Posted May 25, 2017
I have only a black screen, no error messages (gui or terminal)
Player.log:
--------
Selecting FBConfig
GLX_FBCONFIG_ID=139
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NONE
Desktop is 3840 x 2160 @ 60 Hz
Initialize engine version: 5.4.2f2 (b7e030c65c9b)
GfxDevice: creating device client; threaded=1
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event GLX_EXT_buffer_age
Setting maxVSyncInterval to 4
Renderer: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
Vendor: Intel Open Source Technology Center
Version: 4.5 (Core Profile) Mesa 17.0.5
GLES: 0
GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB
_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_
ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_textur
e_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_conservative_rasterization GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65267296
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/ArabicSupport.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/ArabicSupport.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/SandyBridge.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/SandyBridge.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Mono.Data.SqliteClient.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Mono.Data.SqliteClient.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/System.Data.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/System.Data.dll into Unity Child Domain
- Completed reload, in 0.036 seconds
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/System.dll (this message is harmless)
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/System.Xml.dll (this message is harmless)
Default vsync count 0
requesting resize -1 x -1
Using native desktop resolution 3840 x 2160
requesting fullscreen 3840 x 2160 at 0 Hz
Desktop is 3840 x 2160 @ 60 Hz
Using libudev for joystick management
Importing game controller configs
Player.log:
--------
Selecting FBConfig
GLX_FBCONFIG_ID=139
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NONE
Desktop is 3840 x 2160 @ 60 Hz
Initialize engine version: 5.4.2f2 (b7e030c65c9b)
GfxDevice: creating device client; threaded=1
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event GLX_EXT_buffer_age
Setting maxVSyncInterval to 4
Renderer: Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2)
Vendor: Intel Open Source Technology Center
Version: 4.5 (Core Profile) Mesa 17.0.5
GLES: 0
GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB
_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_
ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_textur
e_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_conservative_rasterization GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65267296
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/ArabicSupport.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/ArabicSupport.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/SandyBridge.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/SandyBridge.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Mono.Data.SqliteClient.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/Mono.Data.SqliteClient.dll into Unity Child Domain
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/System.Data.dll (this message is harmless)
Loading /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/System.Data.dll into Unity Child Domain
- Completed reload, in 0.036 seconds
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/System.dll (this message is harmless)
Platform assembly: /home/USER/Games/Planet Nomads/game/PlanetNomads_Data/Managed/System.Xml.dll (this message is harmless)
Default vsync count 0
requesting resize -1 x -1
Using native desktop resolution 3840 x 2160
requesting fullscreen 3840 x 2160 at 0 Hz
Desktop is 3840 x 2160 @ 60 Hz
Using libudev for joystick management
Importing game controller configs
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