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I can't get the cd audio working with GLQuake.

It works in the dosbox version, but I would like to use it with GLQuake.

1. I tried to burn it with "BurnAware" on a cd. But it can't handle the .gog file. I tried the .cue and the .gog file, but everytime I get the message that the .gog is not a correct image file (something like that).

2. With CDBurnerXP I can burn it, but Windows does not reconize the cd as a data or audio cd.

Wich burning software can handle this file?

3. I can rip the tracks, but when I rename the _winmm.dll to winmm.dll, GLQuake/WinQuake crashes.

4. Tried to mount the image files, changed the drive letters, so the virtual cd is the first optical drive.
When I start Quake tyhe cd audio is initialized but no music. I use Virtual Clone Drive. Perhaps I need an other program?

Help!

Jonathan
Seriously (ops, wrong game ;), is there a compelling reason about using GLQuake and not Quakespasm or Qbism?
Not really. I just wants that it works out of the box.
I solved the problem :-D

I mounted the images with MagicIso and now it works :-)
I strongly suggest to overcome this idea, the original engine is not able to play lots of great custom content!

You play around with CDBurnerXP and renaming files. This is much easier.
You mentioned you already extracted the audio. So I assume you have three directories with files called track02.ogg to track11.ogg for the original quake, to track09.ogg for hipnotic and rogue expansions.

So, download qbism and unpack it somewhere.

Copy this files inside the directory:
id1/pak0.pak
id1/pak1.pak
hipnotic/pak0.pak
rogue/pak0.pak

Copy the ogg musics in a subdirectory called "music" of course copy the original cd ones in "id1/music", the first expansion ones in "hipnotic/music", and the second expansion ones in "rogue/music".

Qbism has an intended unusual graphics, if you don't like it try quakespasm.
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etb: Qbism has an intended unusual graphics, if you don't like it try quakespasm.
I actually played through Quake using DarkPlaces and I loved it. High-res textures really looked nice, as did the lighting effects. I have downloaded QuakeSpasm since Quake came to GOG and I heard about people recommending it for a vanilla looking experience, so maybe I'll give it a try at some point, but I would have to recommend DarkPlaces if you want to improve the graphics.
Thank you all for your answers.

I played around with QuakeSpasm and Dark Places already for a while and also play mods and maps with it. With music.

It was just frustrating that the music did'nt work with the Gog release. But it works now. The problem was Virtual Clone Drive. With MagicIso it works perfect.
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etb: Qbism has an intended unusual graphics, if you don't like it try quakespasm.
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korell: I actually played through Quake using DarkPlaces and I loved it. High-res textures really looked nice, as did the lighting effects. I have downloaded QuakeSpasm since Quake came to GOG and I heard about people recommending it for a vanilla looking experience, so maybe I'll give it a try at some point, but I would have to recommend DarkPlaces if you want to improve the graphics.
While Quakespasm tries to give a vanilla graphics experience, Qbism is different. The experience is described as "meta-nostalgic 8-bit graphics," it is quite strange. But IMO it looks gorgeous.
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Jonathan_The_Gamer: It was just frustrating that the music did'nt work with the Gog release. But it works now. The problem was Virtual Clone Drive. With MagicIso it works perfect.
Well, when it was initially released the music did work with the Windows version straight from the GOG installer, but putting licensed music files already extracted was not allowed and GOG had to change it almost immediately, so there was no music for the Windows version 'out of the box'.

With the DOS version, as the music was contained within a CD image it was deemed fine as the game originally came on a CD and that was just the image of it, music tracks and all, and of course DOSBox reads certain CD image files. Oh, and the .gog file is actually a .bin file (for a BIN/CUE pair). GOG just regularly rename it to .gog, and DOSBox doesn't care as it is informed of the image type when it is mounted.

Crazy, I know, but that's just how it is, and as you found (and as per advice given by others in the community and GOG staff themselves) you can mount the CD image to play the tracks on it, but you need a 3rd party image reading program that can read the CD tracks too, and then there's nothing stopping you from ripping the tracks yourself and re-activating the GOG provided CD music DLL in order to play them, or using them with a source port (which would be my method of choice considering the improvements that some source ports make).
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etb: While Quakespasm tries to give a vanilla graphics experience, Qbism is different. The experience is described as "meta-nostalgic 8-bit graphics," it is quite strange. But IMO it looks gorgeous.
Just had a look at some screenshots of Qbism. I can understand why some might like it for it's retro graphics style, but I don't think it's for me, though.
Post edited September 13, 2015 by korell
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Jonathan_The_Gamer: I solved the problem :-D

I mounted the images with MagicIso and now it works :-)
finally i can play Quake with music!!!

thanks for this tips about MagicIso :)
Have fun! :-)