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I just started playing this game last night.

It appears that I was born a fighter. If there was a choice to be made, I must've missed it. I did not allocate stats for a fighter.

Now I found an NPC who is willing to train my weapon masteries. The dialogue with him leaves me a little puzzled. He's saying that I should commit to the class and abandon any other. Does that mean I'll be permanently stuck a fighter should I train with him? Or can I dual/multi at some point later on? What if I wanted to be a pure non-fighter, is that possible at all?

If I'm going to change classes later on, does that mean I will lose whatever I've invested into the fighter class? The NPC mentioned something like "talent points", which I would assume are like the skill points you get to put into weapon proficiencies in Baldur's Gate when you level up. Is there a downside to "spending" them with the trainer? Can I "save up" and spend them on a different class later on?

If someone could give me a little peace of mind without spoiling too much, I'd appreciate it!
This question / problem has been solved by Sarafanimage
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clarry: I just started playing this game last night.

It appears that I was born a fighter. If there was a choice to be made, I must've missed it. I did not allocate stats for a fighter.

Now I found an NPC who is willing to train my weapon masteries. The dialogue with him leaves me a little puzzled. He's saying that I should commit to the class and abandon any other. Does that mean I'll be permanently stuck a fighter should I train with him? Or can I dual/multi at some point later on? What if I wanted to be a pure non-fighter, is that possible at all?

If I'm going to change classes later on, does that mean I will lose whatever I've invested into the fighter class? The NPC mentioned something like "talent points", which I would assume are like the skill points you get to put into weapon proficiencies in Baldur's Gate when you level up. Is there a downside to "spending" them with the trainer? Can I "save up" and spend them on a different class later on?

If someone could give me a little peace of mind without spoiling too much, I'd appreciate it!
Mebbeth in Ragpicker square can teach you to be a mage, and some guy in ragpicker square can teach you to be a thief. That's it.
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clarry: It appears that I was born a fighter. If there was a choice to be made, I must've missed it. I did not allocate stats for a fighter.
Yep, no class selection in the beginning of the game.
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clarry: Now I found an NPC who is willing to train my weapon masteries. The dialogue with him leaves me a little puzzled. He's saying that I should commit to the class and abandon any other. Does that mean I'll be permanently stuck a fighter should I train with him? Or can I dual/multi at some point later on? What if I wanted to be a pure non-fighter, is that possible at all?
To change a class you need to find a trainer, which will teach you. It won't lock the other classes, if you spend your proficiency points while being a fighter. There's no dual and multi classes in PT. You can freely change classes when you find the trainers, but Nameless One is always a single class character.
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clarry: If I'm going to change classes later on, does that mean I will lose whatever I've invested into the fighter class? The NPC mentioned something like "talent points", which I would assume are like the skill points you get to put into weapon proficiencies in Baldur's Gate when you level up. Is there a downside to "spending" them with the trainer? Can I "save up" and spend them on a different class later on?
You'll loose the invested weapon proficiency points (which will return to you if you switch back to fighter). The increased HP gained from a higher dice on level up will stay. Remember however that until you reach in your new class a higher level than the level you've reached in fighter class, you'll only gain 1 additional HP per level. When you exceed the fighter level, you'll gain the standard class dice HP plus Constitution bonus.
Post edited December 02, 2018 by Sarafan
I am at level 6 dithering about whether to choose fighter or mage at level 7. Becuz I prefer fighter to mage, and spells are slow and dungeons harder as mage vs melee, but the game gives you more story if you go mage. I like easy mode and not much patience due to not much time nor physical energy right now. Driving me crazy.

PS - there are more trainers than an above post said. There is a 2nd fighter trainer, later in the game. Plus two theif trainers so far. I dont know yet if more than one mage trainer. And Dak'kon can switch your profession back to fighter too, I think. But it seems that Mebbeth only offers you mage training once, not again if you refuse to wait longer to gain more fighter points before level 7, so I reloaded back to fighter and kept her inkpot until then if I decide to go for it.
Post edited January 21, 2019 by hanshan
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hanshan: [...] but the game gives you more story if you go mage. [...]
Unless they made a radical change in the EE, which I believe they did not (someone correct me if I'm wrong), there is absolutely no story or dialogue choices available to one class that are not to the others. Dialogue limitations are based on TNO main stats.

The only content available depending on class are the actual quests and / or dialogues involved in changing class, and one companion's personal relation development with TNO (not spoiling it for the first timers out there) which also lead to improving TNO's effectiveness in the class and the associated XP gains. But even for this last case, you only need to be of the necessary class during the relevant dialogues with them; you will not miss them for not being that class and talking to them, of course. You can always change into the necessary class at any time and then back again to your class of choosing after doing those dialogues.