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Changelog for patch 1 (added 02 February 2018):

- Controls have been enhanced and inertia of movement lowered.
- Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
- The responsiveness of jumps has been improved.
- Slight adjustments to jumping behaviour when in air.
- The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
- The contents of ammo boxes have been rebalanced.
- A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
- Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
- A display issue that caused Naarn to not properly display in some instances has been fixed.
- Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
- Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
- A target frame rate option has been added.
- Ultra-widescreen support (21:9) has been implemented.
- Implemented automatic surround sound support, in cases where adequate hardware is detected.
- Audio options with separate volume controls have been added to the options menu.
- The audio mixing has been rebalanced.
- Snowfall animation at high frame rates has been improved.
- CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
- Multiple crash fixes, in particular when using Daokas, have been implemented.

------------

Changelog for patch 2 Hotfix (added 02 February 2018):

Critical Fixes:

- Fixed multiple crashes while shooting or travelling through Daokas.
- Fixed several memory leaks possibly impacting stability and performance.
- Fixed various pathfinding issues and stuck characters.
- Fixed an issue with medikits disappearing from the backpack when using one of them under some circumstances.

Gameplay Fixes:

- Fixed an issue where Naarn would be missing (also fixed in existing saved games).
- Fixed an issue where Illot would refuse to talk after being healed and where Shamaaz became stuck trying to heal Illot (also fixed in existing saved games).
- Fixed an issue where Sadar would not propose to go back to Oru’s Island as intended.
- Fixed a pathfinding issue which would cause Zoran to become stuck.
- Fixed an issue where Zine would not go to the crusher.
- Fixed an issue where Zidar’s friend would not talk when intended.
- Fixed an issue with Shadi, whom would not play the tune or give back the map as intended.
- Fixed an issue which would sometimes cause Kuryan to be missing.
- Fixed an issue where Egar was stuck in water.
- Fixed an issue where Zidar’s boat would not return to the dock as intended.

Features/Improvements:

- Players can now return to Zorkatraz.
- Added support for multiple auto-saved slots (when slots are available).
- Added F-Link telepod visualization in full-screen map.
- Added an option to disable Talan word definitions.
- Added an option to disable dodge rolls.
- Added a help screen displaying control mapping.
Post edited February 02, 2018 by DeMignon
avatar
DeMignon: Changelog for patch 1 (added 02 February 2018):

- Controls have been enhanced and inertia of movement lowered.
- Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
- The responsiveness of jumps has been improved.
- Slight adjustments to jumping behaviour when in air.
- The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
- The contents of ammo boxes have been rebalanced.
- A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
- Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
- A display issue that caused Naarn to not properly display in some instances has been fixed.
- Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
- Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
- A target frame rate option has been added.
- Ultra-widescreen support (21:9) has been implemented.
- Implemented automatic surround sound support, in cases where adequate hardware is detected.
- Audio options with separate volume controls have been added to the options menu.
- The audio mixing has been rebalanced.
- Snowfall animation at high frame rates has been improved.
- CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
- Multiple crash fixes, in particular when using Daokas, have been implemented.

------------

Changelog for patch 2 Hotfix (added 02 February 2018):

Critical Fixes:

- Fixed multiple crashes while shooting or travelling through Daokas.
- Fixed several memory leaks possibly impacting stability and performance.
- Fixed various pathfinding issues and stuck characters.
- Fixed an issue with medikits disappearing from the backpack when using one of them under some circumstances.

Gameplay Fixes:

- Fixed an issue where Naarn would be missing (also fixed in existing saved games).
- Fixed an issue where Illot would refuse to talk after being healed and where Shamaaz became stuck trying to heal Illot (also fixed in existing saved games).
- Fixed an issue where Sadar would not propose to go back to Oru’s Island as intended.
- Fixed a pathfinding issue which would cause Zoran to become stuck.
- Fixed an issue where Zine would not go to the crusher.
- Fixed an issue where Zidar’s friend would not talk when intended.
- Fixed an issue with Shadi, whom would not play the tune or give back the map as intended.
- Fixed an issue which would sometimes cause Kuryan to be missing.
- Fixed an issue where Egar was stuck in water.
- Fixed an issue where Zidar’s boat would not return to the dock as intended.

Features/Improvements:

- Players can now return to Zorkatraz.
- Added support for multiple auto-saved slots (when slots are available).
- Added F-Link telepod visualization in full-screen map.
- Added an option to disable Talan word definitions.
- Added an option to disable dodge rolls.
- Added a help screen displaying control mapping.
They have added achievements with the update ??

Thank you very much for the update
avatar
DeMignon: Changelog for patch 1 (added 02 February 2018):

- Controls have been enhanced and inertia of movement lowered.
- Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
- The responsiveness of jumps has been improved.
- Slight adjustments to jumping behaviour when in air.
- The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
- The contents of ammo boxes have been rebalanced.
- A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
- Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
- A display issue that caused Naarn to not properly display in some instances has been fixed.
- Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
- Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
- A target frame rate option has been added.
- Ultra-widescreen support (21:9) has been implemented.
- Implemented automatic surround sound support, in cases where adequate hardware is detected.
- Audio options with separate volume controls have been added to the options menu.
- The audio mixing has been rebalanced.
- Snowfall animation at high frame rates has been improved.
- CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
- Multiple crash fixes, in particular when using Daokas, have been implemented.

------------

Changelog for patch 2 Hotfix (added 02 February 2018):

Critical Fixes:

- Fixed multiple crashes while shooting or travelling through Daokas.
- Fixed several memory leaks possibly impacting stability and performance.
- Fixed various pathfinding issues and stuck characters.
- Fixed an issue with medikits disappearing from the backpack when using one of them under some circumstances.

Gameplay Fixes:

- Fixed an issue where Naarn would be missing (also fixed in existing saved games).
- Fixed an issue where Illot would refuse to talk after being healed and where Shamaaz became stuck trying to heal Illot (also fixed in existing saved games).
- Fixed an issue where Sadar would not propose to go back to Oru’s Island as intended.
- Fixed a pathfinding issue which would cause Zoran to become stuck.
- Fixed an issue where Zine would not go to the crusher.
- Fixed an issue where Zidar’s friend would not talk when intended.
- Fixed an issue with Shadi, whom would not play the tune or give back the map as intended.
- Fixed an issue which would sometimes cause Kuryan to be missing.
- Fixed an issue where Egar was stuck in water.
- Fixed an issue where Zidar’s boat would not return to the dock as intended.

Features/Improvements:

- Players can now return to Zorkatraz.
- Added support for multiple auto-saved slots (when slots are available).
- Added F-Link telepod visualization in full-screen map.
- Added an option to disable Talan word definitions.
- Added an option to disable dodge rolls.
- Added a help screen displaying control mapping.
Well tzhte game still crashes.This version needs more ram i think.i have got 6gb of ddr3 memory might need more.Beacuse the game still crashes after all the fices on windows 10 64.