Posted December 26, 2014
high rated
I guess the guide is too long hence GOG prevent me from posting the whole of it.
Attach files option does not seem to work either, so you can download the guide from here or see the continuation of my guide at post 5
https://www.dropbox.com/sh/niopwuy8mmvz9eh/AADnYVlUR9U9vkM3RxkPycv8a?dl=0
Part of the guide
This guide will show you how to cheat as well as how to get the kickstarter exclusive characters "Succubus" and "Dryad" which are inaccessible to non-backers
We do it by editing the saves files. In your paper sorcerer folder there is a file called "goglog.ini". It points to the place your save games is. In my computer, it is
"C:\Users\asus\AppData\LocalLow\UltraRunaway\Paper Sorcerer"
"asus" is the name of my computer, so if your computer name is "IAMTHATIAM" then your save location should be "C:\Users\IAMTHATIAM\AppData\LocalLow\UltraRunaway\Paper Sorcerer".
You will see 10 files in there that is "savegame0.save" to "savegame9.save". You can open them as a notepad to see the data inside.
Now, I create a new game, summon the werewolf, defeat the first guard, loot the chest and equip the starting equipment. I then save the game at save slot 7 (file 7). In the save files, it will be "savegame6.save"
I open that with notepad and look for the following data
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<savegames>
<savegame gametime="141.6005" camy="118.4834" musictime="43.946" camfov="70" musicid="5" difficulty="0" camz="-207.9593" camx="-175.68" camrotz="-1.068493E-07" camrotx="2.800531" camroty="276.0001" areaname="-1" money="5" language="0">
<scene><![CDATA[Sorcerers_Cell]]></scene>
<items></items>
<weapons 3="1" 6="1" 7="1" 121="1" 122="1" 123="1" 125="1" 126="1"></weapons>
<armors 30="2"></armors>
<variables Spirit="Contacted" Summon1="T" SummonWerewolf="True" MaleSorc="T" Player="Spawned" 1stGuard="T" JunkChest1="T" e1="f" Tut1="T"></variables>
<numbervariables></numbervariables>
<party playerid="0">
<activeparty size="2">
<character class="0" classlevel="1" realid="0" level="1" id="0" posx="-175.68" posy="113.4834" posz="-207.9593" rotx="0" rotw="-0.7431455" roty="0.6691298" rotz="0">
<status id="0" current="25" base="25"></status>
<status id="1" current="25" base="25"></status>
<status id="2" current="1" base="1"></status>
<status id="3" current="1" base="1"></status>
<status id="4" current="5" base="4"></status>
<status id="5" current="100" base="0"></status>
<status id="6" current="2" base="2"></status>
<status id="7" current="5" base="2"></status>
<status id="8" current="4" base="4"></status>
<status id="9" current="4" base="4"></status>
<status id="10" current="2" base="1"></status>
<status id="11" current="6" base="1"></status>
<status id="12" current="0" base="0"></status>
<status id="13" current="0" base="0"></status>
<skill id="2" lvl="1"></skill>
<equipment id="0" type="WEAPON" equipid="4"></equipment>
<equipment id="1" type="ARMOR" equipid="30"></equipment>
</character>
<character id="1" classlevel="1" class="9" level="2" realid="9">
<status id="0" current="54" base="54"></status>
<status id="1" current="54" base="28"></status>
<status id="2" current="5" base="5"></status>
<status id="3" current="5" base="5"></status>
<status id="4" current="2" base="2"></status>
<status id="5" current="700" base="0"></status>
<status id="6" current="3" base="2"></status>
<status id="7" current="6" base="3"></status>
<status id="8" current="4" base="4"></status>
<status id="9" current="2" base="4"></status>
<status id="10" current="4" base="4"></status>
<status id="11" current="11" base="11"></status>
<status id="12" current="0" base="0"></status>
<status id="13" current="0" base="0"></status>
<skill id="38" lvl="1"></skill>
<skill id="39" lvl="1"></skill>
<equipment id="1" type="ARMOR" equipid="30"></equipment>
</character>
</activeparty>
<inactiveparty size="0"></inactiveparty>
<bp id="0"></bp>
<bp id="9"></bp>
</party>
<statistics></statistics>
<addons>
<menuaddon></menuaddon>
</addons>
</savegame>
</savegames>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It is hard to know what that means, so I will explain them one by one.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<savegames>
<savegame gametime="141.6005" camy="118.4834" musictime="43.946" camfov="70" musicid="5" difficulty="0" camz="-207.9593" camx="-175.68" camrotz="-1.068493E-07" camrotx="2.800531" camroty="276.0001" areaname="-1" money="5" language="0">
<scene><![CDATA[Sorcerers_Cell]]></scene>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
savegame gametime is the time of your save, musictime should be the time the music is play and musicid should be which music it is playing during your save.
difficulty is obviously the difficulty, 0 means the easiest and 3 is the harders 1980 difficulty.
If you want to mow through the few early level faster and play the later levels at the 1980 difficulty, this should be the place to do it.
camz, camx......camroty is the location and direction you face when you last saved the game.
areaname is obviously the area location, with higher level if the number is higher.
money is the gold, 5 means I have 5 gold coins when I last save. You can key in a large number of gold to save grinding, but due to the nature of the game, gold = buy more stats, you may break the game balance if you go overboard.
language="0" is suppose to be what language you will use in Paper Sorcerer, however changing that will hang the game, so I suppose the developer has not finish his translation to other language.
<scene><![CDATA[Sorcerers_Cell]]></scene>
is your last location when you save.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<items></items>
<weapons 3="1" 6="1" 7="1" 121="1" 122="1" 123="1" 125="1" 126="1"></weapons>
<armors 30="2"></armors>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This shows the items in your inventory,
3="1" 6="1" 7="1"
means that you have weapon type 3 with quantity of 1, weapons type 6 with a quantity of 1 and so on
Same thing with armor, 30="2" means you have armor type 30 (that is rags) with a quantity of 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<character class="0" classlevel="1" realid="0" level="1" id="0" posx="-175.68" posy="113.4834" posz="-207.9593" rotx="0" rotw="-0.7431455" roty="0.6691298" rotz="0">
(Skip a some lines)
</character>
<character id="1" classlevel="1" class="9" level="2" realid="9">
(Skip some lines again)
</character>
</activeparty>
<inactiveparty size="0"></inactiveparty>
<bp id="0"></bp>
<bp id="9"></bp>
</party>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
character class="0" points to your protagonist class, 0 means you are the basic sorcerer, 13 mean you are the arch magus and 14 means you are the knight magus. Be warned, changing into the arch magus / knight magus before you meet the requirement (e.g. above level 20) will hang the game.
classlevel="1" ignore this, all character seems to have the same value.
realid="0" means the portrait of your character, that is the male sorcerer
then jump to the bottom of the data and you will find the bp id
<bp id="0"></bp> means the attack animation of your character
So if you are a female sorcerer you have lines that read like this
<character class="19" classlevel="1" realid="22" (skip some lines) bp id="22"
Warning, failure to change the correct class, realid and bp id will crash your game.
level="1" means that you are level 1.
id="0" means your main character
posx="-175.68" posy="113.4834" posz="-207.9593" rotx="0" rotw="-0.7431455" roty="0.6691298" rotz="0"> should have something to do with your location and direction you face.
Below your main character information is the information of your first summon, second summon and such
<character id="1" classlevel="1" class="9" level="2" realid="9">
character id="1" means your first summon, class="9" means it is the brawler class, level=2 means it is at level 2, realid="9" means the portrait of the werewolf.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CONTINUE AT MY NEXT POST HERE
http://www.gog.com/forum/paper_sorcerer/how_to_hack_and_get_kickstarter_exclusive_you_had_been_missing_out/post5
Attach files option does not seem to work either, so you can download the guide from here or see the continuation of my guide at post 5
https://www.dropbox.com/sh/niopwuy8mmvz9eh/AADnYVlUR9U9vkM3RxkPycv8a?dl=0
Part of the guide
This guide will show you how to cheat as well as how to get the kickstarter exclusive characters "Succubus" and "Dryad" which are inaccessible to non-backers
We do it by editing the saves files. In your paper sorcerer folder there is a file called "goglog.ini". It points to the place your save games is. In my computer, it is
"C:\Users\asus\AppData\LocalLow\UltraRunaway\Paper Sorcerer"
"asus" is the name of my computer, so if your computer name is "IAMTHATIAM" then your save location should be "C:\Users\IAMTHATIAM\AppData\LocalLow\UltraRunaway\Paper Sorcerer".
You will see 10 files in there that is "savegame0.save" to "savegame9.save". You can open them as a notepad to see the data inside.
Now, I create a new game, summon the werewolf, defeat the first guard, loot the chest and equip the starting equipment. I then save the game at save slot 7 (file 7). In the save files, it will be "savegame6.save"
I open that with notepad and look for the following data
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<savegames>
<savegame gametime="141.6005" camy="118.4834" musictime="43.946" camfov="70" musicid="5" difficulty="0" camz="-207.9593" camx="-175.68" camrotz="-1.068493E-07" camrotx="2.800531" camroty="276.0001" areaname="-1" money="5" language="0">
<scene><![CDATA[Sorcerers_Cell]]></scene>
<items></items>
<weapons 3="1" 6="1" 7="1" 121="1" 122="1" 123="1" 125="1" 126="1"></weapons>
<armors 30="2"></armors>
<variables Spirit="Contacted" Summon1="T" SummonWerewolf="True" MaleSorc="T" Player="Spawned" 1stGuard="T" JunkChest1="T" e1="f" Tut1="T"></variables>
<numbervariables></numbervariables>
<party playerid="0">
<activeparty size="2">
<character class="0" classlevel="1" realid="0" level="1" id="0" posx="-175.68" posy="113.4834" posz="-207.9593" rotx="0" rotw="-0.7431455" roty="0.6691298" rotz="0">
<status id="0" current="25" base="25"></status>
<status id="1" current="25" base="25"></status>
<status id="2" current="1" base="1"></status>
<status id="3" current="1" base="1"></status>
<status id="4" current="5" base="4"></status>
<status id="5" current="100" base="0"></status>
<status id="6" current="2" base="2"></status>
<status id="7" current="5" base="2"></status>
<status id="8" current="4" base="4"></status>
<status id="9" current="4" base="4"></status>
<status id="10" current="2" base="1"></status>
<status id="11" current="6" base="1"></status>
<status id="12" current="0" base="0"></status>
<status id="13" current="0" base="0"></status>
<skill id="2" lvl="1"></skill>
<equipment id="0" type="WEAPON" equipid="4"></equipment>
<equipment id="1" type="ARMOR" equipid="30"></equipment>
</character>
<character id="1" classlevel="1" class="9" level="2" realid="9">
<status id="0" current="54" base="54"></status>
<status id="1" current="54" base="28"></status>
<status id="2" current="5" base="5"></status>
<status id="3" current="5" base="5"></status>
<status id="4" current="2" base="2"></status>
<status id="5" current="700" base="0"></status>
<status id="6" current="3" base="2"></status>
<status id="7" current="6" base="3"></status>
<status id="8" current="4" base="4"></status>
<status id="9" current="2" base="4"></status>
<status id="10" current="4" base="4"></status>
<status id="11" current="11" base="11"></status>
<status id="12" current="0" base="0"></status>
<status id="13" current="0" base="0"></status>
<skill id="38" lvl="1"></skill>
<skill id="39" lvl="1"></skill>
<equipment id="1" type="ARMOR" equipid="30"></equipment>
</character>
</activeparty>
<inactiveparty size="0"></inactiveparty>
<bp id="0"></bp>
<bp id="9"></bp>
</party>
<statistics></statistics>
<addons>
<menuaddon></menuaddon>
</addons>
</savegame>
</savegames>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It is hard to know what that means, so I will explain them one by one.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<savegames>
<savegame gametime="141.6005" camy="118.4834" musictime="43.946" camfov="70" musicid="5" difficulty="0" camz="-207.9593" camx="-175.68" camrotz="-1.068493E-07" camrotx="2.800531" camroty="276.0001" areaname="-1" money="5" language="0">
<scene><![CDATA[Sorcerers_Cell]]></scene>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
savegame gametime is the time of your save, musictime should be the time the music is play and musicid should be which music it is playing during your save.
difficulty is obviously the difficulty, 0 means the easiest and 3 is the harders 1980 difficulty.
If you want to mow through the few early level faster and play the later levels at the 1980 difficulty, this should be the place to do it.
camz, camx......camroty is the location and direction you face when you last saved the game.
areaname is obviously the area location, with higher level if the number is higher.
money is the gold, 5 means I have 5 gold coins when I last save. You can key in a large number of gold to save grinding, but due to the nature of the game, gold = buy more stats, you may break the game balance if you go overboard.
language="0" is suppose to be what language you will use in Paper Sorcerer, however changing that will hang the game, so I suppose the developer has not finish his translation to other language.
<scene><![CDATA[Sorcerers_Cell]]></scene>
is your last location when you save.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<items></items>
<weapons 3="1" 6="1" 7="1" 121="1" 122="1" 123="1" 125="1" 126="1"></weapons>
<armors 30="2"></armors>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This shows the items in your inventory,
3="1" 6="1" 7="1"
means that you have weapon type 3 with quantity of 1, weapons type 6 with a quantity of 1 and so on
Same thing with armor, 30="2" means you have armor type 30 (that is rags) with a quantity of 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<character class="0" classlevel="1" realid="0" level="1" id="0" posx="-175.68" posy="113.4834" posz="-207.9593" rotx="0" rotw="-0.7431455" roty="0.6691298" rotz="0">
(Skip a some lines)
</character>
<character id="1" classlevel="1" class="9" level="2" realid="9">
(Skip some lines again)
</character>
</activeparty>
<inactiveparty size="0"></inactiveparty>
<bp id="0"></bp>
<bp id="9"></bp>
</party>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
character class="0" points to your protagonist class, 0 means you are the basic sorcerer, 13 mean you are the arch magus and 14 means you are the knight magus. Be warned, changing into the arch magus / knight magus before you meet the requirement (e.g. above level 20) will hang the game.
classlevel="1" ignore this, all character seems to have the same value.
realid="0" means the portrait of your character, that is the male sorcerer
then jump to the bottom of the data and you will find the bp id
<bp id="0"></bp> means the attack animation of your character
So if you are a female sorcerer you have lines that read like this
<character class="19" classlevel="1" realid="22" (skip some lines) bp id="22"
Warning, failure to change the correct class, realid and bp id will crash your game.
level="1" means that you are level 1.
id="0" means your main character
posx="-175.68" posy="113.4834" posz="-207.9593" rotx="0" rotw="-0.7431455" roty="0.6691298" rotz="0"> should have something to do with your location and direction you face.
Below your main character information is the information of your first summon, second summon and such
<character id="1" classlevel="1" class="9" level="2" realid="9">
character id="1" means your first summon, class="9" means it is the brawler class, level=2 means it is at level 2, realid="9" means the portrait of the werewolf.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CONTINUE AT MY NEXT POST HERE
http://www.gog.com/forum/paper_sorcerer/how_to_hack_and_get_kickstarter_exclusive_you_had_been_missing_out/post5
Post edited December 27, 2014 by Gnostic