Posted October 07, 2018
Hope the makers read this or someone will and think their decent ideas and pass them on. If they have been suggested or are work in progress then apologies.
1) Random Encounters: More information based on how well the perception check is made when you spot them (numbers, humanoid, large creatures, small creatures etc.
2) You can actually choose spells when you level up that you can't actually cast, best to just forbid them.
3) Enemies maybe "calling for help" (or they hear a commotion) if they have alies close by, basically I slaughtered some enemy pretty close to their comrades, their comrades obviously didn't like those guys and left them to be slaughtered.
Vendors:
1) When buying in quantities an option to put in a number would be nice. I know you can double click and move a slider, but try buying say 15 BP when the shop chap has 25k...
2) Some kind of vendor refresh to save on save game bloat. Basically junk items will get deleted after a day or so (not sure if quests need junk items though, not found one yet, but if they do, then this might be awkward). Only magical/quest items will get preserved?
Kingdom:
1) Skipping a day when in the kingdom map, I don't think is counted as resting, but maybe it should be? Also, do you get some kind of bonus for sleeping in your kingdom (if not maybe they should - something minor though)?
2) Showing BP on your kingdom map screen would be nice too. Handy to know if you can build soemthing or start a project etc.
Camping:
1) Animal companions to act as sentry.
2) You can't hunt in dungeons, but why can't you cook meals?
3) You should be able to hunt for more meat then members in the party.
4) Foraging for fruit etc (meh not too bothered, maybe mix it in with hunting? meh again)?
Great game though, shame its on unity, games on untiy always have lousy loading speeds -.-
PS. Anyone know where to buy some belt lanterns?
Gonna repost this in owlcat website when able.
1) Random Encounters: More information based on how well the perception check is made when you spot them (numbers, humanoid, large creatures, small creatures etc.
2) You can actually choose spells when you level up that you can't actually cast, best to just forbid them.
3) Enemies maybe "calling for help" (or they hear a commotion) if they have alies close by, basically I slaughtered some enemy pretty close to their comrades, their comrades obviously didn't like those guys and left them to be slaughtered.
Vendors:
1) When buying in quantities an option to put in a number would be nice. I know you can double click and move a slider, but try buying say 15 BP when the shop chap has 25k...
2) Some kind of vendor refresh to save on save game bloat. Basically junk items will get deleted after a day or so (not sure if quests need junk items though, not found one yet, but if they do, then this might be awkward). Only magical/quest items will get preserved?
Kingdom:
1) Skipping a day when in the kingdom map, I don't think is counted as resting, but maybe it should be? Also, do you get some kind of bonus for sleeping in your kingdom (if not maybe they should - something minor though)?
2) Showing BP on your kingdom map screen would be nice too. Handy to know if you can build soemthing or start a project etc.
Camping:
1) Animal companions to act as sentry.
2) You can't hunt in dungeons, but why can't you cook meals?
3) You should be able to hunt for more meat then members in the party.
4) Foraging for fruit etc (meh not too bothered, maybe mix it in with hunting? meh again)?
Great game though, shame its on unity, games on untiy always have lousy loading speeds -.-
PS. Anyone know where to buy some belt lanterns?
Gonna repost this in owlcat website when able.
Post edited October 07, 2018 by Kothyxaan