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never mind.... It would help if I looked at the map that Sierra made and not some artists' rendering... I am a moron sometimes... Wish there was a "delete" option
Post edited January 31, 2017 by Nielhiu420
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Type "look" to look at what street you are on and where each turn leads.

Leaving the "money changer", continue to follow "Dinar Tarik" - it's a fairly linear path, with one dead end and a right turn. (The dead end is actually "Centime Tarik" but that's not visible unless you're heading TO the Moneychanger)

Keep following Dinar Tarik, past Kital Darb, until you get to a right turn that leads to "Naufara Darb". Follow that past the "Tarik of Rafir" until you reach a left turn that still says "Naufara Darb". Take that, and head straight to the Fountain Plaza.
You could've also asked Ali Chica, and he would've given you exact directions.
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cbingham: You could've also asked Ali Chica, and he would've given you exact directions.
To be fair, the directions he gives are convoluted, if correct, and hard to understand. I tried following them once as a teenager and I just kinda went "Where the hell am I?" after awhile.

And also, the OP's problem wasn't getting to the money changer - it was getting back from the money changer.

But as it turns out, you can ask her about how to get back to the fountain, too, and the directions she gives you are also correct. (If I remember correctly, it amounts to "just keep turning right, even doubling back from dead ends."
Post edited January 31, 2017 by Zachski
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cbingham: You could've also asked Ali Chica, and he would've given you exact directions.
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Zachski: To be fair, the directions he gives are convoluted, if correct, and hard to understand. I tried following them once as a teenager and I just kinda went "Where the hell am I?" after awhile.

And also, the OP's problem wasn't getting to the money changer - it was getting back from the money changer.

But as it turns out, you can ask her about how to get back to the fountain, too, and the directions she gives you are also correct. (If I remember correctly, it amounts to "just keep turning right, even doubling back from dead ends."
cool, I didn't know that... like I said though, as soon as I looked at the actual map it was easy....
Zachski, how do you know so much about this game? You seriously seem to know every trick, which is very cool.
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cbingham: You could've also asked Ali Chica, and he would've given you exact directions.
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Zachski: To be fair, the directions he gives are convoluted, if correct, and hard to understand. I tried following them once as a teenager and I just kinda went "Where the hell am I?" after awhile.

And also, the OP's problem wasn't getting to the money changer - it was getting back from the money changer.

But as it turns out, you can ask her about how to get back to the fountain, too, and the directions she gives you are also correct. (If I remember correctly, it amounts to "just keep turning right, even doubling back from dead ends."
But seriously, Sam & Max rule, and how are you so knowledgeable about this series? You seem to know stuff that isn't even on the Sierra help pages... I tried to just explore in QFG2, but the days just go by while I'm doing so.. I wasn't very good at managing my time in the game.
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Zachski: To be fair, the directions he gives are convoluted, if correct, and hard to understand. I tried following them once as a teenager and I just kinda went "Where the hell am I?" after awhile.

And also, the OP's problem wasn't getting to the money changer - it was getting back from the money changer.

But as it turns out, you can ask her about how to get back to the fountain, too, and the directions she gives you are also correct. (If I remember correctly, it amounts to "just keep turning right, even doubling back from dead ends."
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Nielhiu420: But seriously, Sam & Max rule, and how are you so knowledgeable about this series? You seem to know stuff that isn't even on the Sierra help pages... I tried to just explore in QFG2, but the days just go by while I'm doing so.. I wasn't very good at managing my time in the game.
I've been playing Quest for Glory since I was 4 or 5, and I'm 28 now. I've been a lifelong fan of this game series. I also, of my own volition, decided to use walkthroughs for the games to find the stuff I missed.

Also I've hung around Quest for More Glory when it was in its prime, and gained and shared tips with others there.

As far as my other knowledge goes, it all comes from trial and error. I know the correct path through a game, so wh not try incorrect things? You learn a few things. I also happened to dissect QFG1 in a SCI Viewer, so I was able to learn of a few messages that hinted at things I could do (like casting Open on flowers or Flame Dart on the nest). Sadly, there's also some messages that indicate dummied out content, too (like other ways to anger the Dryad)

There are others more knowledgeable about the QFG series than I am. Mrprmiller is one of them - he's a speedrunner so he understands the game mechanics far better than I do - what the minimum skill number you need to accomplish something, how far he can push the game, the most efficient way to accomplish a goal.

Once you beat Quest for Glory 2, you'll find that each time you want to beat it in the future, it'll be a little bit more instinctual until you get the hang of it.

Good news is that Quest for Glory 3 is MUCH easier than Quest for Glory 2. So once you get there, it'll be a little bit easier for you. Just remember - save early, save often, and save in multiple slots.

And yes, Sam & Max rule.

EDIT:
Ah, there's also one other thing I forgot to mention.

My biggest teacher in regards to learning how to play Quest for Glory really really really well is my mistakes.

I've made some really bad mistakes. And I've had to learn from them. And build good habits off of correcting those mistakes.

By the way, speaking of which - if you are a Fighter, and you have Magic, and you know the Reversal spell, the game forces you onto the Wizard version of the finale confrontation in Quest for Glory 2. If you're going to be following a guide, then I thought I'd ought to warn you. It's the game's method of trying to incorporate a character with multiple abilities, and it's every bit intentional.
Post edited January 31, 2017 by Zachski
It's just a matter of playing the games a lot. The more you play, the more you learn. The internet also helps, since you can find fellow QFG fans who know about things you had no idea of.

The thing I love about the QFG games, and it's also true for the fan games, is that they are very replayable. Most games that call themselves adventure games quickly become less and less fun when you replay them. The QFG games remain fun for longer. Partially due to the fact that there are multiple character classes so the QFG games are like 3 games in one (and the later ones are like 4 games in one with the Paladin class). Part of it is there's 500 points, a lot you can miss so you keep replaying them until you get the perfect score. Part of it is there's lots of things to try. It's my favorite series of games personally.

I actually needed the walkthrough for QFG3 more than I needed it for QFG2, but different people have different experiences.
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Nielhiu420: But seriously, Sam & Max rule, and how are you so knowledgeable about this series? You seem to know stuff that isn't even on the Sierra help pages... I tried to just explore in QFG2, but the days just go by while I'm doing so.. I wasn't very good at managing my time in the game.
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Zachski: I've been playing Quest for Glory since I was 4 or 5, and I'm 28 now. I've been a lifelong fan of this game series. I also, of my own volition, decided to use walkthroughs for the games to find the stuff I missed.

Also I've hung around Quest for More Glory when it was in its prime, and gained and shared tips with others there.

As far as my other knowledge goes, it all comes from trial and error. I know the correct path through a game, so wh not try incorrect things? You learn a few things. I also happened to dissect QFG1 in a SCI Viewer, so I was able to learn of a few messages that hinted at things I could do (like casting Open on flowers or Flame Dart on the nest). Sadly, there's also some messages that indicate dummied out content, too (like other ways to anger the Dryad)

There are others more knowledgeable about the QFG series than I am. Mrprmiller is one of them - he's a speedrunner so he understands the game mechanics far better than I do - what the minimum skill number you need to accomplish something, how far he can push the game, the most efficient way to accomplish a goal.

Once you beat Quest for Glory 2, you'll find that each time you want to beat it in the future, it'll be a little bit more instinctual until you get the hang of it.

Good news is that Quest for Glory 3 is MUCH easier than Quest for Glory 2. So once you get there, it'll be a little bit easier for you. Just remember - save early, save often, and save in multiple slots.

And yes, Sam & Max rule.

EDIT:
Ah, there's also one other thing I forgot to mention.

My biggest teacher in regards to learning how to play Quest for Glory really really really well is my mistakes.

I've made some really bad mistakes. And I've had to learn from them. And build good habits off of correcting those mistakes.

By the way, speaking of which - if you are a Fighter, and you have Magic, and you know the Reversal spell, the game forces you onto the Wizard version of the finale confrontation in Quest for Glory 2. If you're going to be following a guide, then I thought I'd ought to warn you. It's the game's method of trying to incorporate a character with multiple abilities, and it's every bit intentional.
Yeah, I totally missed those growing up, all the "quest" games by Sierra. Aside from Sam & Max Hit the road, and day of the tentacle, I remember loving Fallout, Daggerfall, Gabriel Knight, and the original Command & Conquer a whole lot.. I realize the time periods are probably all different, but those several games stand out most through out my childhood... I totally wish that I had gotten into at least the "Quest For" series back then though (which seem to be the best ones to me, albeit I find the Space Quest ones to be the funniest).

I am just playing as a fighter; no magic. I imported my fighter from 1. I'd like to become a Paladin in 2, then import him into 3, et cetera et cetera.