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Hi,
Just joined the forum. Amazing activity on QFG still, I thought I was alone in the world! :-)

I'm having a problem in QFG4 with a crash (error 48) when I (as a wizard) am confronting the not-so-nice Fairy Queen and her two sidekicks for the aggressive, last fight over the staff. A bit annoying, since just it's towards the end, and I'm just missing the heart ritual.

Eranas staff is "talking", but the voice for that particular text is missing, which I guess breaks the timing of the text box somehow, causes the crash.

I'm running the CD version of QFG4 (i.e. with the voice pack), version 1.0 on Ubuntu 16.04 with Dosbox. Can't attach my Dosbox config or my save for some reason, only images allowed as attachments.

I've tried the standard tricks (adjusting details, speed, sound off, etc) but no luck.

So my question is: Are there any known workaround/fixes for this error? My amateur guess is that it's 580.hep or 580.scr that is broken somehow.
Or can I hack my save and just give myself the heart ritual and be on my merry way?

The error states:
Error 48: at is not a selector for skipIcon1
Script 64999/$4df

Thankful for your help!
/ Eskil
No posts in this topic were marked as the solution yet. If you can help, add your reply
The staff's first text box has no voice for it (presumably because it mentions the Hero's name), but the second text box "He is the hand of destiny" should have a voice for it.

I'm afraid I'm not of any help beyond this though x_x I have no experience with this error or with Linux.
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eskilSwede: Can't attach my Dosbox config or my save for some reason, only images allowed as attachments.
Actually, the forum software only checks the file extension; therefore, you *can* attach non-images; you just have to rename them to have an extension like .jpg, so the forum thinks it's an image.
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eskilSwede: So my question is: Are there any known workaround/fixes for this error? My amateur guess is that it's 580.hep or 580.scr that is broken somehow.
Or can I hack my save and just give myself the heart ritual and be on my merry way?

The error states:
Error 48: at is not a selector for skipIcon1
Script 64999/$4df

Thankful for your help!
/ Eskil
This answer is really going to sting, but looking through the web, it does not appear that there is any known workaround. It's also pretty rare, from what I can find. SCUMMVM bug forums have no mention of it, and everyone else eventually did solve it... but restarting and running through the game again. :/ BUT DON'T LOSE HOPE! I have a solution that may work at the end of this!

I've been looking for new glitches for speedrunning purposes, so I've been playing around with the scripts in the game to see what's poking around. :D

I looked through the code, and 580 calls 64999. But then again, the entire game calls 64999 everywhere. I believe 64999 is a generic object script that governs the behavior of certain interactable objects in the game. 580 is that section of the forest just south of Erana's Garden, so the code in the script is probably calling for trying to interact with an object in an improper way, or is trying to make an object that doesn't exist do something.

Either way, I'm fairly certain it's beyond the pay grade of these forums to get a patch. A few things could try:

1) wait another day - it may reset the area/objects that are causing the crash
2) cast protection spells BEFORE the fight starts and have them active - it may cause two or three less checks to the obj code
3) copy your save file and reinstall the game - this probably won't work, but it is worth a shot
4) try loading your save file through SCUMMVM to see if it will bypass the error, and then copy your game back over - this has a good chance of working

Let us know how it goes.
WORK AROUND DISCOVERED!

After digging into the files, I found the DEBUG MODE and the codes. A little more digging later, and Debug Mode for Quest for Glory 4 can be activated. Copy these scripts into the game's installation folder. You're going to want to add, with ALT+I, item number 56. When you load your game, you'll need to change screens. The game loads scripts that are activated on the change of the screen, and the debug scripts weren't loaded when you saved your game.

https://drive.google.com/drive/folders/0Bz8PB20oNMfrYnpDSzE5dzJPdzg?usp=sharing

This should bypass the Faerie Folk fight by adding that Scroll, and you should be able to enter the castle and reach the end-game. The only reason this might not work is if the fight with the Faerie Queen triggers a switch, but it shouldn't; I didn't notice anything in the Scripts for the game.

Let me know. I'm excited to hear if this works.
Post edited February 18, 2017 by mrprmiller