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Hello! Sometime ago I succesfully played localy with bots.
Then I'm upgraded my PC with 8 RAM and upgrade my Windows 7 x32 to Windows x64 (full reinstall).

Now, I replaying Postal 2. The main game and Paradise Lost works well, but Share The Pain freezed, when I tryed to select "Host game" option.

Hope someone knows how to solve this...
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Additional to my first post I catched some error log. It's not showned at any time. Only in windowed mode.
As I said earlier - Share The Pain (Multiplayer) freeze as I try to Host the Game.

Here is the log:

UMenuMutatorCW Transient.UMenuMutatorCW0 (Function UTBrowser.UMenuMutatorCW.LoadMutators:001D) Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Anyone know how to fix it?
avatar
Chattar: Hello! Sometime ago I succesfully played localy with bots.
Then I'm upgraded my PC with 8 RAM and upgrade my Windows 7 x32 to Windows x64 (full reinstall).

Now, I replaying Postal 2. The main game and Paradise Lost works well, but Share The Pain freezed, when I tryed to select "Host game" option.

Hope someone knows how to solve this...
I'm having the same issue
avatar
Alohamigos: Additional to my first post I catched some error log. It's not showned at any time. Only in windowed mode.
As I said earlier - Share The Pain (Multiplayer) freeze as I try to Host the Game.

Here is the log:

UMenuMutatorCW Transient.UMenuMutatorCW0 (Function UTBrowser.UMenuMutatorCW.LoadMutators:001D) Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Anyone know how to fix it?
same msg, same problem