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With the newest patch, it is now possible for a Loremaster to learn spells from other spellcasting classes, specifically 1 wizard, 1 cleric, and 1 druid spell. (I have personally tested this, and was able to get a Spell Master 5/Loremaster 1 to learn and cast Cure Serious Wounds this way.) So, now that this is possible, what are some good uses for this feature?

Here's some that I thought up:
* A Spell Master 8/Loremaster 1 could learn Blessing of the Salamander, and could, once per day, have it last 26 rounds, restoring a total of 130 HP. That's quite good for a level 9 character! Also worth noting that, since this spell is Transmutation, a character capable of 24 hour Haste could easily also be capable of having this spell last 24 hours, so you know longer need to manually heal the targeted party member outside of battle for the rest of the day.
* Suppose that you happen to have a Stigmatized Witch with the Blackened curse, and you aren't quite satisfied with the Witch's limited spell selection. Well, you can take some Loremaster levels to add a few spells to her spell list. I'm thinking Haste (or Blessing of the Salamander), Sirocco, and Mass Heal might be good choices. (Haste is good if you don't have other characters who can cover it; BotS is good if you find yourself frequently having to rest because you ran out of healing.) (Worth noting that I believe I've seen at least one build guide wish you could reasonably get Sirocco on Ember; well, now you can!)
* How about Divine Power on an Eldritch Knight, or either Shield or Mirror Image on a melee divine caster (even a druid with wildshape)? Maybe your druid can, while wild shaped, cast (via Natural Spell) Divine Power of an extra luck bonus, and Shield for some more AC.

So, any one else have any ideas?