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Interestingly, in one of the quests, if I choose to openly attack Lord Harond, the entire pub turns against me and attacks. This is even the simple villagers who have no real stake in this, who immediately becomes suicidal martial allies of Lord Harond, and collectively banzai rush my party.

Why is that?

In real life, if someone shoots someone in a bar, would EVERY SINGLE BAR PATRON now willingly engage in combat with the shooter? It seems ludicrous. I wish the developers of this and other games can begin to see that and make the simple, "no stake in the game" folks scatter in fear like they otherwise would in real life.
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ralphrepo: Interestingly, in one of the quests, if I choose to openly attack Lord Harond, the entire pub turns against me and attacks. This is even the simple villagers who have no real stake in this, who immediately becomes suicidal martial allies of Lord Harond, and collectively banzai rush my party.

Why is that?

In real life, if someone shoots someone in a bar, would EVERY SINGLE BAR PATRON now willingly engage in combat with the shooter? It seems ludicrous. I wish the developers of this and other games can begin to see that and make the simple, "no stake in the game" folks scatter in fear like they otherwise would in real life.
Computer games like this have factions that every npc/monster belongs to. If you attack one member of the faction, every member become hostile, whether they see you or not. The problem here is that Lord Harond has not been assigned to any special faction that insulates the rest of the folks. There are simply too many folk and creatures to assign individual allegiances. Though in this case it may have been a conscious decision to have him in the same faction as the rest of the village.
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ralphrepo: Interestingly, in one of the quests, if I choose to openly attack Lord Harond, the entire pub turns against me and attacks. This is even the simple villagers who have no real stake in this, who immediately becomes suicidal martial allies of Lord Harond, and collectively banzai rush my party.

Why is that?

In real life, if someone shoots someone in a bar, would EVERY SINGLE BAR PATRON now willingly engage in combat with the shooter? It seems ludicrous. I wish the developers of this and other games can begin to see that and make the simple, "no stake in the game" folks scatter in fear like they otherwise would in real life.
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Hickory: Computer games like this have factions that every npc/monster belongs to. If you attack one member of the faction, every member become hostile, whether they see you or not. The problem here is that Lord Harond has not been assigned to any special faction that insulates the rest of the folks. There are simply too many folk and creatures to assign individual allegiances. Though in this case it may have been a conscious decision to have him in the same faction as the rest of the village.
See? That is exactly why I find it odd, as just about every single villager doesn't particularly care at all for him. I find it unfathomable that they should all then rush to his defense. Why can't there be a "neutral" faction or one that is incapable of joining in a fight unless they're attacked individually?
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Hickory: Computer games like this have factions that every npc/monster belongs to. If you attack one member of the faction, every member become hostile, whether they see you or not. The problem here is that Lord Harond has not been assigned to any special faction that insulates the rest of the folks. There are simply too many folk and creatures to assign individual allegiances. Though in this case it may have been a conscious decision to have him in the same faction as the rest of the village.
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ralphrepo: See? That is exactly why I find it odd, as just about every single villager doesn't particularly care at all for him. I find it unfathomable that they should all then rush to his defense. Why can't there be a "neutral" faction or one that is incapable of joining in a fight unless they're attacked individually?
I recall talking to him upstairs in his bedroom at one point. I'm not sure if that was because of a setting in the quest or if it was because it was at night. If the latter, can you jump him alone in his room without triggering the pub patrons?
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ralphrepo: See? That is exactly why I find it odd, as just about every single villager doesn't particularly care at all for him. I find it unfathomable that they should all then rush to his defense. Why can't there be a "neutral" faction or one that is incapable of joining in a fight unless they're attacked individually?
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Alyosha: I recall talking to him upstairs in his bedroom at one point. I'm not sure if that was because of a setting in the quest or if it was because it was at night. If the latter, can you jump him alone in his room without triggering the pub patrons?
Thank you for the reply and yes indeed. I read on some of the walkthrough web sites that that's an alternate way of ending the quest. However, I unfortunately didn't do that; but since he was evil, I wanted to whack him anyways, LOL...

Also, that still doesn't solve the rationale of why disinterested bystanders would not only take his side, but become suicidal and mass attack.