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yea i found the "tons of text" really not that important. It is not the actual text that is important its just that you read it, so you can usually quickly zip through those conversations. The main important thing is to get all the sub-branches of the conversation and make sure you talk about everything which can open new dialogue choices, bonus's, and other things. What is actually said doesn't seem to be much of a deal.

For instance there might be a dialogue with someone where one sub-branch of the conversation will get you a +1 wisdom raise. What is said doesn't matter as long as you go through the entire conversation tree and hit that specific part of the dialogue. I usually just blow through the conversations after a point.
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eolsunder: yea i found the "tons of text" really not that important.
Eh... no offense, but... do you really enjoy playing this way? Because there isn't much to Torment besides the wall-o-text type dialogue. In fact, in pretty much every other aspect of an RPG it plainly sucks, to put it bluntly. (Combat in particular has always been considered its weakest point.)
Post edited August 13, 2016 by YnK
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eolsunder: yea i found the "tons of text" really not that important. It is not the actual text that is important its just that you read it, so you can usually quickly zip through those conversations. The main important thing is to get all the sub-branches of the conversation and make sure you talk about everything which can open new dialogue choices, bonus's, and other things. What is actually said doesn't seem to be much of a deal.

For instance there might be a dialogue with someone where one sub-branch of the conversation will get you a +1 wisdom raise. What is said doesn't matter as long as you go through the entire conversation tree and hit that specific part of the dialogue. I usually just blow through the conversations after a point.
In my opinion, this is a really bad way to play Torment, especially if you play it the first time. It is all about the story and about learning about the world to understand the context of the story better. Besides, the game is not that hard so that you need to find all these bonuses hidden. One can do it in the following playthrough though I still think it is a bad way to play game like this.
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eolsunder: yea i found the "tons of text" really not that important. It is not the actual text that is important its just that you read it, so you can usually quickly zip through those conversations. The main important thing is to get all the sub-branches of the conversation and make sure you talk about everything which can open new dialogue choices, bonus's, and other things. What is actually said doesn't seem to be much of a deal.

For instance there might be a dialogue with someone where one sub-branch of the conversation will get you a +1 wisdom raise. What is said doesn't matter as long as you go through the entire conversation tree and hit that specific part of the dialogue. I usually just blow through the conversations after a point.
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Lebesgue: In my opinion, this is a really bad way to play Torment, especially if you play it the first time. It is all about the story and about learning about the world to understand the context of the story better. Besides, the game is not that hard so that you need to find all these bonuses hidden. One can do it in the following playthrough though I still think it is a bad way to play game like this.
I can appreciate the poster's strategy to burn through the text quickly, but personally I prefer reading the text and savouring the flavour. Yes, of course, it's simple enough to "game" the dialogue options, but I want to follow along with the story and enjoy the atmosphere. I just wish it (text) didn't come in such a relentless deluge, ha!
sorry but im playing a game. If i wanted to read a hours worth of text i'd read a book, not play a game. Plus like most text in a game, its for background info and some lore into the D&D history, and doesn't pertain to the game really in any way other than really wasting my time. Maybe the first time playing i might read this and that, but playing a game many times i don't want to read anything again that doesn't pertain to gameplay. If i want to read up on lore, id read a D&D lore book or a more enjoyable fantasy book, not some this-and-that text in a game. When I jump into Planescape i want to play, I don't jump into the game one evening going "oh i hope i get to read another 5 minutes of "conversation" that pertains to nothing.
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eolsunder: sorry but im playing a game. If i wanted to read a hours worth of text i'd read a book, not play a game. Plus like most text in a game, its for background info and some lore into the D&D history, and doesn't pertain to the game really in any way other than really wasting my time. Maybe the first time playing i might read this and that, but playing a game many times i don't want to read anything again that doesn't pertain to gameplay. If i want to read up on lore, id read a D&D lore book or a more enjoyable fantasy book, not some this-and-that text in a game. When I jump into Planescape i want to play, I don't jump into the game one evening going "oh i hope i get to read another 5 minutes of "conversation" that pertains to nothing.
Very much understand your point!