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Hope the makers read this or someone will and think their decent ideas and pass them on. If they have been suggested or are work in progress then apologies.

1) Random Encounters: More information based on how well the perception check is made when you spot them (numbers, humanoid, large creatures, small creatures etc.

2) You can actually choose spells when you level up that you can't actually cast, best to just forbid them.

3) Enemies maybe "calling for help" (or they hear a commotion) if they have alies close by, basically I slaughtered some enemy pretty close to their comrades, their comrades obviously didn't like those guys and left them to be slaughtered.

Vendors:
1) When buying in quantities an option to put in a number would be nice. I know you can double click and move a slider, but try buying say 15 BP when the shop chap has 25k...
2) Some kind of vendor refresh to save on save game bloat. Basically junk items will get deleted after a day or so (not sure if quests need junk items though, not found one yet, but if they do, then this might be awkward). Only magical/quest items will get preserved?

Kingdom:
1) Skipping a day when in the kingdom map, I don't think is counted as resting, but maybe it should be? Also, do you get some kind of bonus for sleeping in your kingdom (if not maybe they should - something minor though)?

2) Showing BP on your kingdom map screen would be nice too. Handy to know if you can build soemthing or start a project etc.

Camping:
1) Animal companions to act as sentry.
2) You can't hunt in dungeons, but why can't you cook meals?
3) You should be able to hunt for more meat then members in the party.
4) Foraging for fruit etc (meh not too bothered, maybe mix it in with hunting? meh again)?

Great game though, shame its on unity, games on untiy always have lousy loading speeds -.-

PS. Anyone know where to buy some belt lanterns?

Gonna repost this in owlcat website when able.
Post edited October 07, 2018 by Kothyxaan
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Kothyxaan: PS. Anyone know where to ...
Post requests? Yes, Owlcat games.
Cheers Hickory, this probably means i need to register to another site though, bah humbug.
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Kothyxaan: Cheers Hickory, this probably means i need to register to another site though, bah humbug.
If you want you requests looked at, yes. GOG is just a storefront.

It's a pain having to register, I know, but think of how forums would be with no accountability.
Yeh, true enough, spam bots everywhere! and maybe worse. I am waiting for the ability to post now :)
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Kothyxaan: PS. Anyone know where to ...
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Hickory: Post requests? Yes, Owlcat games.
Like what you did there btw :p.
Post edited October 08, 2018 by Kothyxaan
These are all great suggestions, I hope they get implemented! Some comments:
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Kothyxaan: 1) Random Encounters: More information based on how well the perception check is made when you spot them (numbers, humanoid, large creatures, small creatures etc.
Yes, a simple Perception check to have at least an idea of what the enemies are would do. That said, I tend to just avoid random fights as much as I can, you get few experience points and the loot is rather underwhelming.
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Kothyxaan: 2) You can actually choose spells when you level up that you can't actually cast, best to just forbid them.
I think this is sort of fixed? When levelling up Octavia (specialist mage) yesterday I noticed spells in her opposite schools were a different colour. I haven't tried to see if I could pick them though.
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Kothyxaan: 3) Enemies maybe "calling for help" (or they hear a commotion) if they have alies close by, basically I slaughtered some enemy pretty close to their comrades, their comrades obviously didn't like those guys and left them to be slaughtered.
That'd make sense, but it may be frustrating due to how attacks of opportunity are managed - I struggled to clear the outskirts of the stag lord fortress because once you wittle an enemy group to just one enemy, they then run towards the alarm bell and you can't physically block them (you just get maybe 2 attacks of opportunity while they disengage) unless you have a caster with a disable spell available and capable of casting it on time.
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Kothyxaan: Kingdom:
1) Skipping a day when in the kingdom map, I don't think is counted as resting, but maybe it should be? Also, do you get some kind of bonus for sleeping in your kingdom (if not maybe they should - something minor though)?
Yes, that's just silly and probably just an oversight.
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Kothyxaan: 2) Showing BP on your kingdom map screen would be nice too. Handy to know if you can build soemthing or start a project etc.
I believe you can see them at the bottom of the stats panel on the left?
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Kothyxaan: Camping:
1) Animal companions to act as sentry.
2) You can't hunt in dungeons, but why can't you cook meals?
3) You should be able to hunt for more meat then members in the party.
4) Foraging for fruit etc (meh not too bothered, maybe mix it in with hunting? meh again)?
I'd assume cooking in dungeons creates all sorts of smells that may draw the dungeon denizens towards the party. The hunting thing, I assume it abstracts hunting/fishing/gathering fruits/berries/mushrooms etc... so it's not necessarily meat, and food preservation is actually a lot of work, the meat would go bad in a day unless treated, which takes time. Since a lot of the game is on a timer I understand why they didn't implement this.
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Kothyxaan: Great game though, shame its on unity, games on untiy always have lousy loading speeds -.-
Yeah, I suspect they have a lot of debugging systems still in place which may slow down the whole thing. There's a log file in the save folder you can peek at, from what I see there is close to a second of garbage collecting (destroying unused game objects in memory) each load screen. I don't know what else it's doing for it to take so long, even when loading small maps like the kingdom management screens.
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Kothyxaan: 2) You can actually choose spells when you level up that you can't actually cast, best to just forbid them.
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cafeine_: I think this is sort of fixed? When levelling up Octavia (specialist mage) yesterday I noticed spells in her opposite schools were a different colour. I haven't tried to see if I could pick them though.
You can select them, but that also makes sense: Unlike in D&D 3.5 (and AD&D before it) in Pathfinder a specialist wizard can cast opposition school spells, however they need to use 2 slots to memorize them.
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cafeine_: I think this is sort of fixed? When levelling up Octavia (specialist mage) yesterday I noticed spells in her opposite schools were a different colour. I haven't tried to see if I could pick them though.
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Gloranor: You can select them, but that also makes sense: Unlike in D&D 3.5 (and AD&D before it) in Pathfinder a specialist wizard can cast opposition school spells, however they need to use 2 slots to memorize them.
Oh, I didn't know that, it's a big change. Thanks!
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cafeine_: I think this is sort of fixed? When levelling up Octavia (specialist mage) yesterday I noticed spells in her opposite schools were a different colour. I haven't tried to see if I could pick them though.
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Gloranor: You can select them, but that also makes sense: Unlike in D&D 3.5 (and AD&D before it) in Pathfinder a specialist wizard can cast opposition school spells, however they need to use 2 slots to memorize them.
I didn't know this either. :)

@Caffeine_ Also the cooking in dungeon, that'd actually be interesting... the smells could increase the chance of a random encounter (which may make you think twice about doing this).

The food from hunting being simplified might make sense, but it is called meat, maybe rename it to "foraged food"?
Like i said, not too bothered about that one, it's kinda picky and trivial.

The "calling for help" thing, yeh I see what you mean, but its silly if you are killing some foozle and another foozle on the screen that is not a part of that group (but still of the same faction), just stands there lalalala'ing.

As for the BP. doh! Why I no see that, cheers Caffeine_!

Another one:

1) Add a sorting option to your storage chest (like the shared stash sorting).

I hijacked some poor chaps thread, I still cannot post there or I would make my own one. If anyone likes these ideas maybe add to it.

https://owlcatgames.com/forums/showthread.php?5220-Respec
Post edited October 09, 2018 by Kothyxaan