Posted March 05, 2020
Does anybody know if the vanilla Quake 2 or Yamagi Quake 2 supports unfiltering the menus, console and HUD, without unfiltering the rest?
Basically, I'm looking for a solution where all the 3d models ingame look like they are using gl_texturemode gl_linear_mipmap_linear but everything else (menus, hud, console) is using gl_nearest.
By default, Yamagi Quake 2 does leave the console unfiltered, but menus and hud remain filtered when using scales 2x and up.
Supposedly, it does support a console command (gl_nolerp_list) which allows you to pick which image files from pak0.pak you wish to remain unfiltered, but I can't for the life of me figure out how to use it properly. Inputting it in the console and using vid_restart doesn't seem to work.
Any help would be greatly appreciated!
Basically, I'm looking for a solution where all the 3d models ingame look like they are using gl_texturemode gl_linear_mipmap_linear but everything else (menus, hud, console) is using gl_nearest.
By default, Yamagi Quake 2 does leave the console unfiltered, but menus and hud remain filtered when using scales 2x and up.
Supposedly, it does support a console command (gl_nolerp_list) which allows you to pick which image files from pak0.pak you wish to remain unfiltered, but I can't for the life of me figure out how to use it properly. Inputting it in the console and using vid_restart doesn't seem to work.
Any help would be greatly appreciated!