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high rated
Changelog for 1.1.2 (05 May 2020):

Hotfix Patch May 5th
- Fixed various item sync/update issues introduced in the hotfix patch from May 1st.
- New attempt at fixing the disconnection timeout issue.

Hotfix Patch May 1st
- Attempt to fix the disconnection time out when playing online coop (mono version)*
- Fix an issue where the Squad Spawner would continue to add more active squads even though the limit was reach after each loading of an area.
- Fix focus issue when moving a equipment from the Stash where the focus would switch to the player's inventory even though there are other items in the stash.
- Fix an issue where Legacy Chests would be lost for a guest when returning to their world after joining another player's game.
- Fix a display issue when quicksloting an item with a stack present in both the pouch and the bag.
- Optimisations to reduce stutters
- Trees should now turn white during winter in the Chersonese


Standalone installer udpated (1.0.0 ⇒ 1.1.2): 06 May 2020.
high rated
Standalone installer, and that of its DLC, updated (1.2.0 ⇒ 1.2.0c): 19 June 2020.

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Changelog for 1.1.2d (18 June 2020 / added 30 June 2020):

- Fix Dagger Slash blood effects for Client being triggered even though they are not close to a Blood Sigil.
- Fix Golden Knuckle Recipe not being properly displayed in the known recipe list after reading the recipe item.
- Spear can now receive the Spellbind Ice properly.
- Call to Elements will now provide different Boons depending on the DLC Area the player is in. (It was only giving Rage)

Standalone installer, and that of its DLC, updated (1.2.0c ⇒ 1.2.0d): 24 June 2020.

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Changelog for 1.2.1a (26 June 2020 / added 30 June 2020):

Fix
- Weapon damage in the Character equipment overview panel now takes into consideration the durability modifier.
- Runic Weapon visuals are now properly disabled when unequipping them or if their lifespan expires.
- Virgin armor now correctly compatible with enchantments compatible with it.
- Kazite Light Armor and Shadow Kazite Armor now correctly compatible with enchantments compatible with them.
- Head is now disabled when equipping the Rust Lich helmet.
- Economy and Assassin Enchantments now applies their stat properly
- Poltergeist and Whiplash enchantments can now only be applied to main weapons.
- For the Client, enchantments on armor that were increasing damage was being increased each time a loading was done. It is now only applied once.
- Imbue VFX are now properly aligned on all pistols.
- Junk claymore is now included in 'Antique Field Equipment Low' drop table.
- Fix two blood mages that had mercenary visuals on the path to the Blood Mage Hideout.
- Fix various typos.
- Fix various stuck spots.

Standalone installer, and that of its DLC, updated ( 1.2.0d ⇒ 1.2.1a): 30 June 2020.
Post edited July 03, 2020 by HypersomniacLive
high rated
Changelog for 1.2.1b (02 July 2020):

Fix
- Fix issue where on some occasion, the guest player's stacks would be set to 1 upon joining another player's game.
- Cage pistol should now inflict Sapped/Weaken properly.
- Changed Golden Knuckle's name for Gold-lich Knuckle.
- Removed "Gold" tag on Gold-lich weapons.
- Added the "Gold" tag on the Gold Junk Claymore.


Standalone installer, and that of its DLC, updated (1.2.1a ⇒ 1.2.1b): 03 July 2020.
high rated
Changelog for 1.2.1c (10 July 2020 / added 14 July 2020):

Changes
- Update of the network plugin (PUN 1.103.1)
- Added new Online Regions to choose from.
- Online region can now be changed in the 'Open game to friend' and 'Join game' panels

Fix
- Alert status timer will now reset properly to 240 seconds when increasing/decreasing the Alertness Level.
- Wolf Mercenary Protection should now be save/load properly when active on Mercenaries.
- Player cannot target boss/boss minions until they enter in their respective arena.
- Unexpected Resilience enchantment can't be applied on Antique Plate Garb anymore.
- Fix issue where damage from a damage type added by an enchantement that isn't present on a weapon by default would be applied twice.
- Fix calculation of Stamina Cost Reduction.
- 'Flux' and 'Speed and Efficiency' enchantments now apply their speed modifier properly.
- Fix Gift of Blood (on an ally) healing rate. (it was 10 per 0.1 second instead of per second)


Standalone installer, and that of its DLC, updated (1.2.1b ⇒ 1.2.1c): 14 July 2020.
high rated
Changelog for 1.3.3 (2021.1.27)

January 27th - Patch notes

- Container in which an equipped item was stored will now be properly saved/loaded. This fixes an issue with an item being unequipped and not going where it was previously stored.
- Removed tags from various items that should not have had them (For instance 'Iron' tag was on Damascene weapons)
- Galvanic Shield will now properly block projectile.
- Added icons for Barrier and Status Resistance in the help menu from the Equipment Overview panel.
- Elemental Vulnerability will now properly display in the negative status effect section (it was considered a Positive effect by error).
- Elementals in the Antique Plateau now properly spawn.
- Astral Shield now display properly its buffs to Lightning and Ethereal Damage properly
- Aetherbomb timer isn't reset anymore when being reapplied before it detonates.
- Grind negative decay protection changed to negative decay resistance (this was an error)
- Status Effects that were applied directly (without buildup) won't be applied anymore if the target has a resistance of 100 to said status.
- Fix an issue where a player without The Soroboreans DLC could not take an item enchanted with an enchantment from TTB
- Fix imbue fx on Obsidian Axe.
- Boiled Veaber Eggs are now properly considered eggs
- Removed Equip option from Item Context menu when it is not appropriate.
- Chat panel will now send a chat message only if 'Return' or 'Num pad Enter' is pressed. Previously it was also sending message when pressing the Toggle Chat keybind, which was sending the message if the keybind was mapped to a character.
- Using the skip time to oversee building construction won't trigger the special defeat scenario if the player has Life Drain 3 status effect.
- Fix various stuck spots
- Fix various typos.
Attachments:
high rated
2020.3.15

Hello adventurers.

A new patch has just landed with various fixes and balance improvements.

Curious about the changes that await you? Take a look at the patch notes below.

Changes
Building Visuals are now pooled in the scene instead of being instantiated on runtime


Fixes
Legacy Calygrey weapons now have their intended stats.
Fixed General Store Warp upgrade (now actually takes your money) - Also fixed the DLC condition (it asked for DLC2 instead of DLC1 for warp to Harmattan)
Fix Pillar detection Deadzone between cardinal points which could result in an Enchanting Guild enchantment table not working as well as Enchanting attempt on regular table on certain pillar placement.
Fixed an exploit that let you get as many Tsar Bows and Chackrams as you wanted by cancelling the conversation.
Fixed the Militia Dagger not upgrading to Vigilante Dagger when Legacied
Fixed Supreme Shell drop table.
Hampered on AIs set their speed to 0 instead of in the negative.
Fix issue where too many toches in a container would interfere with that container interaction detection
Trying to gather water from the Water Purifier facility in Cierzo without a waterskin will now display a notification properly
Berg Food Shop has a chance to sell Bouillon du Prédateur recipe.
Monsoon Food Shop has a chance to sell Savage Stew recipe.
Fix various TTB weapons that would not transform properly to their legacy version.
Fix various Tags on items.


Balance
Murmure now reduces physical resistance by 15%.
Kazite Weapons can now be decrafted.
Militia and Vigilante shields no longer inflict Sapped
Gold Lich shield now applies Doomed


Let us know how your adventure is going!

From
The Outward Team
high rated
Standalone installer updated: [Windows] 1.3.4b ⇒ 1.3.4b2.

March 26th - Hot fix Patch Notes

Sorry for the delay, it took longer than expected to fix the infinite loading people were experiencing when loading New Sirocco in online coop.

Here is the full change list:
• Fix infinite loading when loading New Sirocco in online coop.
• Alchemy set in Alchemist building should now be properly interactable by the client
• Cooking station in the Inn should now be properly interactable by the client.
• Fix Enchanting Table and Pillar not visible in the Enchanting building.
Outward Definitive Edition

Standalone installer updated: [Windows] 1.0.1 ⇒ 1.0.2.
Oct 7th 2022 • DEFED Patch Note

Balancing
• Added a surprise somewhere.
• Gave all Definitive Edition Unique encounters (EXCEPT THE TROGS ) a drop of any random basegame Unique Arena Relic Item.
• Fire and poison arrows give more when dropped. Oil and Fragment bombs added to drop pool (1-2, two potential rolls)

Change/fix
• Fixed an issue where Crock would stay Drunk indefinitely when leaving Vendavel mid•fight.
• Fixed some performance issues due to multiple lights in the Compromised Mana Transfer Station.
• Fixed an issue where Oliele would move to Berg too early and lead to a quest being completable before the quest began.
• Rainbow Tartine Effect now do the same as the Rainbow Jam.
• Fixed a Hyena sound that would play when a Runic trap exploded.
• Fixed the expiration timer for the Dez rune that was longer than the others.
• Added "Inflict Cripple Effect" in the Wolf weapons set description. (They were already inflicting cripple but it was not in the description).
• Casting Runic blade while it's already out now reset the cooldown.
• Fixed Mana Ward that was making the character immune to impact, not just damage.
• Fixed the lever at Corsair's Headquarters that wouldn't raise the water level in The Slide.
• Fixed an issue where the client would join with a (great) runic blade active and its time limit would go to over 40,000 seconds
• Removed the prompt to quicklsot stashed items as they need to be on a character to be quicksloted.
• Fixed Ore samples so they do not always respawn at the same position.
• Fixed a loss of controller focus when changing tab in the crafting menu while scrolling up or down the recipe list.
• Fixed that Pressing dodge and attack on the same frame would disable attacks and opening the inventory.
• Fixed the Wrong music that was playing when in combat in The Slide dungeon.
• Now possible to start a fight in the Gladiator's arena after the client left the session mid•fight.
• Fixed it so defeating the Light Mender while the player's backpack is at its chair's spawn makes the backpack no longer unreachable.
• Fixed an issue that made it impossible for the client to deal/receive damage when joining a started Gladiator Arena fight.
• Fixed Characters getting stuck when using Shield Charge as the character falls.
• Fixed issue where Arena Fighters would move when being teleported into the arena before the Player enters the fighting ring.
⚠️ Patch notes for v1.0.1 are here.
Outward Definitive Edition

Standalone installer updated: [Windows] 1.0.2 ⇒ 1.0.2b.
Oct 18th 2022 - DEFED Hotfix patch notes

Balance
• Ancient Galygrey mace does not have placeholder stats anymore.

Fix
• Fix Runic trap exploding on Players.
• Fix imbue timer.
• Fix various water type statuses contraction rate not being 100%.
• Adjusted Fx of the Runic Lantern to be less blinding.
• Zagi's Boots are now properly considered Boots for enchanting purpose.
• Fix sync issue with deployable traps detonating and not doing their effects for the client.