Posted October 15, 2009

destroyermaker
damaged lemon
Registered: Nov 2008
From Canada

KrazyKain
New User
Registered: Mar 2009
From United Kingdom
Posted October 16, 2009
:D already pre-ordered, cant wait to try the co-op
btw i met one of the people in charge of Quality assurance! Stefan Seicarescu.. oh wait actually he's the CEO of the company doing quality assurance :) nice guy...
btw i met one of the people in charge of Quality assurance! Stefan Seicarescu.. oh wait actually he's the CEO of the company doing quality assurance :) nice guy...

destroyermaker
damaged lemon
Registered: Nov 2008
From Canada
Posted October 17, 2009

btw i met one of the people in charge of Quality assurance! Stefan Seicarescu.. oh wait actually he's the CEO of the company doing quality assurance :) nice guy...
Only at an independent company..haha.
I researched this after, it's by another amateur group...same one that did Call of Cthulu...I don't have as high hopes for it. Looks not too bad though..
Post edited October 17, 2009 by chautemoc

Porkdish
Deeply Shallow
Registered: Aug 2009
From Australia
Posted October 18, 2009
I can hardly tell the difference between this version and the one I already own. The game talks about new weapons but doesn't show em... The monsters even look like they use exactly the same number of poly's.
Am I buying it for slightly more graduated shadows and coloured lighting effects?
Is it the same game in a new-ish engine? Or all new levels and co-op?
Am I buying it for slightly more graduated shadows and coloured lighting effects?
Is it the same game in a new-ish engine? Or all new levels and co-op?

KrazyKain
New User
Registered: Mar 2009
From United Kingdom
Posted October 20, 2009

Am I buying it for slightly more graduated shadows and coloured lighting effects?
Is it the same game in a new-ish engine? Or all new levels and co-op?
frankly i couldnt give a hoot about the number of polys, this does look like more of the same.. but with different levels and co-op... thats enough for me.