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In this thread, we will post all Patch Logs for Updates to the Default Branch, if you wish to discuss any changes, please do so in a new thread and keep this one clean, thanks! <3

Two weeks ago, we released the Green Mars free DLC, and with your help we have already been able to pinpoint and squash some bugs, as well as make improvements to various elements of the game, to better reflect the interplay of certain new features in Green Mars with features from the base game.


Patch V.1.5.1

Improvements
* Updated Flora and Delta O2 Widgets
* Updated C02 Widget to reflect consequences with the Fauna
* Shows Green Mars DLC in the New Game Screen
* Shows Terraforming Widgets even after completing Stage 5
* Knowledge Base now shows a lot more information for structures, projects, and other entries

Bug Fixes
* Fixed issue with Time Slider not capturing clicks correctly
* Fixed issue that after [REDACTED] the knowledge base only showed some of the structures
* Fixed issue that wouldn't grant new structures pushed by datamodel changes on a previously started savegame
* Fixed call buttons appearing when entering a dialogue or during one
* Fixed issue with horses being flipped when viewed from the north
* Fixed issue with a Fauna distribution (rendering)
* Fixed typos and localization issues
* Fixed issue that would have Dumpsters start with logs already inside the Crater
* [Balance] Fixed issue where Superior Colonies costed more than it should
* Fixed issue that wouldn't update the in-game date on rewritten savegames
* Fixed graphics issue with the Delta-02 graphs
* Updated Internationalization texts for Green Mars Update
* Lenses stay ON during special project's camera lock animation
* Minor representation fixes for the Terraforming Screen
* Fixed issues where the hot key opens the tech-tree but doesn't close it
* Fixed issue where the [REDACTED] drone factory had the wrong output