Posted April 10, 2018
For me, it goes 1>4>>>>>>>>5>2>3
1 is my favorite, though that might be nostalgia kicking in. I played QFG1 back when it was called "Hero's Quest". Where as the other 4 games, I only got around to playing recently.
4 is second because it is the most similar to 1 in terms of set up, so it felt more familiar, plus I liked the darker setting.
There is a big gap for me between those two games and the rest.
5 didn't feel like it should even be in the series in terms of style... Didn't feel like a QFG game to me. I enjoy RPG's but if I wanted to play an RPG, I wouldn't be playing a Quest for Glory game. But I did like that they FINALLY made the armor you used change the character's appearance (I didn't like all all 3 classes looked the same in the other games). I liked the arena, and that you could wear a helmet. I also liked how they didn't force fighters to use a shield and let all classes use swords (since i tend to favor hybrid characters rather than pure ones, and this helped enhance that experience).
2 felt too forced having major events happen on certain days and having to do stuff by certain days or game over... I also couldn't stand wondering around the city before being able to buy a map and how so much of the desert looked the same.
3 was my least favorite because it felt forced (I now know why given that 3 was not in the original plan like the other 4 games were). Plus, as a fan of hybrid characters, I hated how you somehow forgot how to use the thief sign if your class was a fighter, even if you knew all of the thief skills. There were barely any locks to pick anyway. This was the least hybrid character friendly game in the series, so I did not like that.
1 is my favorite, though that might be nostalgia kicking in. I played QFG1 back when it was called "Hero's Quest". Where as the other 4 games, I only got around to playing recently.
4 is second because it is the most similar to 1 in terms of set up, so it felt more familiar, plus I liked the darker setting.
There is a big gap for me between those two games and the rest.
5 didn't feel like it should even be in the series in terms of style... Didn't feel like a QFG game to me. I enjoy RPG's but if I wanted to play an RPG, I wouldn't be playing a Quest for Glory game. But I did like that they FINALLY made the armor you used change the character's appearance (I didn't like all all 3 classes looked the same in the other games). I liked the arena, and that you could wear a helmet. I also liked how they didn't force fighters to use a shield and let all classes use swords (since i tend to favor hybrid characters rather than pure ones, and this helped enhance that experience).
2 felt too forced having major events happen on certain days and having to do stuff by certain days or game over... I also couldn't stand wondering around the city before being able to buy a map and how so much of the desert looked the same.
3 was my least favorite because it felt forced (I now know why given that 3 was not in the original plan like the other 4 games were). Plus, as a fan of hybrid characters, I hated how you somehow forgot how to use the thief sign if your class was a fighter, even if you knew all of the thief skills. There were barely any locks to pick anyway. This was the least hybrid character friendly game in the series, so I did not like that.
Post edited April 10, 2018 by warchant1981