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Changelog for patch 1.0.1834 (added 15 June 2018):

New & Changed Features

- Added 17 new cheat codes (total is now 20). We'll probably do something like announce one new code each day in Discord.
- Pause menu and end level menu shows 'Cheater' if cheat code used.
- Added Valkyrie to some CM levels, and added Phantom to more CM levels.
- Made [Backspace] act like [Delete] on Mac.
- Post-level and post-mission results show times in line with the speedrun timer.
- Added stars in the sky in 4 CM levels, 3 MP levels, and 5 SP levels.

Fixes

- Fixed an issue in NG+ with reactors doubling their health after each save/load.
- Fixed an issue with doors getting erroneously locked after save/load.
- Fixed a mixup with black/grey decals.
- Fixed missing boss music in NG+ level 15.
- Fixed issue with 'last' weapon available in CM not being randomly chosen.
- Fixed Vortex and Lancer (and Timebomb in some situations) not spawning in CM.
- Fixed an issue with not dying in certain situations on Linux in non-English after loading a saved game.
- Fixed invisible weapons in MP
Post edited June 19, 2018 by DeMignon
When will 1.0.1834 finally become available for Linux on gog?
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kyarr772: When will 1.0.1834 finally become available for Linux on gog?
It's available. overload_en_v1_0_1829_21588.sh is 1.0.1834 actually.
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kyarr772: When will 1.0.1834 finally become available for Linux on gog?
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EugVVl: It's available. overload_en_v1_0_1829_21588.sh is 1.0.1834 actually.
Uhm, OK. Checking this out now. Wouldn't exactly have guessed that...

Yeah, it is indeed 1834, thanks for the hint.
Post edited June 25, 2018 by kyarr772
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DeMignon: Changelog for patch 1.0.1834 (added 15 June 2018):

New & Changed Features

- Added 17 new cheat codes (total is now 20). We'll probably do something like announce one new code each day in Discord.
- Pause menu and end level menu shows 'Cheater' if cheat code used.
- Added Valkyrie to some CM levels, and added Phantom to more CM levels.
- Made [Backspace] act like [Delete] on Mac.
- Post-level and post-mission results show times in line with the speedrun timer.
- Added stars in the sky in 4 CM levels, 3 MP levels, and 5 SP levels.

Fixes

- Fixed an issue in NG+ with reactors doubling their health after each save/load.
- Fixed an issue with doors getting erroneously locked after save/load.
- Fixed a mixup with black/grey decals.
- Fixed missing boss music in NG+ level 15.
- Fixed issue with 'last' weapon available in CM not being randomly chosen.
- Fixed Vortex and Lancer (and Timebomb in some situations) not spawning in CM.
- Fixed an issue with not dying in certain situations on Linux in non-English after loading a saved game.
- Fixed invisible weapons in MP
What about THIS bug?
high rated
Patch 1.0.1854 (20 August 2018)
New & Changed Features

• Added a new multiplayer level: Terminal.
• Added new graphics options (see second page of Advanced Graphics Options).
• Added particle effects to make switches look more interactive.
• Added platform identifier icons for MP.
• Added some text to clarify successive NG+ runs.
• Hacked "Just Practicing" achievement so it will be awarded for unlocking Insane+ on all CM levels.
• Updated Rewired input manager to version 1.1.18.0. Provides support for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless.
• Added 30 Hz option to V-Sync setting.
• Private Matches now show password in the lobby now (unless it's hidden).

Fixes

• Fixed an issue with warpers and chunked-out areas.
• Fixed count-based Achievements on GOG Galaxy.
• Fixed issue in CM where a robot could be a Variant AND a Super.
• Fixed an issue with fabricated bots being invisible in some cases.
• Alien secret doors no longer trigger when Flak 'targets' them.
• Fixed a graphical glitch with Super Powerups after save/load.
• Fixed an issue where completing Ymirus on NG+ wouldn't properly update saved NG+ values.
• Fixed an issue where the Super Op warning message could block a the final message in a Secret Level.
• Fixed a problem with some bots not activating properly after loading a saved game.
• Added translations for cheat messages and other text.
• Fixed a couple of minor text issues, including the spelling of "Initiated."

Updates/Fixes in Level Editor Build 34:

• User level [format] improvements
• Automatic chunking is now controlled by a export-time flag and not an ifdef
• Support for reference_guid in Entities of an .overload for overriding with inline prefabs. Use "$INTERNAL$:" as a reference to the entity internally to the overload file
• Bumped user level version number to 4
• Added LocalPosition and LocalRotation to the ITransformComponent interface
• Added UnityEngine.BoneWeight as a native serialized type
• Added CreateInlinePrefab as a new command for user level files
• User level support for loading asset bundles for OSX and Linux platforms (in addition to the existing Windows)
• Updated UnityEngine.Mesh support for colors32, boneWeights, and bindposes
• More emulated Unity matrix4x4 support and BoneWeight
high rated
Changelog for Patch 1.0.1872 (added 10 October 2018):

New & Changed Features
* A few small optimizations.
* Changed lighting a bit, required by an update to a newer version of Unity.
* LAN games can now play add-on multiplayer levels. The server and all players must all have the level. Note that you need the updated Level Editor to make these new levels.
* Reduced the damage done by the Driller in Multiplayer.
* Reduced the damage and range of the Flak in Multiplayer.
* Reduced all MP XP requirements by ~90% to make it easier for new players to have access to all play options.
* Added indicator icons to the Challenge Mode level select menu to differentiate between built-in, DLC, and user-made levels.
* Added leaderboards support for DLC levels. There is a separate Combined leaderboard for the DLC levels.
* Added a command to disable Time Cheating Detection to (hopefully) address the rare problem of hitches that occur at one-minute intervals during gameplay. Press Ctrl-Shift-T from the game menus to disable this feature. Achievements & leaderboard updates will also be disabled.
* Slightly increased Reflex damage in Multiplayer.
* Added new backer to Cryotubes in Mission 8 & credits.
* Allow line break (\) in CM level descriptions.
* Added support for Twitch tournaments. (Not yet usable; details coming soon.)

Fixes
* Fixed some text & localization errors.
* Added an error message if timed out when trying to join a private match. This can happen due to network connection errors or because the match is full.
* Fixed a problem with robot variants appearing where they shouldn't.
* Fixed a Challenge Mode problem where the top secondary weapon was not selected at level start.
* Fixed a lighting problem with some parts of MP levels.
* Fixed the problem of other players' ships not rendering properly in the rear view.
* Removed the framerate dependency of Thunderbolt shake.
* Fixed a problem where going into multiplayer could change mouse sensitivity in other modes.
high rated
Patch Build 1875 (17 October 2018)
New & Changed Features for Build 1875

• Added caching for leaderboard data.
• Dedicated Servers will now restart after each match. This will eliminate the need to manually restart servers when they sometimes have problems.
• Changed shadow settings so that they are no longer resource hogs

Fixes for Build 1875

• Fixed "Jump to My Score" button on leaderboards.
• Fixed a small error with some robot AI.
• Fixed an issue with a few of the DLC levels having decal shadows on, which led to a *lot* more shadows than intended.
• Fixed some small issues in the DLC levels.
• Fixed some DLC text, including credits for Hendrik Martin 'Yinut' Hendrikson.
high rated
Changelog for Patch 1.0.1880 (added 25 October 2018):

New & Changed Features for Build 1880

• Added a main menu button to join the Overload server on Discord.

Fixes for Build 1880

• Fixed multiplayer disconnection issues introduced in Build 1875.
• Removed code for restarting Dedicated Servers after each match because it seemed to have been causing troubles.
• Fixed an issue with the HUD disappearing with custom loadouts in private matches.
so wanting to know if there is a lot of people playing overload? Looks like form what I have read and seen in videos that the levels are all tight and do not have any big arenas for major combat and dodging to go on. that suxs. They really should have looked better at descent 3 for that multiplayer fun as hell game. Anarchy, Hoard, CTF, monsterball.... omg it was a blast ... use to play for days on end and so any missions to choose from. I just dont want to buy this and be disappointed once again. please inform me on what all multiplayer has to offer. thanks