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Matter is simple, the people hate you, but the game does not see fit to explain WHY your stability goes down, and the thing that ups the stability again costs a fortune for some reason(1000 BP) when it should be like 100.... I know there are guides on how to manage your kingdom but that again is proof that the system sucks if you can only do it one way by keeping all stats fairly balanced and high, I mean real life countries are good at different things right? Why should you not be able to play a country that is mainly good at military and espionage for example while the other stats are not as good?
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jimmybackman: Matter is simple, the people hate you, but the game does not see fit to explain WHY your stability goes down, and the thing that ups the stability again costs a fortune for some reason(1000 BP) when it should be like 100.... I know there are guides on how to manage your kingdom but that again is proof that the system sucks if you can only do it one way by keeping all stats fairly balanced and high, I mean real life countries are good at different things right? Why should you not be able to play a country that is mainly good at military and espionage for example while the other stats are not as good?
The game does not tell you. But you have eyes and memory. (At least you should have).
when checking the events outcome, you can see the unrest level on top of the monitor. if there is an event, which takes it down, then you have an unrest level lower.

But i must admit, the game itsself solved the unrest topic quite bad. if you check the pathfinder rule books, then you will find out, that in the real rolegame, you can for example build stuff, which gets your unrest level down. or make events. or whatever. in this game its an spiral downwards to an failed kingdom.

In my case i just edit the save game. its in the appdata file. open the save file with 7zip. open "player". search for unrest (2 times). change it to "Metastable". And everybody is happy again.

Edit: and what you mean, is not stability. its unrest. stability is one of the advisor areas, which you can see in numbers.
Post edited October 20, 2018 by dessoul
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jimmybackman: Matter is simple, the people hate you, but the game does not see fit to explain WHY your stability goes down, and the thing that ups the stability again costs a fortune for some reason(1000 BP) when it should be like 100.... I know there are guides on how to manage your kingdom but that again is proof that the system sucks if you can only do it one way by keeping all stats fairly balanced and high, I mean real life countries are good at different things right? Why should you not be able to play a country that is mainly good at military and espionage for example while the other stats are not as good?
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dessoul: The game does not tell you. But you have eyes and memory. (At least you should have).
when checking the events outcome, you can see the unrest level on top of the monitor. if there is an event, which takes it down, then you have an unrest level lower.

But i must admit, the game itsself solved the unrest topic quite bad. if you check the pathfinder rule books, then you will find out, that in the real rolegame, you can for example build stuff, which gets your unrest level down. or make events. or whatever. in this game its an spiral downwards to an failed kingdom.

In my case i just edit the save game. its in the appdata file. open the save file with 7zip. open "player". search for unrest (2 times). change it to "Metastable". And everybody is happy again.

Edit: and what you mean, is not stability. its unrest. stability is one of the advisor areas, which you can see in numbers.
Thanks for the tip, wish there were just an option that let you do the kingdom management but remove the unrest mechanic completely, I mean not even the auto manage kingdom removes it lol
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dessoul: The game does not tell you. But you have eyes and memory. (At least you should have).
when checking the events outcome, you can see the unrest level on top of the monitor. if there is an event, which takes it down, then you have an unrest level lower.

But i must admit, the game itsself solved the unrest topic quite bad. if you check the pathfinder rule books, then you will find out, that in the real rolegame, you can for example build stuff, which gets your unrest level down. or make events. or whatever. in this game its an spiral downwards to an failed kingdom.

In my case i just edit the save game. its in the appdata file. open the save file with 7zip. open "player". search for unrest (2 times). change it to "Metastable". And everybody is happy again.

Edit: and what you mean, is not stability. its unrest. stability is one of the advisor areas, which you can see in numbers.
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jimmybackman: Thanks for the tip, wish there were just an option that let you do the kingdom management but remove the unrest mechanic completely, I mean not even the auto manage kingdom removes it lol
i thought, they have put in some "inbeatable kingdom" buttom somewhere in the options in some patch. But i have not found it yet. maybe, if you start a new game? You still can fail, if you do not solve the main crisises, but this whole unrest stuff seems to be taken out then. But, as i said, i have not seen it yet, and my game is still some, which began from the very first day after the release.


Edit: ah yes! its in the options, called "invincible kingdom".
Post edited October 20, 2018 by dessoul
1000 bp is 80k gold. it's nothing by the time you need it. really. just bite the bullet and buy the BP.
afaik game is not designed for your kingdom to be self-sustainable. your barony/kingdom is meant to be a gold sink.
it's not like nwn2 were you could reap big benefits if you develop correctly with investments. it's just a way to lower your gold total.
Post edited October 20, 2018 by InEffect
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InEffect: 1000 bp is 80k gold. it's nothing by the time you need it. really. just bite the bullet and buy the BP.
afaik game is not designed for your kingdom to be self-sustainable. your barony/kingdom is meant to be a gold sink.
it's not like nwn2 were you could reap big benefits if you develop correctly with investments. it's just a way to lower your gold total.
in the real pathfinder rulebook, one BP is 8000 gold. and you can transfer it back, if you want....
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InEffect: 1000 bp is 80k gold. it's nothing by the time you need it. really. just bite the bullet and buy the BP.
afaik game is not designed for your kingdom to be self-sustainable. your barony/kingdom is meant to be a gold sink.
it's not like nwn2 were you could reap big benefits if you develop correctly with investments. it's just a way to lower your gold total.
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dessoul: in the real pathfinder rulebook, one BP is 8000 gold. and you can transfer it back, if you want....
well in this one 80gp=1bp and I never tried to sell it. not sure it's even possible to sell it back. afaik there is no way to convert bp back to gold.
Post edited October 20, 2018 by InEffect
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dessoul: in the real pathfinder rulebook, one BP is 8000 gold. and you can transfer it back, if you want....
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InEffect: well in this one 80gp=1bp and I never tried to sell it. not sure it's even possible to sell it back. afaik there is no way to convert bp back to gold.
yep. there isn´t. sadly.

and at some points in the game, its made really bad.

spoiler:if you enter armaghs tomb, there is a huge pile of gold. you cannot take it.
later on, there is a dragons hoard. you can take it. it brings 1000 BP into.

at this point it does not really matter anymore, as the game is nearly finished. and i have like 800.000 gold out of the stuff i found in my pocket. and a weekly income of 150 BP.
Still, it would be nice, if this would be working a bit better. Especially in mid game, where BP is really not so much around.

p.s. i do not know, how to make spoilers black here.
Post edited October 20, 2018 by dessoul
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jimmybackman: Thanks for the tip, wish there were just an option that let you do the kingdom management but remove the unrest mechanic completely, I mean not even the auto manage kingdom removes it lol
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dessoul: i thought, they have put in some "inbeatable kingdom" buttom somewhere in the options in some patch. But i have not found it yet. maybe, if you start a new game? You still can fail, if you do not solve the main crisises, but this whole unrest stuff seems to be taken out then. But, as i said, i have not seen it yet, and my game is still some, which began from the very first day after the release.

Edit: ah yes! its in the options, called "invincible kingdom".
With Invincible kingdom do you mean the option above easy kingdom management? The one called Auto or do you find it somewhere else?

Edit: nvr mind found it. :) Next playthrough I will read through a management guide and do it properly. ^^
Post edited October 20, 2018 by jimmybackman
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dessoul: i thought, they have put in some "inbeatable kingdom" buttom somewhere in the options in some patch. But i have not found it yet. maybe, if you start a new game? You still can fail, if you do not solve the main crisises, but this whole unrest stuff seems to be taken out then. But, as i said, i have not seen it yet, and my game is still some, which began from the very first day after the release.

Edit: ah yes! its in the options, called "invincible kingdom".
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jimmybackman: With Invincible kingdom do you mean the option above easy kingdom management? The one called Auto or do you find it somewhere else?
no. go to "options"

i play it in german, so i have to translate it, but on the top are this 5 options then:

game - difficulty - steuerung? - grafic - sound

chose difficulty

and there is kingdom - management and invincible kingdom below it.
chose it and you should have never problems with unrest again.
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jimmybackman: With Invincible kingdom do you mean the option above easy kingdom management? The one called Auto or do you find it somewhere else?
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dessoul: no. go to "options"

i play it in german, so i have to translate it, but on the top are this 5 options then:

game - difficulty - steuerung? - grafic - sound

chose difficulty

and there is kingdom - management and invincible kingdom below it.
chose it and you should have never problems with unrest again.
Ah, thank you. Since this is in English it seems to be from one of the recent patches.
Attachments:
kingdom.jpg (181 Kb)
Post edited October 20, 2018 by disi
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InEffect: 1000 bp is 80k gold. it's nothing by the time you need it. really. just bite the bullet and buy the BP.
afaik game is not designed for your kingdom to be self-sustainable. your barony/kingdom is meant to be a gold sink.
it's not like nwn2 were you could reap big benefits if you develop correctly with investments. it's just a way to lower your gold total.
1000 BP is 80k, but it increase stability by 1 step... which will drop again in next failed problem. If your kingdom in neverlasting riots - you dont have any tool for raise stability again
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InEffect: 1000 bp is 80k gold. it's nothing by the time you need it. really. just bite the bullet and buy the BP.
afaik game is not designed for your kingdom to be self-sustainable. your barony/kingdom is meant to be a gold sink.
it's not like nwn2 were you could reap big benefits if you develop correctly with investments. it's just a way to lower your gold total.
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OrDoS170: 1000 BP is 80k, but it increase stability by 1 step... which will drop again in next failed problem. If your kingdom in neverlasting riots - you dont have any tool for raise stability again
got better options? it's not like you can control what events you succeed at unless you reload at every step and event DC's are not exactly tailored for you to succeed every time either. and sometimes there are more events than you have advisors even if you were to save-scum.
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OrDoS170: 1000 BP is 80k, but it increase stability by 1 step... which will drop again in next failed problem. If your kingdom in neverlasting riots - you dont have any tool for raise stability again
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InEffect: got better options? it's not like you can control what events you succeed at unless you reload at every step and event DC's are not exactly tailored for you to succeed every time either. and sometimes there are more events than you have advisors even if you were to save-scum.
I talk about unfair, uncalibrated kingdom ruling. We talk about same thing?
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InEffect: got better options? it's not like you can control what events you succeed at unless you reload at every step and event DC's are not exactly tailored for you to succeed every time either. and sometimes there are more events than you have advisors even if you were to save-scum.
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OrDoS170: I talk about unfair, uncalibrated kingdom ruling. We talk about same thing?
totally. management portion is by far the worst design in this game. nothing is explained. nobody has a clue what kingdom stats actually do, apart from those that affect BP. masters thresholds are a mystery, etc, etc.
it is kinda fun though. I don't think it will be fixed until major bugs are done and that's not me saying it's not bugged -it's just impossible to tell if it is as we have no info on how it's supposed to work.
Post edited October 21, 2018 by InEffect