It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
My findings so far:
Sometimes throwing a knife at the wall in the Sewers level glitches out audio as if something got stuck in textures and collisions went off.
Picking up crossbow bolt allows to skip reload, making it possible to fire instantly (feed shown on pic1)
Graphical glitch on Castle level wall after dynamite went off nearby (pic2)
I was able to progress through closed gate on Graveyard level, but was unable to open the gate from inside (because they are controlled by a switch) and got stuck in area shown on pic 3 and 4
The Sorcerers healthbar seems to vanish when you switch between weapons during the fight (pic5)
(he also seems to deal a bit too much damage, but maybe thats just me)
https://imgur.com/a/H9BYzMt
Post edited October 19, 2018 by donlakonchinno
avatar
donlakonchinno: I guess we should all report bugs in one topic to keep forums clean and make it easier for devs to learn about discovered bugs.
My findings so far:
Sometimes throwing a knife at the wall in the Sewers level glitches out audio as if something got stuck in textures and collisions went off.
Picking up crossbow bolt allows to skip reload, making it possible to fire instantly (feed shown on pic1)
Graphical glitch on Castle level wall after dynamite went off nearby (pic2)
I was able to progress through closed gate on Graveyard level, but was unable to open the gate from inside (because they are controlled by a switch) and got stuck in area shown on pic 3 and 4
The Sorcerers healthbar seems to vanish when you switch between weapons during the fight (pic5)
(he also seems to deal a bit too much damage, but maybe thats just me)
https://imgur.com/a/H9BYzMt
Hi!

Thank you for your time, I am surely going to take a deeper look into those findings and release a proper patch soon.

Best Regards,
Jakub
avatar
donlakonchinno: I guess we should all report bugs in one topic to keep forums clean and make it easier for devs to learn about discovered bugs.
My findings so far:
Sometimes throwing a knife at the wall in the Sewers level glitches out audio as if something got stuck in textures and collisions went off.
Picking up crossbow bolt allows to skip reload, making it possible to fire instantly (feed shown on pic1)
Graphical glitch on Castle level wall after dynamite went off nearby (pic2)
I was able to progress through closed gate on Graveyard level, but was unable to open the gate from inside (because they are controlled by a switch) and got stuck in area shown on pic 3 and 4
The Sorcerers healthbar seems to vanish when you switch between weapons during the fight (pic5)
(he also seems to deal a bit too much damage, but maybe thats just me)
https://imgur.com/a/H9BYzMt
I found a bug in the first level (first level after workshop that is). On the second blue door, that leads to an elevator.. you can push the button and immediately step back off the elevator heading back into the room. There does not appear to be any way to recall the elevator once it's up, so the level is now impossible to complete without a restart. I lost a life :(

This is what I'm referring to: https://www.twitch.tv/videos/324572991


This bug can REALLY affect someone's opinion very early in the game, especially when it comes to steam and people have to make a quick decision if they want to keep or refund the game before playing for 2 hours.

please note, if there IS a way to recall the elevator and I missed it... please make it more obvious?
Post edited October 19, 2018 by KrazyKain
avatar
donlakonchinno: I guess we should all report bugs in one topic to keep forums clean and make it easier for devs to learn about discovered bugs.
My findings so far:
Sometimes throwing a knife at the wall in the Sewers level glitches out audio as if something got stuck in textures and collisions went off.
Picking up crossbow bolt allows to skip reload, making it possible to fire instantly (feed shown on pic1)
Graphical glitch on Castle level wall after dynamite went off nearby (pic2)
I was able to progress through closed gate on Graveyard level, but was unable to open the gate from inside (because they are controlled by a switch) and got stuck in area shown on pic 3 and 4
The Sorcerers healthbar seems to vanish when you switch between weapons during the fight (pic5)
(he also seems to deal a bit too much damage, but maybe thats just me)
https://imgur.com/a/H9BYzMt
avatar
KrazyKain: I found a bug in the first level (first level after workshop that is). On the second blue door, that leads to an elevator.. you can push the button and immediately step back off the elevator heading back into the room. There does not appear to be any way to recall the elevator once it's up, so the level is now impossible to complete without a restart. I lost a life :(

This is what I'm referring to: https://www.twitch.tv/videos/324572991

This bug can REALLY affect someone's opinion very early in the game, especially when it comes to steam and people have to make a quick decision if they want to keep or refund the game before playing for 2 hours.

please note, if there IS a way to recall the elevator and I missed it... please make it more obvious?
Hi!

seems like this is an issue I have to work on. I'll try to include this within the first patches. I just never thought that someone would step back from an elevator, sorry.

Best Regards,
Jakub
avatar
KrazyKain: I found a bug in the first level (first level after workshop that is). On the second blue door, that leads to an elevator.. you can push the button and immediately step back off the elevator heading back into the room. There does not appear to be any way to recall the elevator once it's up, so the level is now impossible to complete without a restart. I lost a life :(

This is what I'm referring to: https://www.twitch.tv/videos/324572991

This bug can REALLY affect someone's opinion very early in the game, especially when it comes to steam and people have to make a quick decision if they want to keep or refund the game before playing for 2 hours.

please note, if there IS a way to recall the elevator and I missed it... please make it more obvious?
avatar
BuckshotSoftware: Hi!

seems like this is an issue I have to work on. I'll try to include this within the first patches. I just never thought that someone would step back from an elevator, sorry.

Best Regards,
Jakub
Never underestimate a players ability to break your game :P I panicked and thought I was going to get crushed or something and was afraid of losing lives this early on the game (ironically causing me to lose a life. Thanks for the response :)
avatar
BuckshotSoftware: Hi!

seems like this is an issue I have to work on. I'll try to include this within the first patches. I just never thought that someone would step back from an elevator, sorry.

Best Regards,
Jakub
avatar
KrazyKain: Never underestimate a players ability to break your game :P I panicked and thought I was going to get crushed or something and was afraid of losing lives this early on the game (ironically causing me to lose a life. Thanks for the response :)
I can confirm this bug in two other levels. One of them I was just at was the Malstorm. I'm stuck in that sewer area and had to lose a life over it. After playing Doom, treat every switch like it's going to trigger a trap. That's why we back away right after pressing it.
avatar
KrazyKain: I found a bug in the first level (first level after workshop that is). On the second blue door, that leads to an elevator.. you can push the button and immediately step back off the elevator heading back into the room. There does not appear to be any way to recall the elevator once it's up, so the level is now impossible to complete without a restart. I lost a life :(

This is what I'm referring to: https://www.twitch.tv/videos/324572991

This bug can REALLY affect someone's opinion very early in the game, especially when it comes to steam and people have to make a quick decision if they want to keep or refund the game before playing for 2 hours.

please note, if there IS a way to recall the elevator and I missed it... please make it more obvious?
avatar
BuckshotSoftware: Hi!

seems like this is an issue I have to work on. I'll try to include this within the first patches. I just never thought that someone would step back from an elevator, sorry.

Best Regards,
Jakub
Not sure if this is a feature or a bug but the game keeps turning scanlines on and it's REALLY annoying. I have to turn off scanlines everytime I start a level, everytime I enter the workshop, and sometimes randomly within a level.
E5M7 freezes badly when I pick up the blue key and then I find myself dead below the textures. Can't progress in game further, thankfully I play on casual...
avatar
StanTheAce: E5M7 freezes badly when I pick up the blue key and then I find myself dead below the textures. Can't progress in game further, thankfully I play on casual...
Hi!

Which version are you playing on? Are you sure that the situation has something to do with the key?

Best Regards
Jakub
Hello,

Crossbow is bugged in that max ammo reverts to base value (10) every time you close and run the game (despite the number of points invested into Capacity).
Post edited January 03, 2019 by Luj1
avatar
Luj1: Hello,

Crossbow is bugged in that max ammo reverts to base value (10) every time you close and run the game (despite the number of points invested into Capacity).
Hi,

this is something that should not happen. It depends on how you close the game - it's connected to the way that the game saves the progress. Could you expand on that a bit more?

Best Regards
Jakub
Hi,

This game is really cool, great soundtrack too, love your work.

I've only just started playing but there seems to be a slight bug, each time there is a level change my inverted mouse setting (although still appearing enabled in the menu) doesn't seem to be applied in-game. My workaround for now is to open the menu, disable and then re-enable the inverted mouse option, which then seems to be applied in game, and I must do this each time the level changes.

It's not a biggie, but if you could add it to your list of things to fix in a future patch that would be awesome.

Also, any chance you'll be introducing coop play at some point in the future? Even if it's LAN only, because I'd love to play with a friend or two.

And thanks for making an awesome game. =)

Cheers,
zgen