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As far as I can tell, having the AI enabled only makes it so that your party members will attack someone who is attacking them in melee. Literally nothing else. Is this right?

Combat already wasn't great in this game, and now it's even more of a headache. The least you could do is make it so that the AI will also aid the other party members by attacking their attackers. Having to manually choose targets every single time an enemy dies is extremely annoying.
Post edited January 12, 2019 by louthelou
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louthelou: As far as I can tell, having the AI enabled only makes it so that your party members will attack someone who is attacking them in melee. Literally nothing else. Is this right?

Combat already wasn't great in this game, and now it's even more of a headache. The least you could do is make it so that the AI will also aid the other party members by attacking their attackers. Having to manually choose targets every single time an enemy dies is extremely annoying.
Not exactly. Fall from Grace heals wounded party members automatically. Anyway it's good to disable party AI in isometric RPG's and give them orders directly while using active pause. It's the best way to play this kind of games in my opinion.
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louthelou: As far as I can tell, having the AI enabled only makes it so that your party members will attack someone who is attacking them in melee. Literally nothing else. Is this right?

Combat already wasn't great in this game, and now it's even more of a headache. The least you could do is make it so that the AI will also aid the other party members by attacking their attackers. Having to manually choose targets every single time an enemy dies is extremely annoying.
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Sarafan: Not exactly. Fall from Grace heals wounded party members automatically. Anyway it's good to disable party AI in isometric RPG's and give them orders directly while using active pause. It's the best way to play this kind of games in my opinion.
Right, "in your opinion". Not in mine. I like to give my party members basic behaviors so I don't have to babysit them and issue every single order. I should not have to issue attack orders for every target for the whole fight. No Inifnity Engine game has ever been like that, since the original BG. Every single one had party member behavior scripts, because duh. Your party members are not mindless drones. Or rather, they're not supposed to be.

In fact, for many people, the only party members that went completely orderless were mages, so as to not waste spells. Giving your fighters appropriate engagement orders was the first thing you did upon entering your party.

There are games that are designed around that style of play (issuing every single order), like Frozen Synapse. This is not one of them. You can play that way, but until now, you didn't have to.

Five bucks says it had something to do with putting it on mobile. The jerks.
Post edited January 12, 2019 by louthelou
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If you want to die in a Beamdog game, leave their moronic AI switched on.
I remember messing around with the AI scripts for characters (non enhanced version). They are way more limited than BG but you can set up some stuff and make the AI a bit better, but as I said it was way more limited with what you could do than BG. Yeh I am necro threading, coz I was thinking of playing the enhanced version and thought I would check and see if they did anything with the characters AI. Going by this it appears not.