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I'm sure that you are all wondering the reasoning behind this post, well here it is....

THE GAME LACKS EVIL CHOICES IN QUESTS, yes you can SAY evil things in the dialogue but that get's you nowhere and you are never given options like...

CHOICE A: save village from bad guys for 300 gold and good karma or CHOICE B: Butcher the village for 600 gold and evil karma.

I mean if it had options like that or a grey area in between I would give this game a 9/10, but as it is I rate it a 7/10 because it was fun but I just wish I could play a character that runs around with an axe and eats babies while lighting old ladies on fire in his free time.
It sounds like you're a bit too used to the Bioware style, over the top, puerile evil. The kind of evil you can be in PS:T is much more calculated than the "evil for evil's sake" found in many other games. Regardless of whether you're good or evil you still have the same goal, and whether you behave in a good or evil fashion is about how you go about achieving that goal, as well as defining the character of TNO's latest incarnation (which ties into one of the major themes in PS:T). As you go through the game you'll discover that one of your previous incarnations (the Practical Incarnation) was basically a right bastard that was perfectly willing to manipulate and sacrifice his companions whenever it suited him (including the woman who loved him), and there are choices you can make which can put you very much in line with his character (including enslaving or even killing one of your companions just for a bit of extra power).

Basically PS:T does have evil options, just not the kind you find in many other games (just as many other games don't have the kind of subtle, calculated evil you can be in PS:T).
Yeah Planescape is just a different kind of evil not typical in most RPGs. Fallout and Arcanum used to be my favorite RPGS, but after completing this game im not so sure. Maybe there all equal. Im actually playing though BG2 for the first time and its a blast.
In PS:T selfish choices will lead to to the path to evil as will choices take show a lack us concern for other people's interest.

Threatening to kill somebody (and meaning it) will lead to towards evil for example. (bluffing it will lead you to chaos)

There's also the Grimoire of Pestilential Thoughts. An item that will give you some of the most evil options in the game. And what about trading Morte to the Pillar of Skull in exchange for information?

You just haven't looked hard enough for evil actions.
Post edited September 07, 2011 by gnarbrag
My initial reactions was; Well, to each their own. There are lots of games I loved but that some people think is a steaming pile, and vice-versa


Upon reading some of the posts, however, I do have another POV - most of which has been expressed fairly well in the posts above:

It seems like you're looking for the Snidely Whiplash versions of evil (or at least Ignus' path to evil) but there are more ways to be evil, and TNO's way tends to be more subtle manipulation, callous disregard, casual murder, and off-hand betrayal; definitely sociopathic in nature. You COULD just start murdering people on the street willy-nilly, which the game will respond to rather promptly (SPOILER: there is a point at which you may get 'mazed' and you will find out that in a previous incarnation, you WERE the serial killer variety of evil who went for open, rampant killings and got 'mazed' for his efforts [then constructed a journal out of his own skin and bones, 'cause he was just that nutty])

In the end, you just have to explore the various nuances of evil in PS:T. But, if you think it still sucks in the end, more power to you, happy trails, and all that jazz
PS:T isn't an action-RPG: It never intended to be a game like that.

It's the gold standard at what it does, and that's provide an extremely thought-provoking narrative at every turn within.
The game isn't about branching paths and great combat, it's about uncovering the Nameless One and coming to terms with his plight.
This game is interesting because of its subtle good/evil system as well as its style. There have been too many games where you spend hours putting together a character, go into the game, and get walloped into goo in the first five minutes of play, only to have to do the whole process over again, and either find cheats or spend hours and hours grinding just to get past the first part of the game and into the story proper. This one takes you to the story right away, and rather than spending hours and hours grinding and getting smashed into goo only to start again, you spend hours solving the games puzzles and making decisions that will affect the story. This really is a Role Playing game in that you really do play a role and act in character, as opposed to taking a rusty pocketknife and entering a room full of bloodthirsty trolls.