This is how I got it to work on LAN, even with a server running DOSBOX via WINE on Ubuntu and a Windows 10 client:
SETUP:
Edit dosbox.conf
Server PC:
serial2=nullmodem port:5000
Client PC:
serial2=nullmodem server:XXX.XXX.XXX.XXX port:5000
Replace XXX.XXX.XXX.XXX with the LAN IP address of the server, e.g.: 192.168.1.4
So it becomes: nullmodem server:192.168.1.4 port:5000
You cannot make up this number, run ipconfig or similar on the server to get the local IP address of that machine, then use that number for the client configuration.
PLAY:
Start game on server, then start game on client, and then on BOTH:
Go to "TWO PLAYER GAME"
Choose GOOD/BAD (if the game detects both players chose the same, it will display a message)
Click CONNECT
Click CONNECT again
Once both games are on the "CONNECTING: TRY NUMBER [...]" screen, game will start.
If you see a lot of question marks appearing on the CONNECT SERIAL screen, that's a good sign and it means computers are seeing each other.
SOURCE?:
For source, Google with quotes included: "Nullmodem server doesn't initialize"
You should get a post from vogons
I cannot post links >:(
Edit: Oh, BTW, while it initially worked, the games were prone to lose synchronization after some time of gameplay. IDK if it was wifi, PC or game issues.
Post edited December 29, 2025 by Daniel_Laixer