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high rated
1.0.7

Hello everyone! We are glad that you are with us and have fun in Punk Wars. We check your comments and remarks on an ongoing basis and adapt the game to your needs. We wanted to introduce you today the first patch - for Windows only so far - Mac and Linux will be available on Monday.

Change Log:
1. Unlocking all skirmish maps
2. Improved display of action icons over hexes
3. Improved save / load game window
4. Fixed a bug where in the tutorial it was impossible to recruit builders after upgrading towers
5. Fortify actions have been corrected - it is dimmed on fortified units
6. Fixed name of steel source to iron source
7. The kidnapper kidnap actions have been improved
8. Fixed an issue where it was impossible to place buildings on the hexes of canyon bridges
9. Improved the balance of the atompunk faction on the Medium Canyon map
10. Fixed VFX display of some effects
Hello everyone! We are glad that you are with us and have fun in Punk Wars. We check your comments and remarks on an ongoing basis and adapt the game to your needs. We wanted to introduce you today the first patch for Mac and Linux.

Change Log:

Unlocking all skirmish maps
Improved display of action icons over hexes
Improved save / load game window
Fixed a bug where in the tutorial it was impossible to recruit builders after upgrading towers
Fortify actions have been corrected - it is dimmed on fortified units
Fixed name of steel source to iron source
The kidnapper kidnap actions have been improved
Fixed an issue where it was impossible to place buildings on the hexes of canyon bridges
Improved the balance of the atompunk faction on the Medium Canyon map
Fixed VFX display of some effects
First, thanks to being there, on the GOG forum. ;-)
So, the Linux version is available on GOG?
Cause the page store doesn't mention it yet.
There is new update on Steam, but not on Gog. When we can except it on Gog? :)
avatar
Draconix7: There is new update on Steam, but not on Gog. When we can except it on Gog? :)
I've asked on game's Discord Server, the answer: "[...] trying to do it today - in worst option monday".
Ah I see. Good to know hovewer that Gog version will be still patched. :)
Btw, I finished first campaign with Steampunk and enjoyed it but is there is a way to revert achievements done by AI? Cause it felt a bit unfair to me because I wanted did achievements myself. :[
Linux is coming on GOG too?
I bought the game here because I much prefer DRM free games but I'm tired to always need to wait for Linux T_T
Or never get a Linux build because It's Steam Only...
Devs, its monday already yet there is no patch on Gog. Is this game abandoned or what? :[
Really sorry for delay - We had a small problem with the version, but we have already prepared the update - this time we are sending it directly to all stores. From now on, apart from patch 1.0.8, you get an additional map for skirmish


We are really appreciating all the positive reviews and suggestions. We read all your feedback and are commited to give you some really nice new content in the future. So here's our development roadmap for the next 12 months. As you can see you can expect some nice additions to the main game :). The free DLC is coming in December, so stay tuned!

Also don't forget that today's update brings a new and free Skirmish map "Ashes Skirmish (Small II)". Hope you will enjoy it :).

If you have any feedback or ideas for future development let us know in the comments!

Road Map:

Nov 23, 2021 - New Skirmish Map
Dec 15, 2021 - Free DLC - Survival Campaign
Jan 21, 2022 - New Skirmish Map
Feb 04, 2022 - Story Campaign DLC
Feb 25, 2022 - New Skirmish Map
Apr 29, 2022 - New Faction DLC*
Sep 30, 2022 - Multiplayer DLC*

* - Depending on the popularity of the game.
To see the graphic roadmap check our discord!


Change log:

Features:
Dedicated autosave slots have been added
game loading window has been improved
the difficulty levels in the campaign have been harmonized
added <> hotkey to switch between units without skipping the queue
arrows have been added in the tutorial, indicating the ruins of the city and the towers to which we should go
after building the pyramid, you can see its building, the game ends only at the end of the turn
project costs were balanced
set the icons in actions to hexes and buildings
Turn bar has been improved


Bugs fixed:
Fixed bug: after using an action, the amount of ap in the side menu is refreshed.
Fixed bug preventing Skirmish save files from loading from within the campaign and vice versa
the display of numerous effects has been improved
Fixed a bug where AI was earning achievements for the player
Fixed a bug with updating the action icon for buildings after removing it
added the HP bar that appears for a moment when a unit takes any damage or heals it
Bug fixed: the effect of resource income from the Extract action in Builder remains forever, if you save and then load the game during the process
Fixed a bug that after using Optimize on the building itself or both on the building and the unit, the action time drops 2x faster and the effects fade too quickly
Fixed bugs with fields suggesting Special Resource extraction
Events in the nuclear campaign have been corrected
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Reglisse: Linux is coming on GOG too?
I bought the game here because I much prefer DRM free games but I'm tired to always need to wait for Linux T_T
Or never get a Linux build because It's Steam Only...
We still have problems with the Linux version - but we are working on making it also for GOG - we are from Poland too and we like this platform very much, so we want to treat it the same as Steam, but sometimes due to technical reasons there are delays for which we sincerely apologize to you.
Post edited November 23, 2021 by Jujubee_SA
Thank you! I was worried that game was abandoned. :)

And about roadmap, new faction is what I look most, while multiplayer is a welcome addition to those who like playing with and against other players. Its suprising and concerning for me however, that both of those will depend on the game's popularity, but I hope that this game will get both these DLC eventually. :)

Anyways and again, thank you for the update. :D
Post edited November 23, 2021 by Draconix7
Thank you a lot!
Poland games are great!!!
One of my first favorite game was from Poland I think (Gorky 17)...I feel old now xD
Btw...I can play the game with Lutris ^^
I love It!
Version 1.09

Added:
key binding
added dynamic checking if the next building on the list has actions to be performed


Improvements:
finding paths improvements
Ai improvements
effects display and synchronization improvements
opponent's selection resets after return to the menu
balance improvements


Fixed bugs:
fixed time effects
fixed bug with actions on dead units
Fixed a bug with unnecessary animation of the unit action panel
Fixed bugs with the end of game window
Fixed a bug with the player's wrong building queue
Fixed a bug with incorrect removal of invisible unit icons
Fixed a bug with incorrect path search after destroying an enemy
Fixed a bug with incorrect display time of particles and action icons for AI
Fixed a bug with the never ending action "Work" in diesel units
Fixed a bug with the ability to duplicate building attacks after saving the game
Fixed "boil the ocean" motivator action
Fixed bugs with missing sounds on ui
Version 1.1.1

Hello Steel, Atom, Steam and Diesel punks!

How are you after Christmas? We have prepared a small patch for you that will solve the problems you reported to us:
[list]
[] rebellion event bug fixed
[] fixed smoke animation after upgrading a damaged building
[] fixed duplicate death animation triggering for Ground Force One and Gatling (Steelpunk)
[] build queue bugs fixed
[*] minor balance tweaks
[/list]

If you encounter any other bugs in the game, or have ideas on how to improve it - feel free to write to us on discord!
When can we get the Linux build here?