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AiCola: Many of these bugs can be reproduced.
If you saved the game in gilded vale and loaded it again, it is almost 100% guaranteed that you messed up eders stats.
Same goes for starting locations of other npcs.
I'm glad you enjoyed the game, but denying that it indeed turned out to be insanely brokem due to bugs is just denying reality.
It's not just some small bugs, it's major flaws in how the game itself works.
I'm glad the patch comes next week.
'Insanely broken' is definitely an exaggeration.
The double-click bug is easily circumvented by not double-clicking, for example.
Still no bugs after 15-20 hours.
I've been doing some reading since the difference of opinion in this thread and it does seem that its a mixed bag, everyone is subject to the double click bug that much is clear but for those of us that use drag and drop over double click we have no issue.

It seems that there are lots of people experiencing bugs mentioned in this thread and more to boot but just as many if not more are reporting a bug free experience, why this is, well your guess is as good as mine. I've been all over the gaming media sites, fan sites etc etc and what I have mentioned above seems to be the clear pattern.

I understand it must be infuriating for those that are getting bugs having waited for the game with as much excitement as the rest of us but we that are not getting bugs are not lying to you we really are having a bug free time, lets hope the patch does come out this week so we can all start having fun and spend time discussing other things about the game than bugs.
I think maybe it has less to do with the game itself and more with each player's tolerance. Some, like me, will play happily or come up with work arounds to get past things, others will call it unplayable.

...same as it ever was.
There is no bug free software, just some come out buggier than others (I remember how buggy was BG:EE when it was released, and any mention of that was aggressively met by the fan crowd)

Of course you can be lucky and play through the entire game without any game breaking bug.

However, for those who want to play with the Throne of Iron option (no reloads), the game as it is now it is unplayable, because a single such bug encountered and it's pretty much end of the run. You can't rely so much on luck when playing in this mode. I'm an IE veteran and I always play BG1/2 this way.

It's a good game, potentially one of the best RPGs released in the last years, but I it will take more than a couple of patches to get there. Just some patience is required.
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gunman_: There is no bug free software, just some come out buggier than others (I remember how buggy was BG:EE when it was released, and any mention of that was aggressively met by the fan crowd)

Of course you can be lucky and play through the entire game without any game breaking bug.

However, for those who want to play with the Throne of Iron option (no reloads), the game as it is now it is unplayable, because a single such bug encountered and it's pretty much end of the run. You can't rely so much on luck when playing in this mode. I'm an IE veteran and I always play BG1/2 this way.

It's a good game, potentially one of the best RPGs released in the last years, but I it will take more than a couple of patches to get there. Just some patience is required.
Agreed there will never be any software that is completely bug free. you can do all the testing you like alpha and beta and there will always be something, as long as developers take notice of customer/community feedback and not just ignore them then no problem it will get sorted.

Sadly it is often the distributor that demands the game be ready for a certain date in many cases and we end up with a game that just isn't ready for release, we have seen this so many times specially with MMO's.
Post edited March 31, 2015 by boldee
Well, for the moment there seem to be a limited number of gamebreaking bugs and some minor stuff related to quests (probably scripts, triggers or similar).
Nothing compared to the huge amount of flawed gameplay rules, mechanics, broken items, spells, effects, etc. you could find in games like Baldur's Gate and similar.

I remember those game had some unofficial patches that fixed an incredible amount of stuff, and the game still were not 'perfect'.
I'd be surprised if I hadn't double-clicked at some point, but I have no idea how to tell if my chars have been zapped by this bug. There seems to be quite a few modifications to stats, and I have no idea where they come from.
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Landerian: I'd be surprised if I hadn't double-clicked at some point, but I have no idea how to tell if my chars have been zapped by this bug. There seems to be quite a few modifications to stats, and I have no idea where they come from.
The easiest way is to see if your character have all their permanent abilities listed as "Active Effects" on their character sheet. This applies racial abilties, class abilties, and talents; anything that should be an 'always on' effect. For instance, my Wood Elf has Distance Advantage listed under Abilities, but does not have it listed under Active Effects. Aloth, by contrast, has it listed in both places.

Edit:
Also, in the case of Island Aumaua, you will be lacking the extra weapon slot that you should have from your racial bonus. If you don't have one more weapon slot than just about everyone else as an Island Aumaua, you have been hit by the bug.
Post edited April 01, 2015 by Krypsyn
Thanks .... when I get a chance I'll check it out now that I know what to look for.
f@ck I can't play in this unpolished state.

First time I broke my rule to wait 6 months from release and this, I'm pretty upset :((((((((((((((
It will be patched very soon by the sound of it :)
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boldee: It will be patched very soon by the sound of it :)
Well, you might know more than other people, but:
we're currently working on patch 1.03, which we hope to release during the week of March 30
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Cadaver747: f@ck I can't play in this unpolished state.

First time I broke my rule to wait 6 months from release and this, I'm pretty upset :((((((((((((((
Well... it IS an Infinity Engine-like game, isn't it?

Even those games had a few patches to work out item, stat and scripting bugs. Beyond that, there have been many fixpacks made by the community to fix the remaining ones, which have amounted to hundreds of them :) This was done 15 years ago (although some fixpacks are still maintained, fixing bugs to this date), so most people take them for granted now.

It's almost impossible to create a game as complex as this one and have it bug-free from the start.
The major bug to me is the save/reload bug on stats for NPC's. I think almost everyone has been affected by this one, although if only minute changes happened they likely wouldn't even realize it. Specifically Eder - his defensive stats - if you only saved a few times in that map you probably wouldn't even notice a difference in his stats. It's only the players that see his defensive stats at 100+ that recognize it for sure.

I too thought I was avoiding any bugs, but I'm noticing something now that makes me pretty sure I'm getting affected - Aloth and the gear he has that increases his AoE by 1.15.

My main is a wizard with higher intel than Aloth. I often cast a dual fan of flames with them as enemies rush in. In the beginning, as expected, my mains AoE was slightly larger than Aloth's. I hadn't needed to use that tactic for awhile, until last night. Using this tactic it is clear that Aloth's AoE is now larger than my main's. This should not be the case - it is the bug that stacks equipment bonuses onto characters with save/reloads in certain areas. Aloth's gear still says "AoE increase 1.15x", but clearly it has been growing.

The easiest way to know if you are affected is to make a dummy save where you recruited Aloth in front of the inn in Gilded Vale. Then save and reload about 15 times. Then try to cast a spell - the yellow circle should be huge.

(for those that don't know - the inner red circle is the default AoE for a spell, and the outer yellow circle is the bonus AoE that character gets due to Intellect and other factors like gear)
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Katsunami: Well... it IS an Infinity Engine-like game, isn't it?

Even those games had a few patches to work out item, stat and scripting bugs. Beyond that, there have been many fixpacks made by the community to fix the remaining ones, which have amounted to hundreds of them :) This was done 15 years ago (although some fixpacks are still maintained, fixing bugs to this date), so most people take them for granted now.
Not really. If you talk about Baldur's Gate, the only unofficial fixpack (baldurdash) that can be qualified as not a mod, only fixed about 20 minor things (see here). Of course, there are a lot of mods that rebalances spells and stuff, but they are not patches per se.

Also keep in mind that back then there was no open beta and the internet access was very limited, so QA was more difficult.

What happens today it seems that when they allocate the resources given the budget, the QA gets the smallest share, so they end up delivering insufficiently tested products on release date. Sometimes it gets so ridiculous I wonder how they didn't catch some glaring errors, the only rational explanation being there was no QA at all. When BG:EE was released, I spotted a typo in the first 5 minutes and one of the quests in the tutorial was broken :))
Post edited April 02, 2015 by gunman_