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I'm currently playing through the remake of QfG 2, but figured this applies to all the games in the series.

QfG 1 - Completed as a Thief w/ magic skill
QfG 2 - Imported character as Fighter, will try for Paladin

In order to keep my Magic skill relatively "at pace" with my Weapon Use and Parry skills, I've been intentionally fighting without a shield. This allows me to cast, but still block (and counter attack) as I want. My question is this: What benefit is the shield?

I'm assuming the shield makes for easier successes for parrying, but it seems to only handicap me. I'm curious what your thoughts are.

Bonus question: Is there a way to create/import a Thief or Magic User and still be able to wield a sword (i.e. is it a strength requirement)?
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yowayoh: I'm currently playing through the remake of QfG 2, but figured this applies to all the games in the series.

QfG 1 - Completed as a Thief w/ magic skill
QfG 2 - Imported character as Fighter, will try for Paladin

In order to keep my Magic skill relatively "at pace" with my Weapon Use and Parry skills, I've been intentionally fighting without a shield. This allows me to cast, but still block (and counter attack) as I want. My question is this: What benefit is the shield?

I'm assuming the shield makes for easier successes for parrying, but it seems to only handicap me. I'm curious what your thoughts are.

Bonus question: Is there a way to create/import a Thief or Magic User and still be able to wield a sword (i.e. is it a strength requirement)?
Keep in mind doing any thiefy things in QFG2 will prevent you from becoming a Pallidin in that game. You may still get a chance in QFG3... Or you can cheat and switch your class when importing.

If your class 'imported' itself as a fighter in QFG2, remember to use the official Sierra patch I mentioned in several threads discussing the import bug. (it is the official Sierra patch for this very issue);
http://www.sierrahelp.com/Games/QuestForGlory/QfG2Help.html#CharacterImport


A fighter or paladin are the only classes that have access to or can use swords and shields in QFG1-4. All classes can use swords and shields in QFG5 (but thief and magic user take a penality IIRC).

A shield will limit your ability to cast spells in combat, until QFG4. You can use spells and equipment in QFG4 and QFG5. In the early games if playing as a fighter or paladin, remember to cast spells outside of close combat in order to level them. Find a good place to just cast spells over and over, is the quickest method.
Post edited May 21, 2012 by Baggins
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yowayoh: I'm currently playing through the remake of QfG 2, but figured this applies to all the games in the series.

QfG 1 - Completed as a Thief w/ magic skill
QfG 2 - Imported character as Fighter, will try for Paladin

In order to keep my Magic skill relatively "at pace" with my Weapon Use and Parry skills, I've been intentionally fighting without a shield. This allows me to cast, but still block (and counter attack) as I want. My question is this: What benefit is the shield?

I'm assuming the shield makes for easier successes for parrying, but it seems to only handicap me. I'm curious what your thoughts are.

Bonus question: Is there a way to create/import a Thief or Magic User and still be able to wield a sword (i.e. is it a strength requirement)?
Correct, parrying is made easier with the shield.

Note that in 3 you will not be able to drop the shield at all, making combat casting impossible if you play a fighter.
I think it matters which version of QFG1 you are playing as well... You can drop the shield in QFG1EGA, but not in QFG1VGA. In the remake you are told you don't want to drop your shield.

So combat casting is impossible in that version too. Note you can cast spells outside of close combat, and you also cast zap on your sword before battle too for extra power.
Post edited May 19, 2012 by Baggins
Awesome, thanks for the help guys. It's been very insightful.