Posted October 13, 2014
The game keeps crashing with the segmentation fault after starting either the Prelude or New Game.
Here is what gdb reports:
Program received signal SIGSEGV, Segmentation fault.
__lll_unlock_elision (lock=0x1f1e910, private=0) at ../nptl/sysdeps/unix/sysv/linux/x86/elision-unlock.c:29
29 ../nptl/sysdeps/unix/sysv/linux/x86/elision-unlock.c: No such file or directory.
(gdb) bt
#0 __lll_unlock_elision (lock=0x1f1e910, private=0) at ../nptl/sysdeps/unix/sysv/linux/x86/elision-unlock.c:29
#1 0x0000000000531acc in SOUNDCLIP::~SOUNDCLIP() ()
#2 0x000000000052d4e1 in stop_and_destroy_channel_ex(int, bool) ()
Did anyone encounter something like that? I'll try contacting the developers.
System: current Debian testing x86_64.
Here is what gdb reports:
Program received signal SIGSEGV, Segmentation fault.
__lll_unlock_elision (lock=0x1f1e910, private=0) at ../nptl/sysdeps/unix/sysv/linux/x86/elision-unlock.c:29
29 ../nptl/sysdeps/unix/sysv/linux/x86/elision-unlock.c: No such file or directory.
(gdb) bt
#0 __lll_unlock_elision (lock=0x1f1e910, private=0) at ../nptl/sysdeps/unix/sysv/linux/x86/elision-unlock.c:29
#1 0x0000000000531acc in SOUNDCLIP::~SOUNDCLIP() ()
#2 0x000000000052d4e1 in stop_and_destroy_channel_ex(int, bool) ()
Did anyone encounter something like that? I'll try contacting the developers.
System: current Debian testing x86_64.
Post edited October 13, 2014 by shmerl