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Anyway, time for a non-serious topic that is not at all lore friendly (at least as I understand the lore).

To my understanding, in this game the Lady of Pain only appears in cutscenes and therefore can't be killed through normal gameplay. However, if you mod the game, pretty much anything becomes possible, and that, of course, includes killing the Lady of Pain. I can think of 3 possible methods off-hand; which do you thing would be the best way to do so? Or, if you were to kill the Lady of Pain, how would you do it?

1. Create a new cutscene in which the Lady of Pain gets killed.
2. Create a new creature, call it Lady of Pain, give it stats, and then place it somewhere that the PC can reach. Now, load the mod, find the Lady of Pain, and kill her.
3. Create a mod in which the Lady of Pain is already dead. Remove (or disable) all cutscenes involving her, and change all the dialog that mentions her to reflect the fact that she is dead.

So, which of these methods would you prefer, or do you have any other ideas? (There's also the question of what counts as killing the Lady of Pain.)

In case you're wondering, the idea for this topic came when I was reading about Pun-Pun (a build for 3.5e which has, among other things, the capability of acquiring arbitrary abilities), which then posted the question of whether Pun-Pun could kill the Lady of Pain. So, I start thinking of whether the video game equivalent would be able to. I consider Arbitrary Code Execution (ACE), in which the player tricks the game into executing arbitrary code, to be the video game equivalent. (I am not, however, aware of any way to do ACE in any D&D or AD&D video game; anyone know of any?) Then, I realize that, even if ACE is not possible here, it should be possible to mod the game (which is the computer game equivalent of the DM invoking rule 0), which in turn got me thinking of how one might go about this.

So, your thoughts? (Other than the fact that this would not be lore friendly, of course.)
If you give any thought of the lore on The Lady you can't simply add her stats. LoP is a core issue to the Planescape setting, and even the whole AD&D universe. This also means you probably won't be able to come up with any story where you could as the player remove her convincingly. I mean we're talking about potentialy multiverse-destroying event here, so option 1 is likely eliminated too. It COULD happen independently from the players action/main story, but then you'll need tocome up with a major event, and probably write a whole new game, that idea is so big.

This leaves option #3.

PS: in Planescape characterstats barely mean anything. The setting was made play with IDEAS. Thoughts here can literaly change the world. That is why even the Final Fight canbe avoided by a simple conversation. Planescape is not Baldur's Gate. Even there when you fought Demogorgon they had to come up with an entire gigantic backstory why you are able to at all, and it is still maybe the hardest fight in the entire trilogy (not counting traps of course).

PPS: maybe you could make a FALSE Lady of Pain. With a cult. There you could add stats. And in the end dabuses would break down the building (just change building to ruin - use the Expanding Alley? -, and add dabuses doing their regular thing).
Post edited February 04, 2018 by twillight
The Lady’s very shadow can flay the flesh from a creature. She can maze you (or even outright kill you) with a mere thought. She’s so powerful that she can keep the gods out of Sigil. Any attempts at interacting with The Lady is an automatic “you lose” – no dice roll necessary.

But, if we all agree to take the Lore, wad it up into a little ball, light it on fire, and throw it out the window in the name of fun........

About the only chance you might have of “killing” her (and this is an infinitely slim chance), would be to find some way to “will” her out of existence. In the Planes, belief is power – and a sufficiently powerful being can make their belief into reality. If you were to find some way to make every creature in the multiverse believe that the Lady of Pain did not exist – there is a (infinitely slight) chance that you could cause her to cease to exist. Or you’d just piss her off and get yourselves mazed. Of course, she’d probably figure out what you’re doing long before you convince every creature in the multiverse, so you’re probably gonna get mazed anyway. And if you did somehow manage to convince all the other creatures in the multiverse, you run into the fun little paradox at the end of your quest of trying to convince yourself that The Lady doesn’t exist -- at the end of your quest to kill her. Kind of hard to convince yourself that something doesn’t exist when you're trying to kill it (why would you be trying to kill it if it didn't exist?) But that’s the sort of totally messed up “stick logic in the blender and set it on puree” stuff that Planescape is known for, so that could actually make a really interesting story. Doubt it would work. But would make for one hell of a story. IF you somehow did manage to pull that off, it would end in a cutscene where The Lady simply winks out of existence.
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Ryan333: The Lady’s very shadow can flay the flesh from a creature. She can maze you (or even outright kill you) with a mere thought. She’s so powerful that she can keep the gods out of Sigil. Any attempts at interacting with The Lady is an automatic “you lose” – no dice roll necessary.

But, if we all agree to take the Lore, wad it up into a little ball, light it on fire, and throw it out the window in the name of fun........

About the only chance you might have of “killing” her (and this is an infinitely slim chance), would be to find some way to “will” her out of existence. In the Planes, belief is power – and a sufficiently powerful being can make their belief into reality. If you were to find some way to make every creature in the multiverse believe that the Lady of Pain did not exist – there is a (infinitely slight) chance that you could cause her to cease to exist.
The problem is not even that much of The Lady herself, but Sigil. Who you give Sigil to? How you keep Sigil in one piece?

The narrative problem is, the whole Multiverse in Planescape is a hypercube, where one of the "end"/"edge" is Sigil. You remove The Lady would mean solving the puzzle Ravel tried and failed (and SHE is some entity - not that the Nameless One isn't). This means starting with Sigil the whole Carpet of Everything would just flush down the toilet. Big Bang backwards.
See whatI mean you'd need to write a whole new story, and "wouldbe a potentialy multiverse-shaking event"?