to buy them. Each person acts a little different in what they will accept for the markup (between 10%-25%). I won't go into spoilers but there's another thread that goes into the basics that i figured out on my own :P. Anyways later on more mechanics are introduced, one of which lets you buy from the customer.
Much later you can set up an item dispenser which always sells at the 'base price'. (Personally i found it best to buy expensive floor, carpet and wall items and sell them off this way)
Gameplay - Dungeoneering: You will hire a adventurer who fights and collects items for you, but you have to play him and your characters are present (but protected) just in case he dies so you can drag him back (i think, i haven't died yet). You have 25 slots for items you find, and if you have an adventurer with poor gear you can bring your own (loaning it to him) so he fares a little better. Finding rare ingredients will let you create unique items that you can sell or use later at the guild.
Voice Acting: A bit of it in Japanese, for the most part there isn't that much and a lot of phrases are repeated.
Annoyances: To be honest, the selling sound is slightly annoying, but turning it down to match the BGM seems to do the trick.
It's somewhat confusing sometimes if you're buying from a customer or selling to them. More than once I've offered them the amount I'd try to sell them for rather than cutting back to the 50% mark. Somewhat annoying.
Some items are intentionally vague when customers ask for something they want. They will say they want something 'metal' and yet if you offer them metal armor they refuse it. Sometimes they want a hat or clothes, etc. A lot of trial and error there.
The ending is too short/simple for my taste.
Finally the shopkeeping after a while does get a bit repetitive and just a little boring after a while.
Final thoughts: Great game. If you don't like heavy repetition then I'd give this game a pass, otherwise I'd say give it a try. Expect it to be 6 hours or so before you finish the main game (assuming you don't dungeoneer and just shopkeep and pay your debt off)