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waltc: The pirate theme has, well, been done to death, hasn't it?
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Hickory: Two words: Mutants. Zombies.
...;)
well PoE1 taught me to not buy the 2nd one early and instead wait for "complete" version, because the pricing policy for DLC is attrocious when compared to the base game and also while the base game is discounted pretty reasonably, the DLC really aren't.

so no purchase yet ... certainly not before last DLC is released and there is complete verson available
I've only just now purchased PoE1. I have a feeling I'll like it a bit less than Tyranny, but at least it's grander in scope with more things to do overall. Pirate settings don't interest me either; I was disappointed when Risen went that route, not to mention Assassin's Creed.
Calling this game a pirate game is doing it a grave injustice. It's a sea-based (and island and city-based) game, where 1 of 4 factions is strictly a "pirate" faction. You can work for any and all of the 4 factions for almost the entirety of the game. There is tons of content, and that's not even including the DLC, which is about to drop the 3rd and last one on the 13th. There's also tons of replayability.
According to the newest data, the sale skyrocketed in the last four months. Steamspy shows the game is currently owned by 200k to 500k people: https://steamspy.com/app/560130. Paid version of the service shows 265k owners. And of course you have to add GOG copies to this. This means the game more than doubled its sale in the last four months. It's still not a success, but it gives a hope for continuation. Looks like the price drop helped a lot. AAA category pricing was way too high. Some players probably also had pangs of conscience when the sales results were published and Obsidian was taken over by Microsoft. That's why they decided to buy the game. :)
Post edited December 27, 2018 by Sarafan
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Sarafan: According to the newest data, the sale skyrocketed in the last four months. Steamspy shows the game is currently owned by 200k to 500k people: https://steamspy.com/app/560130. Paid version of the service shows 265k owners. And of course you have to add GOG copies to this. This means the game more than doubled its sale in the last four months. It's still not a success, but it gives a hope for continuation. Looks like the price drop helped a lot. AAA category pricing was way too high. Some players probably also had pangs of conscience when the sales results were published and Obsidian was taken over by Microsoft. That's why they decided to buy the game. :)
Much appreciated news, thank you for posting.
The game is getting a lot of good word of mouth thanks to end of the year game awards. It has topped charts in a lot of those, so it may still have a chance.

The game is good, I just don't remember a single bit of marketing for it. Their only move was shoehorning Critical Role people in everywhere, which I'm sure didn't do much to get them out of niche appeal.
Pillars made bronze on steam top sellers https://store.steampowered.com/sale/winter2018bestof/
Post edited January 06, 2019 by jnb0364
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jnb0364: Pillars made bronze on steam top sellers https://store.steampowered.com/sale/winter2018bestof/
That's good, but the problem is the bronze category is a lot bigger than the rest. If it was restricted to 16 games, I'm afraid PoE2 wouldn't make it unfortunately.
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Sarafan: According to the newest data, the sale skyrocketed in the last four months. Steamspy shows the game is currently owned by 200k to 500k people: https://steamspy.com/app/560130. Paid version of the service shows 265k owners. And of course you have to add GOG copies to this. This means the game more than doubled its sale in the last four months. It's still not a success, but it gives a hope for continuation. Looks like the price drop helped a lot. AAA category pricing was way too high. Some players probably also had pangs of conscience when the sales results were published and Obsidian was taken over by Microsoft. That's why they decided to buy the game. :)
Perhaps it was unintentional semantics, but Microsoft did not "take over" Obsidian...;) There was no hostility involved. Obsidian sold itself to Microsoft, willingly and enthusiastically. Now, their money worries are a thing of the past--and like InXile--they'll be free--at least much freer--to do their own thing than they had been. Hanging on by tooth and nail is no fun for anyone, imo. Making good games tends to wax impossible under those conditions--at least it seems that way for Obsidian--leanness of spirit doesn't ignite the spark of greatness for Obsidian, more's the pity--but rather ignites the inspiration to "copy what has been successful before like crazy"--OK, perhaps I am being a tad hard on them. Perhaps.

I've decided to go ahead and buy the Obsidian edition (on sale!) now that all of the DLC has been released, and check it out--I'm getting it for a much better price than I paid for PoE1 and its DLC releases--and PoE1 left a lot to be desired, imo. At least now that they have some solid financial backing I know that they'll continue to work on PoEII--and maybe even PoE1 (longshot)--until they get it right. If not--well--I'm a big boy and I can take it...;)

Even with the sale price I'm still hesitant, however. Watching that playthrough of the game introduction as it originally shipped still gives me the shivers...! I'm taking a chance that things have improved a lot in the ensuing seven months. Hope springs eternal...or not...!
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waltc: Perhaps it was unintentional semantics, but Microsoft did not "take over" Obsidian...;) There was no hostility involved. Obsidian sold itself to Microsoft, willingly and enthusiastically.
Yeah, it was unintentional. :) I'm fully aware that this was not a hostile take over.

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waltc: Now, their money worries are a thing of the past--and like InXile--they'll be free--at least much freer--to do their own thing than they had been. Hanging on by tooth and nail is no fun for anyone, imo. Making good games tends to wax impossible under those conditions--at least it seems that way for Obsidian--leanness of spirit doesn't ignite the spark of greatness for Obsidian, more's the pity--but rather ignites the inspiration to "copy what has been successful before like crazy"--OK, perhaps I am being a tad hard on them. Perhaps.
Well certainly they don't have to worry about money anymore. In my opinion however, the studios won't have as much freedom as you expect. Microsoft can and probably will cut projects that are not profitable enough. Sure, Obsidian and inXile will have the occasion to work on some high budget RPG's (which is good), but I'm afraid this is the end of isometric games that they were making so far (which is bad).

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waltc: I've decided to go ahead and buy the Obsidian edition (on sale!) now that all of the DLC has been released, and check it out--I'm getting it for a much better price than I paid for PoE1 and its DLC releases--and PoE1 left a lot to be desired, imo. At least now that they have some solid financial backing I know that they'll continue to work on PoEII--and maybe even PoE1 (longshot)--until they get it right. If not--well--I'm a big boy and I can take it...;)
They're adding a turn based combat system to PoE2 soon, so they will certainly still work on this game. I don't think we'll see any changes to PoE1 though. The game development is already over. Anyway, have fun with the game. :)
Post edited January 24, 2019 by Sarafan
Bought it. Happy to say they've almost fixed the introduction completely! The only really verbose thing left in it is the rambling description of the dwarf's face--that's really too much, considering that we can see the dwarf in the scene and that there's a closeup sketch of the dwarf's face to look at--the flowery, verbose paragraph was almost too much for the narrator to choke out...;) A brief one-liner would have been enough. Something like: "...had a face only a mother could love," etc.

Yes, glad to have purchased the Obsidian edition at this time--seems the right price for the game and the DLC and the bug fixes and editing! I actually think I'd wholeheartedly recommend the game at this point! Good job Obsidian!