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Just in case Beamdog reads this...

My system:
Windows 8.1
Geforce GTX Titan Black
Intel Core i7 5930k

Occasionally the party's green circles will just disappear, as will the green rectangle when selecting some or all characters. Exiting and restarting the game brings these back.

The cut-scene at the foundry when entering the 'dream room' (just below the 'secret weapon' room) is all messed up. The characters all froze except for TNO, then when I clicked the door to enter the room, the cursor got stuck with the 'enter doorway' icon. I couldn't leave the room nor move anywhere because of this stuck cursor icon. When I finally managed to enter the door, the screen resolution kept changing to incorrect settings, such as the right edge of the screen becoming black, then the bottom of the screen was black until the sequence ended. I would say about 20% black. When the sequence ended, all went back to normal.

Merriman cannot be given the frosty mug filled with frozen styx. The option never shows up even when you have the quest item. I bypassed this by having Annah pickpocket him.

If you create a weapon at the godsmen forge before joining the godsmen, there is no option to tell Keldor that you already made an item. You need to repeat this quest and then speak to hijm again.

Not sure if this is a bug or was in the original. In TNOs quarters, the cabinet with the dodecahedron would not open until I bashed it. I did not try picking or a spell.
Thank you for reporting, I've passed this information to our QA team.
Our developers have investigated the issue with Merriman accepting the frosty mug, and apparently the issue is that the player must speak to Yvana at the art gallery about the Dark Birds of Ocanthus, otherwise TNO doesn't know that the frosty mug will cause Merriman to forget.

Other parts of the report are still under review.
avatar
juliusborisov: Thank you for reporting, I've passed this information to our QA team.
More bugs found:

In the battle with Trias, if you hurt him quickly, he will not cast any defensive or offensive spells. He will attempt only to physically attack TNO at a walking pace, and it is possible to 'kite' around by having TNO run around while the companions attack. At one point I had my companions corner him against a wall which kept him from moving and he still never attacked a companion. When this happens he also becomes becomes un-killable. He will take damage forever. I did nothing, just sat and watched as he took several thousand points of damage without dying. This of course makes it impossible to continue the game. I was able to duplicate this 3 times in a row. The only solution was to reload a saved game then stand back and wait for him to cast a few spells, at which point he took damage normally.

In the fortress of regrets, I activated a clock which began Nordom's cut-scene, but as the scene begam I could still hear TNO taking damage from shadows (sounds of him being hit and the 'ugh' and 'I'm hurt' sound files, and then the 'Don't let it end like this' sound file plays, the cut-scene stopped, and the game went back to TNO, who had been killed and returned to the normal resurrection starting point in the Fortress.
I've passed your new reports to the QA team, but it would help more if you could create step-by-step reproducible instructions and poste them according to the guide here - forums.beamdog.com/discussion/64224/how-to-report-bugs-you-find-in-pst-ee.
another bug: you can't enter the godmens foundry the dialogue does not appear in German. Had to switch to English to get in.
Thank you, I've passed this report as well.

Is the dialogue missing or mistranslated?
Post edited May 03, 2017 by juliusborisov
@Fizbanone

Thank you again for your reports.

Our QA team now have logged in the issue with "In the fortress of regrets, I activated a clock which began Nordom's cut-scene ..." in an internal report.

They have also loggen in the issue with "You can't enter the godmens foundry the dialogue does not appear in German" in an internal report, the corresponding public report is available at support.baldursgate.com/issues/30699.
I killed Ravel and the game just kind of got stuck waiting (to start a cutscene?). No interface or menu when hitting escape. Had to kill the game and reload from a previous save.
Post edited May 07, 2017 by DeFKnoL
The "In the fortress of regrets, I activated a clock which began Nordom's cut-scene ..." issue is still in the game. Is there any chance this will be fix? This thread is almost one year old and this bug is still in the game.