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high rated
I guess the guide is too long hence GOG prevent me from posting the whole of it.

Attach files option does not seem to work either, so you can download the guide from here or see the continuation of my guide at post 5

https://www.dropbox.com/sh/niopwuy8mmvz9eh/AADnYVlUR9U9vkM3RxkPycv8a?dl=0


Part of the guide

This guide will show you how to cheat as well as how to get the kickstarter exclusive characters "Succubus" and "Dryad" which are inaccessible to non-backers

We do it by editing the saves files. In your paper sorcerer folder there is a file called "goglog.ini". It points to the place your save games is. In my computer, it is
"C:\Users\asus\AppData\LocalLow\UltraRunaway\Paper Sorcerer"

"asus" is the name of my computer, so if your computer name is "IAMTHATIAM" then your save location should be "C:\Users\IAMTHATIAM\AppData\LocalLow\UltraRunaway\Paper Sorcerer".

You will see 10 files in there that is "savegame0.save" to "savegame9.save". You can open them as a notepad to see the data inside.

Now, I create a new game, summon the werewolf, defeat the first guard, loot the chest and equip the starting equipment. I then save the game at save slot 7 (file 7). In the save files, it will be "savegame6.save"

I open that with notepad and look for the following data
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<savegames>
<savegame gametime="141.6005" camy="118.4834" musictime="43.946" camfov="70" musicid="5" difficulty="0" camz="-207.9593" camx="-175.68" camrotz="-1.068493E-07" camrotx="2.800531" camroty="276.0001" areaname="-1" money="5" language="0">
<scene><![CDATA[Sorcerers_Cell]]></scene>
<items></items>
<weapons 3="1" 6="1" 7="1" 121="1" 122="1" 123="1" 125="1" 126="1"></weapons>
<armors 30="2"></armors>
<variables Spirit="Contacted" Summon1="T" SummonWerewolf="True" MaleSorc="T" Player="Spawned" 1stGuard="T" JunkChest1="T" e1="f" Tut1="T"></variables>
<numbervariables></numbervariables>
<party playerid="0">
<activeparty size="2">
<character class="0" classlevel="1" realid="0" level="1" id="0" posx="-175.68" posy="113.4834" posz="-207.9593" rotx="0" rotw="-0.7431455" roty="0.6691298" rotz="0">
<status id="0" current="25" base="25"></status>
<status id="1" current="25" base="25"></status>
<status id="2" current="1" base="1"></status>
<status id="3" current="1" base="1"></status>
<status id="4" current="5" base="4"></status>
<status id="5" current="100" base="0"></status>
<status id="6" current="2" base="2"></status>
<status id="7" current="5" base="2"></status>
<status id="8" current="4" base="4"></status>
<status id="9" current="4" base="4"></status>
<status id="10" current="2" base="1"></status>
<status id="11" current="6" base="1"></status>
<status id="12" current="0" base="0"></status>
<status id="13" current="0" base="0"></status>
<skill id="2" lvl="1"></skill>
<equipment id="0" type="WEAPON" equipid="4"></equipment>
<equipment id="1" type="ARMOR" equipid="30"></equipment>
</character>
<character id="1" classlevel="1" class="9" level="2" realid="9">
<status id="0" current="54" base="54"></status>
<status id="1" current="54" base="28"></status>
<status id="2" current="5" base="5"></status>
<status id="3" current="5" base="5"></status>
<status id="4" current="2" base="2"></status>
<status id="5" current="700" base="0"></status>
<status id="6" current="3" base="2"></status>
<status id="7" current="6" base="3"></status>
<status id="8" current="4" base="4"></status>
<status id="9" current="2" base="4"></status>
<status id="10" current="4" base="4"></status>
<status id="11" current="11" base="11"></status>
<status id="12" current="0" base="0"></status>
<status id="13" current="0" base="0"></status>
<skill id="38" lvl="1"></skill>
<skill id="39" lvl="1"></skill>
<equipment id="1" type="ARMOR" equipid="30"></equipment>
</character>
</activeparty>
<inactiveparty size="0"></inactiveparty>
<bp id="0"></bp>
<bp id="9"></bp>
</party>
<statistics></statistics>
<addons>
<menuaddon></menuaddon>
</addons>
</savegame>
</savegames>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is hard to know what that means, so I will explain them one by one.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<savegames>
<savegame gametime="141.6005" camy="118.4834" musictime="43.946" camfov="70" musicid="5" difficulty="0" camz="-207.9593" camx="-175.68" camrotz="-1.068493E-07" camrotx="2.800531" camroty="276.0001" areaname="-1" money="5" language="0">
<scene><![CDATA[Sorcerers_Cell]]></scene>

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

savegame gametime is the time of your save, musictime should be the time the music is play and musicid should be which music it is playing during your save.

difficulty is obviously the difficulty, 0 means the easiest and 3 is the harders 1980 difficulty.
If you want to mow through the few early level faster and play the later levels at the 1980 difficulty, this should be the place to do it.

camz, camx......camroty is the location and direction you face when you last saved the game.
areaname is obviously the area location, with higher level if the number is higher.

money is the gold, 5 means I have 5 gold coins when I last save. You can key in a large number of gold to save grinding, but due to the nature of the game, gold = buy more stats, you may break the game balance if you go overboard.

language="0" is suppose to be what language you will use in Paper Sorcerer, however changing that will hang the game, so I suppose the developer has not finish his translation to other language.

<scene><![CDATA[Sorcerers_Cell]]></scene>
is your last location when you save.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<items></items>
<weapons 3="1" 6="1" 7="1" 121="1" 122="1" 123="1" 125="1" 126="1"></weapons>
<armors 30="2"></armors>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This shows the items in your inventory,
3="1" 6="1" 7="1"
means that you have weapon type 3 with quantity of 1, weapons type 6 with a quantity of 1 and so on
Same thing with armor, 30="2" means you have armor type 30 (that is rags) with a quantity of 2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<character class="0" classlevel="1" realid="0" level="1" id="0" posx="-175.68" posy="113.4834" posz="-207.9593" rotx="0" rotw="-0.7431455" roty="0.6691298" rotz="0">
(Skip a some lines)
</character>
<character id="1" classlevel="1" class="9" level="2" realid="9">
(Skip some lines again)
</character>
</activeparty>
<inactiveparty size="0"></inactiveparty>
<bp id="0"></bp>
<bp id="9"></bp>
</party>

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

character class="0" points to your protagonist class, 0 means you are the basic sorcerer, 13 mean you are the arch magus and 14 means you are the knight magus. Be warned, changing into the arch magus / knight magus before you meet the requirement (e.g. above level 20) will hang the game.

classlevel="1" ignore this, all character seems to have the same value.

realid="0" means the portrait of your character, that is the male sorcerer

then jump to the bottom of the data and you will find the bp id
<bp id="0"></bp> means the attack animation of your character

So if you are a female sorcerer you have lines that read like this
<character class="19" classlevel="1" realid="22" (skip some lines) bp id="22"

Warning, failure to change the correct class, realid and bp id will crash your game.

level="1" means that you are level 1.

id="0" means your main character

posx="-175.68" posy="113.4834" posz="-207.9593" rotx="0" rotw="-0.7431455" roty="0.6691298" rotz="0"> should have something to do with your location and direction you face.

Below your main character information is the information of your first summon, second summon and such

<character id="1" classlevel="1" class="9" level="2" realid="9">
character id="1" means your first summon, class="9" means it is the brawler class, level=2 means it is at level 2, realid="9" means the portrait of the werewolf.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CONTINUE AT MY NEXT POST HERE
http://www.gog.com/forum/paper_sorcerer/how_to_hack_and_get_kickstarter_exclusive_you_had_been_missing_out/post5
Post edited December 27, 2014 by Gnostic
Fab work, thanks very much for this!
Yep, thank you.
Indeed, what they said :) Thank you +1
high rated
CONTINUE FROM MY PREVIOUS POST
http://www.gog.com/forum/paper_sorcerer/how_to_hack_and_get_kickstarter_exclusive_you_had_been_missing_out/post1

Now for the highlight of this guide KICKSTARTER EXCLUSIVE "Succubus" and "Dryad"
So what is the class, realid and bp id of these characters?
Succubus has a class of 18, realid of 23 and bp id of 23.
Dryad has a class of 17, realid of 24 and bp id of 24.

However if you change the werewolf into the succubus, you will still retain the initial stats and skills of the werewolf, yes when you level up you will gain the correct progression stats and skills for the succubus, but the initial skills may offend your purist sensibility. So the next point of my guide will show you how to configure the stats and skills of your character.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<character id="1" classlevel="1" class="9" level="2" realid="9">
<status id="0" current="54" base="54"></status>
<status id="1" current="54" base="28"></status>
<status id="2" current="5" base="5"></status>
<status id="3" current="5" base="5"></status>
<status id="4" current="2" base="2"></status>
<status id="5" current="700" base="0"></status>
<status id="6" current="3" base="2"></status>
<status id="7" current="6" base="3"></status>
<status id="8" current="4" base="4"></status>
<status id="9" current="2" base="4"></status>
<status id="10" current="4" base="4"></status>
<status id="11" current="11" base="11"></status>
<status id="12" current="0" base="0"></status>
<status id="13" current="0" base="0"></status>
<skill id="38" lvl="1"></skill>
<skill id="39" lvl="1"></skill>
<equipment id="1" type="ARMOR" equipid="30"></equipment>

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<status id="0" current="54" base="54"></status>
This should be maximum health of your character. Current="54" means the maximum health by adding base health + items boost. Base="54" means your base health, which does not factor in item / skill boost

<status id="1" current="54" base="28"></status>
means your current health and initial health. Current="54" means your remaining health, if your character is hurt and is left with 10 health, you will see current="10"
base="28" means your initial health at level 1. I suspect this has something to do with health gain per level, but I did not test out enough to prove it.

<status id="2" current="5" base="5"></status>
That means your strength, base is your base strength and current is your total strength boosted by items / skills

<status id="3" current="5" base="5"></status>
That's your agility with the same mechanics as strength

<status id="4" current="2" base="2"></status>
That's your magic stats

<status id="5" current="700" base="0"></status>
That's your current experience gained.

<status id="6" current="3" base="2"></status>
<status id="7" current="6" base="3"></status>
That's your armor from naked, to armor with skills, to total armor from items, skills, bonus, training, bonus from previous battles.
If you do not like the NERF to ghost which makes your previous strategy like witch ghost combo invalid, increase the base value of the armor of your ghost to a more satisfactory level.

<status id="8" current="4" base="4"></status>
<status id="9" current="2" base="4"></status>
That's the EN of your character.
base in the status id="9" should be your initial EN, and current your remaining EN
base in the status id="8" should be your EN after training, and current your maximum EN with items bonus

<status id="10" current="4" base="4"></status>
That is your minimum damage

<status id="11" current="11" base="11"></status>
That is your maximum damage

<status id="12" current="0" base="0"></status>
That's your bonus damage

<status id="13" current="0" base="0"></status>
That's your vampire blood, if any.

<skill id="38" lvl="1"></skill>
<skill id="39" lvl="1"></skill>
That's your werewolf current skills, with skill id "38" as bone crusher and lvl="1" and the level of its skills. You can delete that if you don't want your succubus to have that skills
You can cheat with that by having a Knight Magus with Arch Magus skills, or characters without EN generating skills being bless with EN generating skills.

If you want to give your puppet or minotour EN generating skills, add this to their skill rooster
<skill id="19" lvl="3"></skill>

<equipment id="1" type="ARMOR" equipid="30"></equipment>
This is the equipment the werewolf had on him.

A full list of equipment should look like this, provided that the character is permitted to carry them

<equipment id="0" type="WEAPON" equipid="197"></equipment>
(The weapon slot of course)

<equipment id="1" type="ARMOR" equipid="137"></equipment>
(The armor you are wearing)

<equipment id="2" type="ARMOR" equipid="64"></equipment>
(Your first accessory slot)

<equipment id="3" type="ARMOR" equipid="27"></equipment>
(Your second accessory slot)

<equipment id="4" type="ARMOR" equipid="25"></equipment>
(Your shield)

<equipment id="9" type="ARMOR" equipid="278"></equipment>
(Your rune)

Equipment id 5 to 8 should be the head, body, arms for the puppet

As a general rule, the higher the equipment id the better the item is, but increase the number too much you will get another item instead. Yes you can cheat with this as well by equipment multiple armour in the accessory slots of characters that are not allowed to wear armour *Ahem* Ghost *Ahem* shadow* Ahem

I will put some noteworthy equipment that increase EN. I find it tedious that almost every battle starts goes like this. Spam all your skills, then left one enemy disabled with sleep / stun. Spam your focus / collect energy and other EN generating skills before finishing the enemy off, if the enemy awakes before your EN is full, disable again and spam.

Directly increasing EN stats will make boss battles broken since I have little notion of balance, hence using just EN + items will be better since the developer balance around that. It is so very very tedious so save and load on chest until you get amulet of the sun for all your characters, so here is a shortcut.

<equipment id="0" type="WEAPON" equipid="197"></equipment>
<equipment id="1" type="ARMOR" equipid="113"></equipment>
<equipment id="2" type="ARMOR" equipid="64"></equipment>

I hope people who use this guide realize that kickstarter exclusive with GAME CHANGING content is bad. Because everyone loses.

For sure people who miss the kickstarter get stuck without the full experience on the game, how about kickstarter backers?

Remember, usually most of the funding comes from the lower tier backers, but the majority of the backers are missing out of the full experience because they cannot afford the extra 15 bucks for the exclusive at that time.

http://runawaygames.blogspot.sg/2013/08/final-summon-roster.html

Then for the minority backers who are lucky financially and can back every kickstarter under the sun, are you sure they will never miss out any kickstarter? If I somehow miss out a kickstarter, but enjoy the game when it is released. When I find out I will never have the complete experience I am very miffed because I had spend thousands in crowdfunding and just miss out this kickstarter.

But the developers will not lose out right? Well it is like preorder bonus and day 1 DLC, when the developers time should be spend on polishing and adding content to make the game better, a portion of the time is used to developed and balance these DLC. Thus on release the game may not be as polished or give more entertainment value to the public and reviews will reflect that should the game not provide a solid entertainment.

The majority backers who are more thrifty may be upset that even though they back the kickstarter, they cannot access the exclusive and may not be so incline to introduce to their friends, generating less word of mouth.

Then for the gamers who become a fan after they play the game, they will be more incline to back the developer next kickstarter or game. But if they found out that they actually missed out the full experience of the game they like so much, will they be happy to support the developer?

In short, kickstarter exclusive with GAME CHANGING experience may give more funds in the short term, but will cannibalize fans and profit in the long run.

I had already started telling project creators I back I do not support kickstarter exclusive, even though I back at the higher tier. It is better to promote non game changing exclusive, or sell the exclusive as the deluxe edition, design tier.
Post edited December 27, 2014 by Gnostic
Hey I'm a little confused by your guide to unlocking the Succubus and Dryad in Paper Sorcerer -- I saw you included how to change their starting stats and skills in someone wants them to be more "correct" but how do I know what they are supposed to have? Or is there no way?
Has anyone tried this? What skills do the succubus and dryad have?
avatar
Green_Hilltop: Has anyone tried this? What skills do the succubus and dryad have?
See attached. Note that the skills may not be accurate because I cheat to pump the experience from level 20+ to Level 50. As such some skills upgrades may be missed. If you want the comprehensive skills, you need to level them up one by one (Lvl 1-> lvl2->lvl3->lvl4.......lvl50)

I think the dryad unique skills is ward of winder which let you quickly regenerate energy of characters that cannot regenerate energy with skills of their own like the puppet.
Attachments:
dryad_1.jpg (282 Kb)
dryad_2.jpg (278 Kb)
avatar
Green_Hilltop: Has anyone tried this? What skills do the succubus and dryad have?
avatar
Gnostic: See attached. Note that the skills may not be accurate because I cheat to pump the experience from level 20+ to Level 50. As such some skills upgrades may be missed. If you want the comprehensive skills, you need to level them up one by one (Lvl 1-> lvl2->lvl3->lvl4.......lvl50)

I think the dryad unique skills is ward of winder which let you quickly regenerate energy of characters that cannot regenerate energy with skills of their own like the puppet.
Oh wow, thanks Gnostic -- I was going to do this myself so I appreciate the effort. Not sure I have the patience to do the one by one leveling! :D
avatar
Green_Hilltop: Has anyone tried this? What skills do the succubus and dryad have?
avatar
Gnostic: See attached. Note that the skills may not be accurate because I cheat to pump the experience from level 20+ to Level 50. As such some skills upgrades may be missed. If you want the comprehensive skills, you need to level them up one by one (Lvl 1-> lvl2->lvl3->lvl4.......lvl50)

I think the dryad unique skills is ward of winder which let you quickly regenerate energy of characters that cannot regenerate energy with skills of their own like the puppet.
Oh awesome, thanks! So so far there isn't a way how to make them appear without having to hack the game? I wonder if there is some kind of a special programming in the Kickstarter editions that let you summon them, maybe it's just some cod that's removed for the non-Kickstarter versions?
avatar
Gnostic: See attached. Note that the skills may not be accurate because I cheat to pump the experience from level 20+ to Level 50. As such some skills upgrades may be missed. If you want the comprehensive skills, you need to level them up one by one (Lvl 1-> lvl2->lvl3->lvl4.......lvl50)

I think the dryad unique skills is ward of winder which let you quickly regenerate energy of characters that cannot regenerate energy with skills of their own like the puppet.
avatar
Green_Hilltop: Oh awesome, thanks! So so far there isn't a way how to make them appear without having to hack the game? I wonder if there is some kind of a special programming in the Kickstarter editions that let you summon them, maybe it's just some cod that's removed for the non-Kickstarter versions?
I don't have the kickstarter edition so I never know.
Succubus seems like a beef up imp that can heal and Dryad seems like a beef up witch with unique skills to increase EN of others
avatar
Green_Hilltop: Has anyone tried this? What skills do the succubus and dryad have?
avatar
Gnostic: See attached. Note that the skills may not be accurate because I cheat to pump the experience from level 20+ to Level 50. As such some skills upgrades may be missed. If you want the comprehensive skills, you need to level them up one by one (Lvl 1-> lvl2->lvl3->lvl4.......lvl50)

I think the dryad unique skills is ward of winder which let you quickly regenerate energy of characters that cannot regenerate energy with skills of their own like the puppet.
Actually, Witch can learn Ward of Winter. However, when I tried it, that skill (and the similar skill the Ghost learns) would only regenerate 0 energy per round, making it useless. (2.3 Linux version from Humble Bundle)
avatar
Gnostic: See attached. Note that the skills may not be accurate because I cheat to pump the experience from level 20+ to Level 50. As such some skills upgrades may be missed. If you want the comprehensive skills, you need to level them up one by one (Lvl 1-> lvl2->lvl3->lvl4.......lvl50)

I think the dryad unique skills is ward of winder which let you quickly regenerate energy of characters that cannot regenerate energy with skills of their own like the puppet.
avatar
dtgreene: Actually, Witch can learn Ward of Winter. However, when I tried it, that skill (and the similar skill the Ghost learns) would only regenerate 0 energy per round, making it useless. (2.3 Linux version from Humble Bundle)
Oh well, steam version latest update is 14 May, GoG latest version still stay...... last year?