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I played this game years ago on CD-Rom, and from what I recall - the points distribution was not an "All or Nothing" deal.
Even the LP's on YouTube shows a person carefully distributing their extra points in the beginning of the game and not just lumping 100-150 XP into one zone (like Stamina or Parry).

So, this might have been a question posted earlier, but I'm tired of searching 37 pages of discussions to find if this has already been answered (couldn't on a Google search either).

---> How do you distribute points in the GOG version of this game?

Thank you!
Post edited August 23, 2016 by Aiijuin
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It really doesn't matter. Depending on the class you play, put points into the attributes you'll be using the most.

If you don't want to grind and want to do a fast run/speedrun, put all of your magic user points into mana and the rest into intelligence, for thief stamina, climbing, throwing daggers, melee combat and sneaking, for the fighter stamina, parry/shield and strength.

You can raise all of your skills ingame (except non-class skills unless you've put points into them, however unless you want to have a mixed class there's no point really, and in some cases it'll actually make you take another class' path, eg. having a certain spell in the second game, or thieving skills in the last game), so point distribution just makes it easier to be good faster, if you distribute them well.
It depends on the game.

Quest for Glory 1 allows for increases of 1 point in abilities your character already comes with, or, for 15 points, you can buy a skill that does not come.

Quest for Glory 2 does the same thing. So does Quest for Glory 3.

Quest for Glory 4 allows you to add in increments of 5, or if you are buying a new skill, it is all or nothing.

Quest for Glory 5 gives you 150 points, so you have the ability to buy a skill for 100, I believe, and still have a few left over.
In the first game, I tend to prioritize vitality on any character so that I can take more hits and do more things before having to rest, while also pushing me closer to the point where I'm able to rest multiple times in one sitting before having to exercise some more.

In the second game, I'd probably pour my points into whatever is the hardest to increase.

I also tend to make wishes based on my class - Strength and Vitality for Fighter/Paladin, Agility and Climbing* for Thief, and Intelligence/Magic for Wizard.

For the third game, I don't really have a set system, just whatever feels good. If I didn't max my stuff in the previous game, I tend to focus in bringing them up to 200 or so. If I'm maxed, I tend to split my points between two attributes I find most useful.
*Unless I imported a Thief. At which point, I immediately bring my Climbing up to 300, because there is absolutely NO way to practice climbing in QFG3 as far as I know, and even if it did exist, it's so obscure/missable that this is the only way I know how to max it.

For the Fourth game... well that depends on how I feel.
Am I playing a Fighter? All points into Acrobatics so that I can get through the swamp area with less stress.
Thief? Probably put points in the stuff that's hardest to train.
Wizard? I already learn Glide so the swamp's not an issue, so I probably just put points into strength and stuff because that's harder to train. (Can't climb or throw so yeah)
Paladin? I can also learn Glide so acrobatics isn't an issue, so I just pretty much toss points into... I dunno, agility or something.

Fifth game, is mostly a matter of bringing up stuff that's below 400, since you can't raise stuff past 400.
It depends, whether I just want to breeze through the game, whether I'm playing as an Hybrid or whether I want to finish the game with maxed out stats.

For Quest For Glory I and II, if I want to breeze through the game, I typically dump everything in one stat: Vitality to survive longer as a fighter; Magic (or Intelligence, whichever stat gives more Magic Points) to cast spells more often as a wizard; Stealth for the thief because it is very time consuming to raise that stat until you can avoid fights in the wilderness.

When I play as an Hybrid, it's typically to complete every single quests and side quests in the games, so I go for Fighter + Magic + Stealth + Lock Picking, that way I can fight the sword master in the castle courtyard and also join the Eternal Order of Fighters without changing classes in the second game and the lack of climbing skill isn't a problem with the levitate spell.

Back in the days when I played the first two games with the intention of maxing out every possible stats for my classes, I usually dumped everything in the stat that was the hardest to raise in that specific game, or for that specific class, like intelligence for the fighter or strength for the wizard.

In Quest For Glory III, as a thief I dump everything into lock picking due to the lack of doors in that game and my paranoia of finding myself in an unwinnable state because my lock picking stat is not high enough, like it happened the very first time I played Quest For Glory II.

As for Quest For Glory IV, either I'm playing it wrong, either I'm not thinking with class specific skills when it comes to avoiding fights (or maybe I should stop pushing that combat difficulty knob all the way up to eleven) but I found myself dumping everything into vitality as a fighter because fighters gotta know how to fight and fighting was so dang hard in that game, especially against those cheap necrotaurs and projectile throwing enemies.

When I replayed the game as a thief, I dumped everything into stealth, thinking I could avoid those cheap fights that way, and immediately regretted not dumping it all in vitality when I saw the number of unavoidable (I think) fights present in that game and how useless stealth was at avoiding both mandatory fights and wilderness ones (even with near maxed out stealth, I was still triggering monsters all over the place.) Thankfully I did not make the same mistake as a Wizard and dumped everything into vitality, where it belonged.

It's been nearly two decades since I last played Quest For Glory V, so I can't really help with that one.
Post edited August 24, 2016 by blueskirt42
There's actually two places in QFG3 that you can grind your lockpicking up.

The first is in the Laibon's hut. Even after you unlock the chest, if you keep clicking the toolkit on it, you will keep spending stamina and gaining lockpicking skill.

The second is in the Leopardman Chief's hut, in the exact same manner as the Laibon's hut.

Be sure to take a lot of waterskins of Peace Water with you.
Post edited August 24, 2016 by Zachski
I see, it never occurred to me to do that during a heist, mostly due to being in a "get in, take the stuff and get out" kind of mindset.
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blueskirt42: I see, it never occurred to me to do that during a heist, mostly due to being in a "get in, take the stuff and get out" kind of mindset.
Oh no! Doing inappropriate-character actions during game-play is nearly half of the fun in this series!
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blueskirt42: I see, it never occurred to me to do that during a heist, mostly due to being in a "get in, take the stuff and get out" kind of mindset.
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mrprmiller: Oh no! Doing inappropriate-character actions during game-play is nearly half of the fun in this series!
I had a grand old time going into the Laibon's hut as a magic-using thief. The programmers clearly didn't have enough time to do QA in this room when you have spells.

Also, you'd be surprised at the benefits of sticking around during heists. In QFG2, in the Metalworker's house, your Stealth skill actually builds up... what, two or three times as fast? when you're sneaking around in that room.

Though to be honest, only in QFG2 and QFG3 is there any benefit to sticking around in a heist. In stuff like QFG1 and QFG4, staying until dawn can result in a game over.
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mrprmiller: Oh no! Doing inappropriate-character actions during game-play is nearly half of the fun in this series!
Your nose is now clear!
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mrprmiller: Oh no! Doing inappropriate-character actions during game-play is nearly half of the fun in this series!
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GeistSR: Your nose is now clear!
Success!!