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So I've just bought the QfG series, thanks GoG for the sales ! ^^

I would like to play Shadow of Darkness with a paladin character but I don't want to play the rest of the series beforehand to acquire one. Could someone lend me a saved character that Icould import, please ? :)
I don't have a save file, but I know of cheats/trainers that allow people to create their own files to import in the sequels. The first two can be unzipped and run in DosBox, and the third runs in Windows.

http://www.sierrahelp.com/Cheats/QfGCharacters.html

However, I'd strongly encourage you to play through the series if you haven't done so already
Post edited May 17, 2014 by mondo84
Doesn't Quest for Glory IV come with a paladin character to import?
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Gydion: Doesn't Quest for Glory IV come with a paladin character to import?
Yeah, I thought the same thing, at least it should come with some of the CD versions. Maybe it's not included in the GOG version?

Try checking your import folder when you try importing in-game and if there's nothing, you can always either try the Sierra saves there or go and play through the previous games - they really are very good and you won't miss references from the previous games! Even if you try just the third one it's worth it.

Also the second game has a VGA version by AGD Interactive which is free to download and fully works with importing (you can import from I and then save it for III), so if for some reason you don't want to try the normal version, you can go for this one. There are some changes though, you can check them on their website.
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Ialda: Could someone lend me a saved character that Icould import, please ? :)
Feel free to grab one from here. Started as a fighter with magic, should have capped skills at the end of each game.
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Gydion: Doesn't Quest for Glory IV come with a paladin character to import?
Dragonfire was the one that gave you characters to import, the other didn't from what I recall.
Post edited May 19, 2014 by JMich
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Gydion: Doesn't Quest for Glory IV come with a paladin character to import?
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JMich: Dragonfire was the one that gave you characters to import, the other didn't from what I recall.
Yes, I must have been thinking of Dragonfire. The anthology CD does come with the jester character and all the saves & imports for I-IV. Given that he's a magic user he wouldn't make the best paladin anyway.
Post edited May 20, 2014 by Gydion
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Gydion: Given that he's a magic user he wouldn't make the best paladin anyway.
I'm not sure I understand this sentence. Do you mean that a Magic User (class) can't become an effective Paladin, or that a Paladin that uses magic can't be an effective one? Or something else entirely that I've missed?
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JMich: Or something else entirely that I've missed?
Just that I prefer to play pure class builds. A magic using Paladin can be a very effective character.
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JMich: Or something else entirely that I've missed?
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Gydion: Just that I prefer to play pure class builds. A magic using Paladin can be a very effective character.
A Paladin is a magic using character unfortunately, certainly in QfG4, I think in QfG3 as well. First time I had to fight a wraith with an untrained aura spell instead of an aura medallion did make sure I'd remember it.
If I recall correctly, that is changed in QfG5, where it used stamina instead of mana, but memory is hazy.
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Gydion: Just that I prefer to play pure class builds. A magic using Paladin can be a very effective character.
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JMich: A Paladin is a magic using character unfortunately, certainly in QfG4, I think in QfG3 as well. First time I had to fight a wraith with an untrained aura spell instead of an aura medallion did make sure I'd remember it.
If I recall correctly, that is changed in QfG5, where it used stamina instead of mana, but memory is hazy.
In QFG3, upon learning your first Paladin spells you instantly gained 5 points of magic. Although Paladin spells use stamina instead of magic, you now have a magic skill rank and a certain number of MP. This was presumably a hack by the developers since the magic option in the GUI was greyed out if you had "0" in the magic score. This behavior is also the same in QFG4. The end result is that any Paladin in these games invariably gains the ability to access wizard spells.

In QFG5, this was fixed and a Paladin was no longer required to have magic to cast his stamina-based spells. The Paladin import file provided with the game conforms to this notion and has "0" in his magic skill. When importing a character into Dragon Fire, cross-class skills with very low skill levels are either boosted to 100 or dropped to 0 (I'm not sure what the threshold is) so depending on how you played an imported Paladin may actually lose the magic ability that was added in the earlier games. Seeing as some amount of training of the magic skill is required to use the aura spell effectively, it's likely that any Paladin that legitimately played through QFG4 would indeed have a non-zero magic skill when imported to QFG5.


People frown upon cross-class skills in the QFG series because there actually isn't much difference between the classes if you do it, which limits replayability. Depending on how many times you wish to play through the series, that may or may not be an issue. If you only plan on one playthrough, then use cross-class skills all the way. Just beware of being a Paladin with the pick locks ability - it'll royally screw you over in QFG5 (though a save-game editor can save you here; all you need are a few pieces of thief-specific equipment)
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Darvin: snip
Thank you for the more in depth explanation. Aura was the reason many years ago that I decided that my Paladins do need magic, especially since I wasn't sure if they could do it without it. And also since the character build found in my link can also be used to import a Wizard (though he does have Parry).
Will have to provide a thief as well at some point.
I Tried importing the character to play in quest for Glory for, and kept getting the error message that is not a valid directory. Have others experiences problem? If so, how do you get around it? Any advice or help on how to import would be great.

Especially because I got all the way to the end of the game as a magic user and then couldn’t finish because of an error where it doesn’t let you swim in the staff to put on the Crystal. Beyond frustrating.
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Kate09251: Especially because I got all the way to the end of the game as a magic user and then couldn’t finish because of an error where it doesn’t let you swim in the staff to put on the Crystal. Beyond frustrating.
When you cast the spell that destroys your foe, click on another part of the screen with the spell crosshair still active - that should unbusy the character.

Note that you have to do this BEFORE you open the spell menu or else you'll have to reload.

Then you can cast Summon Staff and beat the agme.