Posted October 17, 2015
A couple game weeks into a first playthrough, I'm starting to get the feeling that dungeons aren't really optional. Ingredients don't seem to spawn anywhere else, and crafting seems to apply significant increases in gold value.
Buying wholesale and selling for 20% markup gets you reliable merchant XP, but it limits the income by the rate at which you can move your merchandise.
Early on, that 3k helm that sells for 3.6k is only 600 in profit, while you can bring back 20 items from a dungeon, where anything worth less than 1k had better be an unidentified ingredient or else it's not worth it.
So far, it looks like you want to do mostly shopkeeping, leaving a day or two per week for dungeon runs. This probably entails leaving gaps in your pre-order queue for this purpose.
So has anyone tried shopkeep-only without Game Over restarts? I did notice that eventually, either the level-ups or the decor increase business per turn by a lot, so maybe I'm selling purist shopkeeper a little short. But I don't know for sure.
I've also heard talk of a dungeon-based endgame. So at the end of the day, I probably shouldn't recommend this to a simulation-only player who isn't much into action. That's the sort of warning that would belong in a review, but I'm not confident enough that combat really is mandatory to go ahead and say so yet.
Buying wholesale and selling for 20% markup gets you reliable merchant XP, but it limits the income by the rate at which you can move your merchandise.
Early on, that 3k helm that sells for 3.6k is only 600 in profit, while you can bring back 20 items from a dungeon, where anything worth less than 1k had better be an unidentified ingredient or else it's not worth it.
So far, it looks like you want to do mostly shopkeeping, leaving a day or two per week for dungeon runs. This probably entails leaving gaps in your pre-order queue for this purpose.
So has anyone tried shopkeep-only without Game Over restarts? I did notice that eventually, either the level-ups or the decor increase business per turn by a lot, so maybe I'm selling purist shopkeeper a little short. But I don't know for sure.
I've also heard talk of a dungeon-based endgame. So at the end of the day, I probably shouldn't recommend this to a simulation-only player who isn't much into action. That's the sort of warning that would belong in a review, but I'm not confident enough that combat really is mandatory to go ahead and say so yet.
This question / problem has been solved by Ryuu74