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Hello,

Just wanted to share this little trick to get the game running with a Direct Draw wrapper.
The (awesome) GOG version looks too smooth to me, I wanted something with more pixels. This trick fix this.
Moreover the HUD is not complete, there is a missing bar at bottom. This trick also fix that :)

The game will look like this (800*600) :
static.giantbomb.com/uploads/original/11/118253/1770531-outlawshistoricalmissions.png

I uploaded the needed files and a readme here :
www.filedropper.com/olddrawpatch

I only tested it on a Win7 64bits, but I see no reason that would not work on another windows version.

Hope you'll like it.

See ya.
Post edited March 25, 2015 by n0th
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n0th: ...
You can get the 3DFX version to look more pixelly by lowering the nGlide resolution and turning off the texture smoothing in the olcfg advanced 3DFX settings.

This said, I'll definitely give your DDraw wrapper a try, though, as it could help others with issues they are having and I'd like an alternative option to 3DFX just in case I ever need it. And of course the full HUD option that 3DFX doesn't provide.
Didn't work very well for me. Very similar experience to when I tried the built in Direct3D mode.

On launching the game it all seemed fine as the cinematic started correctly. Then a long pause before the main menu showed up (much longer than I've had before). In game looked as you said it would, but when I got shot and the screen gets the red tint to it, the display was freezing up like mega lag. Trying to go back to the menu (to save) didn't work as all it did was mess up the colours of the screen and not show any menu.

Someone else tried this same fix too (trying to help them in another thread and I mentioned this wrapper) and they got the same result.

Oh well, I'm sticking with nGlide as that works perfectly for me other than the HUD bar not being present which I can live with.
Ran well for me,

Have a AMD 5770 HD, Win 7 64, however, it makes certian dialogs dissappear, when I tried to fix a keybinding I forgot to set when I reinstalled. the keybinding menu would not display.

at all.
avatar
n0th: Hello,

Just wanted to share this little trick to get the game running with a Direct Draw wrapper.
The (awesome) GOG version looks too smooth to me, I wanted something with more pixels. This trick fix this.
Moreover the HUD is not complete, there is a missing bar at bottom. This trick also fix that :)

The game will look like this (800*600) :
static.giantbomb.com/uploads/original/11/118253/1770531-outlawshistoricalmissions.png

I uploaded the needed files and a readme here :
www.filedropper.com/olddrawpatch

I only tested it on a Win7 64bits, but I see no reason that would not work on another windows version.

Hope you'll like it.

See ya.
The download link seem to be broken. Can someone re-up it?
would love a mirror for this one
Download's broken, need a re-up, please?
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korell: Oh well, I'm sticking with nGlide as that works perfectly for me other than the HUD bar not being present which I can live with.
Do you know if there is a way to get the game to run at higher resolutions with 3dfx? Right now it can only go up to 640x480 on Windows 7. Is there a ways to raise the resolution to something like 800x600 or 1024x768?
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IronArcturus: Do you know if there is a way to get the game to run at higher resolutions with 3dfx? Right now it can only go up to 640x480 on Windows 7. Is there a ways to raise the resolution to something like 800x600 or 1024x768?
You can disregard game setting and use nGlide config tool to force a different resolution.
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IronArcturus: Do you know if there is a way to get the game to run at higher resolutions with 3dfx? Right now it can only go up to 640x480 on Windows 7. Is there a ways to raise the resolution to something like 800x600 or 1024x768?
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Thiev: You can disregard game setting and use nGlide config tool to force a different resolution.
I went into the nGlide config and changed it to a much higher resolution, but when I run the game it's clear it's still stuck at 640x480. Press the Tab key to see the map and you'll see that it's still running at a very low res. Is this normal?
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IronArcturus: I went into the nGlide config and changed it to a much higher resolution, but when I run the game it's clear it's still stuck at 640x480. Press the Tab key to see the map and you'll see that it's still running at a very low res. Is this normal?
well, it works only for 3dfx rendered objects - DDraw elements (main menu screens, map, save \ load etc) are always stuck in 640x480 regardless of resolution.
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IronArcturus: I went into the nGlide config and changed it to a much higher resolution, but when I run the game it's clear it's still stuck at 640x480. Press the Tab key to see the map and you'll see that it's still running at a very low res. Is this normal?
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Thiev: well, it works only for 3dfx rendered objects - DDraw elements (main menu screens, map, save \ load etc) are always stuck in 640x480 regardless of resolution.
Is there a fix for the missing hud elements with the default config? I mean with the 3Dfx nGlide wrapper.

Disregard, the hud is just naturally smaller in the 3Dfx glide mode.
Post edited February 09, 2016 by EnforcerSunWoo
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Thiev: well, it works only for 3dfx rendered objects - DDraw elements (main menu screens, map, save \ load etc) are always stuck in 640x480 regardless of resolution.
Ok so that means the game's engine is just unable to show graphics higher than 640x480 just in 3dfx mode? I noticed there was a Direct3D mode with higher listed resolutions, but I couldn't get it to work on Windows 7.
Post edited February 09, 2016 by IronArcturus
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IronArcturus: Ok so that means the game's engine is just unable to show graphics higher than 640x480 just in 3dfx mode? I noticed there was a Direct3D mode with higher listed resolutions, but I couldn't get it to work on Windows 7.
even with D3D it will be the same. Gameplay etc can be render in higher res. Menu screens are locked to 640.