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This long awaited mod is finally available. It's still BETA and has some minor bugs here and there (mostly some effects being a little weird e.g. water reflections) but when it comes to the gameplay it's already very solid. It is highly recommended to use the DarkPlaces build that's included with the mod. You also need to own the original Quake to be able to play this.

Trailer: https://www.youtube.com/watch?v=QWJFudlrgvo

Download: https://www.moddb.com/mods/quake-15

Installation

• Create a new folder named Quake 1.5 (or Quake DarkPlaces or whatever you want)
• Extract the files from the included DarkPlaces build into this new main folder (only the files inside, not the folder itself)
• Extract the "quake15" folder into this new main folder (the complete folder, not just the files inside it)
• Create a new "id1" folder inside your Quake 1.5 folder (or whatever you named it)
• Copy the "PAK0.PAK" and "PAK1.PAK" from your original Quake "id1" folder into the new "id1" folder (if these files are missing you have to start Quake at least one time)
• launch the BAT file that comes with the mod (the file must be in the same folder as the darkplaces.exe)

Ingame you can open the new mod menu with the "Home" key (qwerty keyboards) or the "Pos1" key (qwertz keyboards).

*SQLauncher2*

• Download Simple Quake Launcher 2 (SQLauncher2) and extract the files into the new main folder (this is totally optional and not required to make the mod run but recommended if you want to easily play other map packs etc.)

Download: https://github.com/m-x-d/Simple-Quake-Launcher-2/releases

• Open SQLauncher2 and configure it like this:

Engine: darkplaces
Resolutions: your choice
Game: Quake
Mod: quake15
Map: START | Introduction
Skill: your choice
Demo: your choice

• Click on the little icon on the bottom left and chose "create a shortcut on the Desktop"
• Launch the game via the new shortcut, edit the controls etc. the way you want and start shooting Ogres into bloody pieces. :D

*Optional*

If you want to have the original music in the game you have to create two folders "sound" and "cdtracks" inside the "id1" folder and put the .OGG music files inside.

e.g. ...\Quake Dark Places\id1\sound\cdtracks

I recommend to put the slider for "UI scale" to the middle to make the HUD smaller and more centered and also change the "Grenade icon size" to tiny so it will become part of the ammo bar. Also if you don't like having your weapons on the right side you can change it to "Centered weapons" to match the classic weapon position you know from the original Quake.
Post edited January 30, 2019 by Berzerk2002
avatar
Berzerk2002: This long awaited mod is finally available. It's still BETA and has some minor bugs here and there (mostly some effects being a little weird e.g. water reflections) but when it comes to the gameplay it's already very solid. It is highly recommended to use the DarkPlaces build that's included with the mod. You also need to own the original Quake to be able to play this.

Trailer: https://www.youtube.com/watch?v=QWJFudlrgvo

Download: https://www.moddb.com/mods/quake-15

Installation

• Create a new folder named Quake 1.5 (or Quake DarkPlaces or whatever you want)
• Extract the files from the included DarkPlaces build into this new main folder (only the files inside, not the folder itself)
• Extract the "quake15" folder into this new main folder (the complete folder, not just the files inside it)
• Create a new "id1" folder inside your Quake 1.5 folder (or whatever you named it)
• Copy the "PAK0.PAK" and "PAK1.PAK" from your original Quake "id1" folder into the new "id1" folder (if these files are missing you have to start Quake at least one time)
• launch the BAT file that comes with the mod (the file must be in the same folder as the darkplaces.exe)

Ingame you can open the new mod menu with the "Home" key (qwerty keyboards) or the "Pos1" key (qwertz keyboards).

*SQLauncher2*

• Download Simple Quake Launcher 2 (SQLauncher2) and extract the files into the new main folder (this is totally optional and not required to make the mod run but recommended if you want to easily play other map packs etc.)

Download: https://github.com/m-x-d/Simple-Quake-Launcher-2/releases

• Open SQLauncher2 and configure it like this:

Engine: darkplaces
Resolutions: your choice
Game: Quake
Mod: quake15
Map: START | Introduction
Skill: your choice
Demo: your choice

• Click on the little icon on the bottom left and chose "create a shortcut on the Desktop"
• Launch the game via the new shortcut, edit the controls etc. the way you want and start shooting Ogres into bloody pieces. :D

*Optional*

If you want to have the original music in the game you have to create two folders "sound" and "cdtracks" inside the "id1" folder and put the .OGG music files inside.

e.g. ...\Quake Dark Places\id1\sound\cdtracks

I recommend to put the slider for "UI scale" to the middle to make the HUD smaller and more centered and also change the "Grenade icon size" to tiny so it will become part of the ammo bar. Also if you don't like having your weapons on the right side you can change it to "Centered weapons" to match the classic weapon position you know from the original Quake.
It doesn't work properly. After launching the mod, it didn't seem to change much. There's no rain, new lighting, no new explosion effects, the guns are still centred and the mod menu via the home key doesn't work.

WHAT THE HELL IS GOING ON?

For reference, the version of the mod in this video is the one I want to play:

https://www.youtube.com/watch?v=Y0TDiGNx1Zo&t=328s

EDIT: Christ this is the third time I've ended up solving my own problem after asking for help, but it's fine now: I had to add it to the same folder as the Darkplaces executable and not the quake root folder. Oops.
Post edited June 05, 2019 by darkredshift
avatar
Berzerk2002: This long awaited mod is finally available. It's still BETA and has some minor bugs here and there (mostly some effects being a little weird e.g. water reflections) but when it comes to the gameplay it's already very solid. It is highly recommended to use the DarkPlaces build that's included with the mod. You also need to own the original Quake to be able to play this.

Trailer: https://www.youtube.com/watch?v=QWJFudlrgvo

Download: https://www.moddb.com/mods/quake-15

Installation

• Create a new folder named Quake 1.5 (or Quake DarkPlaces or whatever you want)
• Extract the files from the included DarkPlaces build into this new main folder (only the files inside, not the folder itself)
• Extract the "quake15" folder into this new main folder (the complete folder, not just the files inside it)
• Create a new "id1" folder inside your Quake 1.5 folder (or whatever you named it)
• Copy the "PAK0.PAK" and "PAK1.PAK" from your original Quake "id1" folder into the new "id1" folder (if these files are missing you have to start Quake at least one time)
• launch the BAT file that comes with the mod (the file must be in the same folder as the darkplaces.exe)

Ingame you can open the new mod menu with the "Home" key (qwerty keyboards) or the "Pos1" key (qwertz keyboards).

*SQLauncher2*

• Download Simple Quake Launcher 2 (SQLauncher2) and extract the files into the new main folder (this is totally optional and not required to make the mod run but recommended if you want to easily play other map packs etc.)

Download: https://github.com/m-x-d/Simple-Quake-Launcher-2/releases

• Open SQLauncher2 and configure it like this:

Engine: darkplaces
Resolutions: your choice
Game: Quake
Mod: quake15
Map: START | Introduction
Skill: your choice
Demo: your choice

• Click on the little icon on the bottom left and chose "create a shortcut on the Desktop"
• Launch the game via the new shortcut, edit the controls etc. the way you want and start shooting Ogres into bloody pieces. :D

*Optional*

If you want to have the original music in the game you have to create two folders "sound" and "cdtracks" inside the "id1" folder and put the .OGG music files inside.

e.g. ...\Quake Dark Places\id1\sound\cdtracks

I recommend to put the slider for "UI scale" to the middle to make the HUD smaller and more centered and also change the "Grenade icon size" to tiny so it will become part of the ammo bar. Also if you don't like having your weapons on the right side you can change it to "Centered weapons" to match the classic weapon position you know from the original Quake.
avatar
darkredshift: It doesn't work properly. After launching the mod, it didn't seem to change much. There's no rain, new lighting, no new explosion effects, the guns are still centred and the mod menu via the home key doesn't work.

WHAT THE HELL IS GOING ON?

For reference, the version of the mod in this video is the one I want to play:

https://www.youtube.com/watch?v=Y0TDiGNx1Zo&t=328s

EDIT: Christ this is the third time I've ended up solving my own problem after asking for help, but it's fine now: I had to add it to the same folder as the Darkplaces executable and not the quake root folder. Oops.
I've been pulling my hair out (and I'm bald) all night trying to get this to work. I'm I found a recent thread for once and that you got it running!

I'm currently having the exact same problem you were. I followed the instructions exactly and nothing has changed. Would you mind posting a screenshot or something of your folder? Are you using the recommended Darkplaces build or the 2017 version mentioned in the ModDB post?

Thanks in advance.
avatar
darkredshift: It doesn't work properly. After launching the mod, it didn't seem to change much. There's no rain, new lighting, no new explosion effects, the guns are still centred and the mod menu via the home key doesn't work.

WHAT THE HELL IS GOING ON?

For reference, the version of the mod in this video is the one I want to play:

https://www.youtube.com/watch?v=Y0TDiGNx1Zo&t=328s

EDIT: Christ this is the third time I've ended up solving my own problem after asking for help, but it's fine now: I had to add it to the same folder as the Darkplaces executable and not the quake root folder. Oops.
avatar
MFBATZ: I've been pulling my hair out (and I'm bald) all night trying to get this to work. I'm I found a recent thread for once and that you got it running!

I'm currently having the exact same problem you were. I followed the instructions exactly and nothing has changed. Would you mind posting a screenshot or something of your folder? Are you using the recommended Darkplaces build or the 2017 version mentioned in the ModDB post?

Thanks in advance.
Yes, I am using the recommended one as my original copy is an older build.

The image shows that the files must be in the Darkplaces folder but still in the Quake 1.5 subfolder. The Run Quake1.5 batch can be in darkplaces folder itself. but it's further down in the menu so you won't see it in the snipshot.
Attachments:
quake15.jpg (108 Kb)
Post edited June 09, 2019 by darkredshift
avatar
MFBATZ: I've been pulling my hair out (and I'm bald) all night trying to get this to work. I'm I found a recent thread for once and that you got it running!

I'm currently having the exact same problem you were. I followed the instructions exactly and nothing has changed. Would you mind posting a screenshot or something of your folder? Are you using the recommended Darkplaces build or the 2017 version mentioned in the ModDB post?

Thanks in advance.
avatar
darkredshift: Yes, I am using the recommended one as my original copy is an older build.

The image shows that the files must be in the Darkplaces folder but still in the Quake 1.5 subfolder. The Run Quake1.5 batch can be in darkplaces folder itself. but it's further down in the menu so you won't see it in the snipshot.
Thank you! Everything is working beautifully, now.