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I've had my eye on this for a while, and I've read that there were a lot of issues with the co-op game, primarily mission glitches and lost progress.

Can anyone who has played it 20-40hrs+ co-op report?

Don't want to get burned again after Conan Exiles.
I just finished coop with a friend of mine, and there is 2 glaring flaws to it.

1- You can only progress the hosts quest line, and there is sometimes passive rewards like hp, damage, armors for completing quests that the coop person will not receive, so you will end up having to help them do their story quests on their world as well, even if you are in the same faction.

2- You cannot access your stash from your world, the resources and gathering you do on their world and put in the stash there will remain there.

Also unique weapon spawns if both players want them will have to be farmed on 2 maps, which is a little tedious.

Easily the best rpg iv played in years, but make sure you have a good coop partner who you trust not to rob your stash, as they will have access to it. I would highly suggest using the DEBUG so you can access former saves just in case its needed, like if they rob your stash.
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Magic_Of_Light: I just finished coop with a friend of mine, and there is 2 glaring flaws to it.

1- You can only progress the hosts quest line, and there is sometimes passive rewards like hp, damage, armors for completing quests that the coop person will not receive, so you will end up having to help them do their story quests on their world as well, even if you are in the same faction.

2- You cannot access your stash from your world, the resources and gathering you do on their world and put in the stash there will remain there.

Also unique weapon spawns if both players want them will have to be farmed on 2 maps, which is a little tedious.

Easily the best rpg iv played in years, but make sure you have a good coop partner who you trust not to rob your stash, as they will have access to it. I would highly suggest using the DEBUG so you can access former saves just in case its needed, like if they rob your stash.
I've been playing it for a while, local co-op. I confirm what has been said above. I'd add that the GUI is minimal and that even in split screen you have enough space to see your surroundings. The co-op expierience is cool if you trust your buddy as you watch each other's back, which is cool if you want to check your inventory or craft and the other one watches out for wandering monsters.
When one character is knocked down inside a dungeon, if the other one exits then the fallen one is magically teleported outside. It's a bit like cheating, but I've read that this will prevent odd stuff happening because one leaves the area and the other one doesn't.
I agree with the former statements.
But I like to add that there are very little actual coop mechanics. You cannot directly buff or heal each other (you can revive each other), but you can fight and walk together and you can read along with the important quests.

tbh it is not much of a coop experience, but I have a lot of fun playing it with someone.
Cool, thank you for the informative responses! Much appreciated.
To me, the coop on this game is very interesting. I play with my wife in split screen and we feel the sense of adventure.

I have installed a mod which allowed to share quests skills between us. It's possible to double loot with for each one but i disabled this part in the mod menu for better realism.

I don't know if this still pleasant after a certain hours but for the moment i believe that my 20 euros are well spent.