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[My post did not seem to show up. I am trying to re-post. I'm sorry in advance if this post shows up twice. It's all forum software's fault :-P]

I've finished the game. I will try to write about some of my impressions in the feedback topic later this week (in short - I really like the game, but I see the room for improvement ;-)).

More bugs that I've encountered during my playthrough:
- Motion blur does not seem to work after the patch (or it's hardly noticeable).
- Balista hit detection has some problems. Occasionally I've seen projectiles go through enemies without any effect (noticeable mostly on larger enemies).
- the SMG and minigun sound seem off. Like the volume levels are constantly changing. I haven't fully tested it, but shooting double SMGs for some time definitely causes the music volume to go down for about 2 seconds after shooting stops. This isn't dialogue, so I don't think it was intentional.
- The ending is broken. There is a shot of the boss dying and nothing happens. I could see one of the remaining monsters whacking my invisible protagonist, but I had to Alt-F4 the game. [update] I managed to see the outro by selecting the level from main menu and completing it. By doing so I also encountered another bug. Hitting 2 forms of the boss with BFG (I don't remember what it is called, but we all know it's a BFG ;-P) each time I encountered a 2 second pause followed by a huge frame rate drop. Everything was back to normal after a few seconds.
- Some level specific bugs - for example in the Gauntlet there is a place where I fell through the floor (replicable), and there is at least one place where lava does not kill the player.
- Graphics problems/oversights. There are occasional cases of Z-fighting when unlocked secret blocks collide with the roof. I think that the sky in Ruins - Giza should look different. There are also some cases of missing textures (for example the outer part of the wall on top of the building in City - the Skyscraper). I also noticed incorrect rendering when looking through the window on top of the last building in City - the Maelstrom.
- The "too bright" comment from my last post doesn't seem relevant any more. It all depends on the level. The first 2 episodes still do seem a little too bright though (like the Ice caves levels).
Post edited December 12, 2018 by Paradoks
OK, another quick bug, but this is the extension of my earlier post. I started a new playthrough on hardcore. The problem I listed earlier about the sprinter perk is not necessarily related to the perk itself. Deactivating and reactivating running causes the character to move about 30% faster (tested on the long corridor in the workshop). So. either the base speed after loading the level is to slow or the changes caused by pressing the run button are off.
Started a new game. The mouse sensitivity feels different between the intro level,workshop and E1M1.
Hi. I dropped the general feedback for PW in the appropriate thread. A sly person can learn from it that I have finished this game, so I feel like a veteran! However, I didn't notice any grievous shortcomings and thus have a possibility of contributing only two miscellaneous issues, and even then they might be some sort of WaDs (Works as Designed).

1. With the crosshairs option enabled, the default crosshair for every weapon is switched to another one (from the laser gun's one to that of pistol, and vice versa, for example) every time after changing a level or restarting after a death. This behavior includes returning to the workshop as well.

2. The music for E3M10 (Industrial - Gristle) is definitely too loud, compared to the other music tracks. I dunno, ingrained dB gain too great?
Post edited December 19, 2018 by Wickez
I believe Crossbow is bugged in that max ammo reverts to base value upon game restart (despite the number of points invested into Capacity).
This is a bug i did not have before when i last played last year when everything went smooththe whole time.

When i load the game it loads into a very narrow resolution (7000 by something).

It does that upon start of the game.

I changed the resolution back to 1920 by 1080 but every time the game loads a level it reverts back to that narrow resolution.
Thus far I have found 2 bugs with the latest patch.

1. Lock Y resets when entering a new area.

2. I think the bloom is broken.

Previously, I wasn't able to see the pixelated clouds in sky with the bloom on. I wasn't sure if this was intentional so I went into settings and tuned the bloom on and off multiple times with no on screen affect.
Post edited February 16, 2019 by Magmarock
I have a consistent problem where upon loading any level, it causes my resolution to change to it's highest value, so at the start of every level (and workshop) I have to pause the game and reset the resolution, otherwise the game starts stuttering and my GPU fan starts going into overdrive
I have had this problem since I bought the game in december, I was just hoping the lastest patch fixed it because I know someone else has reported this bug before