Zachski: To be fair, the directions he gives are convoluted, if correct, and hard to understand. I tried following them once as a teenager and I just kinda went "Where the hell am I?" after awhile.
And also, the OP's problem wasn't getting to the money changer - it was getting
back from the money changer.
But as it turns out, you can ask her about how to get back to the fountain, too, and the directions she gives you are also correct. (If I remember correctly, it amounts to "just keep turning right, even doubling back from dead ends."
Nielhiu420: But seriously, Sam & Max rule, and how are you so knowledgeable about this series? You seem to know stuff that isn't even on the Sierra help pages... I tried to just explore in QFG2, but the days just go by while I'm doing so.. I wasn't very good at managing my time in the game.
I've been playing Quest for Glory since I was 4 or 5, and I'm 28 now. I've been a lifelong fan of this game series. I also, of my own volition, decided to use walkthroughs for the games to find the stuff I missed.
Also I've hung around Quest for More Glory when it was in its prime, and gained and shared tips with others there.
As far as my other knowledge goes, it all comes from trial and error. I know the correct path through a game, so wh not try incorrect things? You learn a few things. I also happened to dissect QFG1 in a SCI Viewer, so I was able to learn of a few messages that hinted at things I could do (like casting Open on flowers or Flame Dart on the nest). Sadly, there's also some messages that indicate dummied out content, too (like other ways to anger the Dryad)
There are others more knowledgeable about the QFG series than I am. Mrprmiller is one of them - he's a speedrunner so he understands the game mechanics far better than I do - what the minimum skill number you need to accomplish something, how far he can push the game, the most efficient way to accomplish a goal.
Once you beat Quest for Glory 2, you'll find that each time you want to beat it in the future, it'll be a little bit more instinctual until you get the hang of it.
Good news is that Quest for Glory 3 is MUCH easier than Quest for Glory 2. So once you get there, it'll be a little bit easier for you. Just remember - save early, save often, and save in multiple slots.
And yes, Sam & Max rule.
EDIT:
Ah, there's also one other thing I forgot to mention.
My biggest teacher in regards to learning how to play Quest for Glory really really really well is my mistakes.
I've made some really bad mistakes. And I've had to learn from them. And build good habits off of correcting those mistakes.
By the way, speaking of which - if you are a Fighter, and you have Magic, and you know the Reversal spell, the game forces you onto the Wizard version of the finale confrontation in Quest for Glory 2. If you're going to be following a guide, then I thought I'd ought to warn you. It's the game's method of trying to incorporate a character with multiple abilities, and it's every bit intentional.