It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I'm on the other side of the fence if only because of how seamless it is. I don't replay the series to go through time from the 80s to 90s, the nostalgia just isn't strong enough for me being born in 89. Being able to play the first 4 games with only minor differences between all of them is what makes it so enjoyable for me. It feels like one big epic game as opposed to 3 sequels to one epic game, which seemed to be the goal with QFG in the first place. That said the combat in all of the games is wildly different but they are all fun to me and that's a huge part of what makes going through each game enjoyable is the fact that the new combat and locales keep things fresh.
"Particularly the 'simplified streets' - I would get lost for FOREVER trying to walk around the original QfG streets. It was not fun."

Ya, the original streets were done that way for the purpose of 'copy protection'. Make it more difficult for people who might have 'pirated' the game.

A person with the full game would have access to the packaged map! So getting around was easier (for most! LOL)...

BTW it was mentioned above, that some people get character transfer errors between QFG1 and QFG2.

You can fix the problem with this patch (This is the official Sierra patch for this very issue);
http://www.sierrahelp.com/Games/QuestForGlory/QfG2Help.html#CharacterImport

It especially fixes the problem, with character transfers becoming 'fighters' on transfer, instead of staying on the class they began as.
Post edited May 19, 2012 by Baggins
avatar
Calik: Not neccesarily. The Coles had final say and the additions are extremely minor.
This is actually not accurate.

Based on what is known, according to the developers including Erpy, much of the new material was completely invented 'fanon' or 'non-canon' as he called it. The Coles didn't even get a chance to play the game until it was released to the public, based on what they said in their own 'review' for it. So they were almost as surprised about varoius bits as the rest of us players were! It also seems they never completed it either, since the battle system held them back apparently, and they moved onto other games.

Anyways here is a list of notes of the new material that I've been able to put together so far (keep in mind some of the story changes somewhat change the backstories mentioned in the original version of QFG2 or in other sources, but not by much);

[url=http://questforglory.wikia.com/wiki/Quest_For_Glory_II:_Trial_by_Fire_VGA#Behind_the_scenes]http://questforglory.wikia.com/wiki/Quest_For_Glory_II:_Trial_by_Fire_VGA#Behind_the_scenes[/url]

The game adds in a couple of new spells, although these spells do not transfer into the later games; Improved Flame Dart and Improved Force Bolt.
New items can be collected to decorate the Hero's bedroom in the inn.
The game includes a couple of new mini-games to improve skills on; Force Bolt Flurry and Wizard's Whirl.
The game includes a couple of new boss enemies, including the infamous Pizza Elemental.
The game includes a new combat system replacing the old version from the original. It has auto-fight feature.
The game includes Saurus Combat (a saurus will help you battle enemies).
The hero's hometown of Willowsby is mentioned at one point during the game. This is a nod to the Authorized Player's Guide.
Taking a nod to the original Quest for Glory, if using the parser the game will respond to assorted cuss words calling them "colorful".
Additional interactions have been added to some characters, and in some cases new scenes. There are also new characters as well. Such is the case for Khaveen (unofficial) on the Thief path.
The Hero can flirt with Shema (unofficial) for some amusing results.
Some of the new easter eggs, new material, and point changes were based on some of the concepts vaguely mentioned in interviews, and development information mentioned in articles such as the ones in the Interaction Magazine. This includes losing honor points by using the xray glasses and killing griffin causes half has much honor loss as in the original. Salt's Saurus Repair Shop is based on idea of a 'saurus repair shop' left out of the game and only briefly mentioned in old interviews in magazines.
The Coles didn't have much if any involvement with the development of the fan remake. They did get a chance to try it out after it was released.[1] They were impressed by what they saw, although found the combat to be almost too difficult. They found the interface to be 'clunky' (but probably indicative of all the games of that era, and they just forgot what it was like). They were told that some easter eggs were put into the game. They may not have spent much time playing the remake, nor completed it.[2]
The developers of the remake have admitted much of the new material is original fan fiction and not canon.[3][4] The new fan fiction material includes (in addition to some of the material mentioned above) much of the new story material in midnight talks at the inn. This in includes fan made extended backstories for Sheema, Shameen, Abdulla, Katrina and others. With references to new lands such as Wien and Sangerhafen.

[edit] References

1.↑ http://www.theschoolforheroes.com/questlog/154/trial-by-fire-reborn/
2.↑ http://www.destructoid.com/quest-for-glory-developers-only-approached-once-for-a-remake-135372.phtml
3.↑ http://www.questformoreglory.com/forums/lofiversion/index.php/t2586.html
4.↑ http://www.agdinteractive.com/forum/viewtopic.php?f=30&t=12721
Post edited May 19, 2012 by Baggins
I agree with the Coles about the combat. I always turn down the difficulty when I play the remake.

Out of the added stuff, I really like the room decorations. The rest are pretty much whatever.

But where is the Saurus fighting and Saurus repair shop? Never come across that myself.
avatar
CelticMutt: I agree with the Coles about the combat. I always turn down the difficulty when I play the remake.

Out of the added stuff, I really like the room decorations. The rest are pretty much whatever.

But where is the Saurus fighting and Saurus repair shop? Never come across that myself.
Saurus Combat: After you get the second Saurus, the red Saurus (shortly before you join the Caravan). If you get into battle, it won't run from combat. You can use it to fight the enemies.
Post edited May 19, 2012 by Baggins
Hm, I know the whole AGDI team met with the Coles and showed them a build but it must have been before the additions were made. They were probably doing all the backgrounds and just getting the game to work. I remember Erpy mentioning that the combat system took more time than the rest of the game. I'd attribute that to them having mastered point and click programming in their previous games. Cool list and well sourced though. I have no idea why they'd add references to more lands. There is no chance we'll ever see them, perhaps a nod to their current in development game Mages Initiation. The decorations were added partly because more money was added to the game, and because it wouldn't transfer into QFG3 properly anyways (other than via potion) They also added an entirely new thief mission which was extremely well done. Again it added more money to the game.

Willowsby is mentioned in the players guide, Quest For Glory IV and I believe V but I'd have to double check that one. I just saw it in IV though a few hours ago.
avatar
CelticMutt: I agree with the Coles about the combat. I always turn down the difficulty when I play the remake.

Out of the added stuff, I really like the room decorations. The rest are pretty much whatever.

But where is the Saurus fighting and Saurus repair shop? Never come across that myself.
avatar
Baggins: Saurus Combat: After you get the second Saurus, the red Saurus (shortly before you join the Caravan). If you get into battle, it won't run from combat. You can use it to fight the enemies.
Oooooh. Yeah, that would explain it. I rarely go out to fight battles by that point in the game.
avatar
Calik: Hm, I know the whole AGDI team met with the Coles and showed them a build but it must have been before the additions were made. They were probably doing all the backgrounds and just getting the game to work. I remember Erpy mentioning that the combat system took more time than the rest of the game. I'd attribute that to them having mastered point and click programming in their previous games. Cool list and well sourced though. I have no idea why they'd add references to more lands. There is no chance we'll ever see them, perhaps a nod to their current in development game Mages Initiation. The decorations were added partly because more money was added to the game, and because it wouldn't transfer into QFG3 properly anyways (other than via potion) They also added an entirely new thief mission which was extremely well done. Again it added more money to the game.

Willowsby is mentioned in the players guide, Quest For Glory IV and I believe V but I'd have to double check that one. I just saw it in IV though a few hours ago.
As Erpy explains they added the midnight discussions and the story building up between the Hero and kattas to make them more human, and to show their friendship. The hero tells his story of how he made it to Spielburg, and saved the land, while they discuss their hardship and journey to reach Spielburg. It's all pretty well written stuff.

Although they may have missed some clear references about Petalumeir from QFG5 (that suggests the land is actually more a directly related to Petaluma on the American continent, rather than being a city near the Shapeir), they also got the location of the Dragon Smokes wrong(setting them to the east of Spielburg, rather than north of Spielburg as they are in the game, when they should have used the Wolf's Bane Mountains and Peaks as those are the mountain range closer to the eastern edge of Spielburg), and their is a timing issue which they have the Sheema and Shameen travel to Spielburg one year before QFG2, when QFG1EGA states they moved ot Spielburg three years before QFG1 (the quote is missing in the remake as far as I know) and this is supported by quotes in QFG3 and QFG5 (although this timing issue may exist in the old QFG2 game, as several comments made by Sharaf, and Omar the Poet, suggest that the Katta were exiled out of Raseir one year before QFG2). They even got the location of the Med Sea wrong, they say its directly north of Shapeir in QFG2 remake but in QFGV its specifically stated that Shapeir is west of Silmaria (which would place it west of the Med Sea as well!

I've added articles based on several lands mentioned in the fan games, here;

[url=http://questforglory.wikia.com/wiki/Earth_(unofficial]http://questforglory.wikia.com/wiki/Earth_(unofficial[/url])

However when it comes to timeline related issues, the Coles (though its said Lori at least, and Corey on certain games) wrote all or most of the text in each game (depending on the game). QFG4, its hintbook, and old phone hint service were largely written by Corey and Lori. But even still, with their involvement there are several conflicting dates mentioned in the game, and two different timelines!

Good stuff, and I break it down here (if you want to read a discussion on where the official timelines diverge and dates may be inconsistent);

http://questforglory.wikia.com/wiki/QFG4_Timeline
http://questforglory.wikia.com/wiki/Tetralogy_timeline

Willowsby is only mentioned in the Player's Guide. Actually Corey Cole hates the mention (as he believes the Hero's past should be left up to each player to create for themselves). Although apparently Paula Spiese had more direct discussion with Lori on the on the creation of the guide than Corey did (Lori was Paula's co-writer). But it is definitely seems to be something Paula invented (if she had direct approval by Lori or not is questionable). But ultimately it was Sierra on-line that authorized the inclusion..

I now there is no reference to it in IV, because I've gone through the entire script piece by piece! In developing the timeline for the game! Check out SciViewer. Awesome program!

You can read Corey Cole's quote on Willowsby on here in the references;
http://questforglory.wikia.com/wiki/Willowsby
"And by the way, mentions of "Devon Aidendale" and Willowsby (or Willowdale or whatever the name was) drive me crazy. Devon was just the name Paula Spiese chose for her QG hero, and she used him in the strategy guide she co-wrote with Lori. Those names have no "official place in the canon", except of course they've been enshrined on Wikipedia because they're part of a published book." "We did not name the hero, nor his starting village, for a reason. We wanted every player to imagine their own hero's background so that the player would really become a part of the story. So it's frustrating when I see other people adopt Paula's fantasy as their own. Still, if that makes the game more fun for you, go with it!"

On the other hand, Corey Cole thought "Surria" and "Zurich" weren't official location names either. So its possible he either forgot input he helped on the series, or a he admits its usually Lori that comes up with the nation names.

""...the world of Gloriana is just a renaming of Earth locations. So "Fricana" is "Africa", the "Med Sea" is the Mediterranean, "Spielburg" is somewhere in Germany (probably Bavaria), "Mordavia" is Transylvania, etc. I don't think we gave names to any other Asian locations. What about them? I don't recall either Lori or I having used any of those names in any of the games. In particular, "Inja" is not a name we would have used -- It seems out of style to me. Punjabi is a name we might well have used for India; I just don't think we ever did so. "Surria" I guess is supposed to be a near-anagram of Russia. I also don't think we ever used that. It's reasonable, but doesn't have the "feel" I would want to use for central Asia. That said, if anyone wants to use those names in their fanfic or whatever, sure, go ahead. But I don't think we ever mapped any of those areas onto Gloriana in Quest for Glory.-Corey Cole"http://www.questforheroes.com/mattsqfgforum/viewtopic.php?t=569

It's interesting bit of trivia that Cole's versions of Gloriana outside of the Sierra games even deviate from the Sierra universe in multiple ways (Spielburg is apparently Siegburg, and Gramarye is Albion, etc);

[url=http://questforglory.wikia.com/wiki/Gloriana_(unofficial)]http://questforglory.wikia.com/wiki/Gloriana_(unofficial)[/url])

Also if anyone is keeping score, all the official games were known for referencing other lands, many of which would never be visited... These references include not only areas based on real earth locations with name changes (often puns), but quite a few references to direct earth locations.

There is a large list here (check the talk page as well), and also on the links within the page;
http://questforglory.wikia.com/wiki/Gloriana
Post edited May 20, 2012 by Baggins
Speaking of inconsistencies between the various official QFG games... Some of my favorites include geographical ones;

http://questforglory.wikia.com/wiki/Mariana (from QFG3)
http://questforglory.wikia.com/wiki/Marete (from QFG5) What happened to Mariana in QFG5?

http://questforglory.wikia.com/wiki/Eastern_Woods (issue between QFG1EGA/VGA, QFG2, and QFG4) Do the Fairy Folk come from the west of Spielburg or from the East?

Strangely in QFG3, there are references by Kreesha of evil coming from the 'west', when in actuality the evil is in the Lost City to the east! Someone got their west and east directions mixed up when editing the game! I think there are other west and east mixups by various characters/FE guide in describing the city as well (location of where Liontaurs live vs. the other races)!

In QFG1EGA (I don't remember if its in the remake as well), there is a reference to the land directly to the east of Spielburg is a desert of some sort, where they mine salt! Did the Hero come from a desert land? Is there a desert to east of Bavaria in the real world in Germany?

http://questforglory.wikia.com/wiki/Boyar_Borgov (What was the boyar's name? Was he the last Borgov, or did he have a son?).

http://questforglory.wikia.com/wiki/Amon_Tillado (how did Amon Tillado die?)

http://questforglory.wikia.com/wiki/Justinian (how did Justinian die?)
Post edited May 20, 2012 by Baggins
i was reading the official hint book for part 4 last night (still have it) and i noticed the two timeline thing! ill go read more of what you just posted.

ps- i used to live in Petaluma, CA... whats the reference? i didnt quite catch that. (i have never played part 5, if it is a reference from that game)
avatar
SapienChavez: i was reading the official hint book for part 4 last night (still have it) and i noticed the two timeline thing! ill go read more of what you just posted.

ps- i used to live in Petaluma, CA... whats the reference? i didnt quite catch that. (i have never played part 5, if it is a reference from that game)
Traveling through "Half Moons Bay through Petalumeir via 101"! You get the offhand reference if you look at a certain zodiac sign in Erasmus's castle.

In QFG2 there was an offhand reference on a trophy shield, and by Issur that he won the trophies during an arm wrestling contest in Petalumeir.

Of course this was an easter egg/injoke nod to the arm wrestling contests that used to take place in the real Petaluma!

Both were very much references to the real Petaluma!
Post edited May 21, 2012 by Baggins
avatar
SapienChavez: i was reading the official hint book for part 4 last night (still have it) and i noticed the two timeline thing! ill go read more of what you just posted.

ps- i used to live in Petaluma, CA... whats the reference? i didnt quite catch that. (i have never played part 5, if it is a reference from that game)
avatar
Baggins: Traveling through "Half Moons Bay through Petalumeir via 101"! You get the offhand reference if you look at a certain zodiac sign in Erasmus's castle.

In QFG2 there was an offhand reference on a trophy shield, and by Issur that he won the trophies during an arm wrestling contest in Petalumeir.

Of course thsi was an easter egg/injoke nod to the arm wrestling contests that used to take place in the real Petaluma!

Both were very much references to the real Petaluma!
haha, awesome! i live near Half Moon Bay now! (San Mateo County, born and raised! short stints in Santa Cruz and Sonoma counties)

always loved Sierra's nor-cal roots, Half Dome logo and all that :)



i noticed the timeline thing becasue Dr. Cranium was talking about the Antwerp population explosion, being a few months before... yet the game seems to be saying Ad Avis died a few years prior.


after reading the timelines, that "teleported" into the future seems viable... but so does this game-series takign place over the course of a single year.

lory cole did do a great job of filling most holes and has a pretty solid story. what really impresses me is how the vague references in previous games end up playing out... like the blackbird.
avatar
Baggins: Traveling through "Half Moons Bay through Petalumeir via 101"! You get the offhand reference if you look at a certain zodiac sign in Erasmus's castle.

In QFG2 there was an offhand reference on a trophy shield, and by Issur that he won the trophies during an arm wrestling contest in Petalumeir.

Of course thsi was an easter egg/injoke nod to the arm wrestling contests that used to take place in the real Petaluma!

Both were very much references to the real Petaluma!
avatar
SapienChavez: haha, awesome! i live near Half Moon Bay now! (San Mateo County, born and raised! short stints in Santa Cruz and Sonoma counties)

always loved Sierra's nor-cal roots, Half Dome logo and all that :)



i noticed the timeline thing becasue Dr. Cranium was talking about the Antwerp population explosion, being a few months before... yet the game seems to be saying Ad Avis died a few years prior.


after reading the timelines, that "teleported" into the future seems viable... but so does this game-series takign place over the course of a single year.

lory cole did do a great job of filling most holes and has a pretty solid story. what really impresses me is how the vague references in previous games end up playing out... like the blackbird.
Heh heh, that's the problem there are references throughout the games that imply that 'years' took place between the games (including the Ad Avis one you mentioned, and suggesting that Ad Avis had moved into the castle a few years before QFG4, after his death in QFG2). In QFG5 for example, Marrak states that Katta were exiled 'years ago", but in QFG2 its stated it was a 'year ago'. In QFG3, the money changer implies its been years since he was exiled form Raseir (but again in QFG2 it was a 'year before'). If you look at Rakeesh in QFG5, it also says he's aged since you last saw him, suggesting years had passed between QFG3 and 5! I think there may be a reference to Elsa Von Spielburg having 'grown up' since you last saw her. Of course it appears that Sam the begger/banker, also may have 'aged' (depending on which version of him was being referenced, the EGA or the VGA version?).

Another one is when Katrina moved to Mordavia exactly, or into the Castle... Several characters imply it was only a 4-5 years before the game, and at least one character implies it was as far back as 15-20 years before! QFG5 goes as far to suggest she moved to mordavia a few "decades ago'.

But on the other end of the spectrum is the Antwerp 'explosion' references! There is a similar one in QFG5 mentioned by Erasmus and Fenris/Feyhnrus (ya he is given both spellings in the game under his character sprite) suggesting that he was putting about Silmaria, until deciding to come to Silmaria for the winter!

Ahh the blackbird! Cool story, how it originally began as a easter egg joke nod to Bogey and the Maltese Falcon back in QFG1EGA, by one of the artists. But because they liked it so much they decided to make a side story around it with each additional game! They even went back in QFG1VGA and gave it a bit more interesting description, and hinted that the one in that game is the 'real one', and woudl be seen again in QFG5! In QFG5 they confirm that the one the hero never picked up in QFG1 was the real deal! Everything went full circle!
Post edited May 21, 2012 by Baggins
I believe when the series was planned out it was supposed to take place over a single year with each game being a season. The inclusion of Wages of War kind of monkey wrenched this whole thing.
avatar
Calik: I believe when the series was planned out it was supposed to take place over a single year with each game being a season. The inclusion of Wages of War kind of monkey wrenched this whole thing.
That could be partially it... Actually one of the Wages of War issues, is that it is set three months after the second game. The second game starts in the summer. The exact month of summer is not entirely clear, although in the previous game QFG1, began in late winter, early spring or so. First month of spring. The remake added an offhand reference that could imply the first game took place mid-spring. In anycase the QFG2 probably takes place during the first month of Summer. The game takes place 30 days exactly.

Now, QFG3 takes place three months later! It also has a specific set of days for many of the main events too... It lasts about 24 days total. So about a month.

Now, here is the issue! All three games take place in the northern hemisphere... So they should all share the same seasons basically. Now if QFG2 takes place in early summer, three months later would put the next game into the Fall! Yet QFG 3 states that it is 'mid-summer'! Which doesn't really fit geographically as it should be fall at that time!

Three months later into fall would have fit Shadows of Darkness pretty well (if that had ended up being the third game)!

QFG4 actually begins around November/September, as stated in the Hero Magazine. The game takes place in Autumn.

Now, the other timing issues that crop up and push the events over several years instead of just one year, are the references added in QFG4, and certain order of events mentioned. It tried to keep a one year reference, but there are so many other references between what the Coles wrote in the game, and what the Coles wrote in the hintbook, that spreads the events of the series as a whole over a few years. So I'd argue QFG4 is probably the biggest source of the problem, not QFG3 (although it causes its issues as well).

QFG5 made some references that spread some things out across years as well... Supporting multi-year timeline... But also has a few things that could support the single year timeline as well!

Sometimes I wonder if one of the Coles was going by a one year idea, while the other was working from the multi-year concept! They just never caught it!
Post edited May 21, 2012 by Baggins