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Hi,
Original Outcast had problems with walking in the mud on faster PC's - you basically crawled at the speed of a slug. The solution was to run CPUkiller in the background, but that affected the fluidness of the framerate. Is this problem fixed in the GoG version? Because if it is, I'm so buying it!
This question / problem has been solved by wierzbowskiimage
Please GOG, we have payed for this. Why dont you debug your games a little more? if buying the games here is like download the original one and put the existing patchs i think this would be the latest game i will buy here.
The stuck in the dump, definitively is not a game feature, and makes the game unplayeable. I have the original Outcast, and i played it many times. <b>I remeber Shamazaar very well, and it didnt stuck. Cutter runs slower in dumps, but nevers stucks.</b>
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Aitgud: Please GOG, we have payed for this. Why dont you debug your games a little more? if buying the games here is like download the original one and put the existing patchs i think this would be the latest game i will buy here.
The stuck in the dump, definitively is not a game feature, and makes the game unplayeable. I have the original Outcast, and i played it many times. <b>I remeber Shamazaar very well, and it didnt stuck. Cutter runs slower in dumps, but nevers stucks.</b>

I'm not sure if I understand you correctly. The bug described in this thread has actually been fixed in the GOG-Version.
Check this video
http://www.youtube.com/watch?v=-nA2WZbsPcc
I think it's taken from the original game running into an old computer. Cutter Slade runs in the mud, only a bit slow than ground.
I have an old computer (PIII1000, 512 ram, Voodoo 3000) for old games (original old games, not from GOG), and, of course, Outcast is installed on it. You can run in the mood, and strafe enemy shots.
Is not the same in GOG Outcast, which I also have it running into a modern computer. In GOG Outcast, you WALK into the mod, not run.
There was three big problems in original Outcast in modern computers:
- Stuck on Mud (in GOG you don't stuck, but you can't run).
- Can't Ride the Twon Ha
- Can't climb to Okriana Lighthouse.
The mud problem is partially solved (also, you can walk), but I don't know if the other two are solved.
Bought, as promised ;). I'll try the mud soon.
Besides the mud... I remember that the inventory was nearly "uncontrollable", I mean: on faster PCs the cursor was so fast that when you push left or right there was nearly no chance to highlight the desired item...
Is this "bug" fixed, too?
EDIT: Nevermind, I found a thread where this is discussed...
Post edited May 06, 2010 by Wimp_Reaper
Funny how GOG still says this problem is solved when it's not based on posts after the 'solved' post.

I took have the problem with walking in the riss, and it certainly makes fighting really hard as the soldiers can run in it!

I agree that GOG should re-look at this game as it's patently not fixed for the latest OS's - which is one of GOG's promises.

It worries me though, that once a thread is marked 'solved', they do not seem to come back to it.
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wierzbowski: There is a community developed patch that fixes both the mud walking and Twon-Ha issues here: [url=]http://www.planet-adelpha.net/Forum/viewtopic.php?t=121&postdays=0&postorder=asc&start=0[/url]
When I use this I get file/size mismatch - so it doesn't work with the GOG version, did it fix you're non GOG version and then you posted this?
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Sweetz: I may be completely mistaken on this, but I'm pretty sure I recall being able to run in the mud back in the day.

I don't think the animation is determined by being the mud, I think the game has a adaptive system for the run/walk animation and that being slower in the mud due to the bug simply alters the displayed animation to match - not that the animation is indicative of being slow in the mud as normal.

---Update---

Found an old gameplay vid someone uploaded and they were running in the mud.
Skip to 5:00: http://www.youtube.com/watch?v=-nA2WZbsPcc

I'm pretty sure that's how I remember it. However, upon reading through the linked patched thread - they say that walking in the mud is how the game was intended, and that you can run in the mud with an alternate version of the fix but that's not how it originally was. Perhaps that alternate version of the patch is applied in the above video.

It seems that the mud movement speed is based on framerate - with lower framerates actually letting you move faster. Perhaps the game just ran slowly on my machine back in the day that's why I could run.
Post edited October 08, 2010 by UK_John
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UK_John: Funny how GOG still says this problem is solved when it's not based on posts after the 'solved' post.

I took have the problem with walking in the riss, and it certainly makes fighting really hard as the soldiers can run in it!

I agree that GOG should re-look at this game as it's patently not fixed for the latest OS's - which is one of GOG's promises.

It worries me though, that once a thread is marked 'solved', they do not seem to come back to it.
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wierzbowski: There is a community developed patch that fixes both the mud walking and Twon-Ha issues here: [url=]http://www.planet-adelpha.net/Forum/viewtopic.php?t=121&postdays=0&postorder=asc&start=0[/url]
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UK_John: When I use this I get file/size mismatch - so it doesn't work with the GOG version, did it fix you're non GOG version and then you posted this?
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Sweetz: I may be completely mistaken on this, but I'm pretty sure I recall being able to run in the mud back in the day.

I don't think the animation is determined by being the mud, I think the game has a adaptive system for the run/walk animation and that being slower in the mud due to the bug simply alters the displayed animation to match - not that the animation is indicative of being slow in the mud as normal.

---Update---

Found an old gameplay vid someone uploaded and they were running in the mud.
Skip to 5:00: http://www.youtube.com/watch?v=-nA2WZbsPcc

I'm pretty sure that's how I remember it. However, upon reading through the linked patched thread - they say that walking in the mud is how the game was intended, and that you can run in the mud with an alternate version of the fix but that's not how it originally was. Perhaps that alternate version of the patch is applied in the above video.

It seems that the mud movement speed is based on framerate - with lower framerates actually letting you move faster. Perhaps the game just ran slowly on my machine back in the day that's why I could run.
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UK_John:
Thats wrong. I remember when i bought outcast those days when it was released. i play with my 350Mhz pc and i run through the mud with no problems. Iam really disappointed that this version did not work. But iam happy to be able to run this game in win7.

The mud problem still exsists and its NOT SOLVED

Sry for my english its not my native language^^
Yab, it was not GOG who fixed the mud and Twonha-problem, it was me who sat down early this year and nailed it down:
http://www.planet-adelpha.net/Forum/viewtopic.php?t=121

It was a deliberate choice to make cutter walk in mud. I also changed it to make Cutter run in mud, but it just did not feel right: it just made the game to easy in my view.

It is hard to say how it was ment to be as the reason for this bug is a timing problem involving three variables (I changed one of them to zero) and it is quite possible that the running is a bug on slow computers: In the original game, Cutter runs on slow computers, turns to walking with increasing speed, and turns to crawling on even faster computer.

Best,
Terence
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terence_13: Yab, it was not GOG who fixed the mud and Twonha-problem, it was me who sat down early this year and nailed it down:
http://www.planet-adelpha.net/Forum/viewtopic.php?t=121

It was a deliberate choice to make cutter walk in mud. I also changed it to make Cutter run in mud, but it just did not feel right: it just made the game to easy in my view.

Well you fixed it for the original CD/DVD game then, as when I try to use your patch I get a mismatch in OC3.exe

It is hard to say how it was ment to be as the reason for this bug is a timing problem involving three variables (I changed one of them to zero) and it is quite possible that the running is a bug on slow computers: In the original game, Cutter runs on slow computers, turns to walking with increasing speed, and turns to crawling on even faster computer.

Best,
Terence
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UK_John: Well you fixed it for the original CD/DVD game then, as when I try to use your patch I get a mismatch in OC3.exe
Well, as I said already earlier somewhere in another thread: Gog did no bother to find an alternative way to solve the mud/twonha problem, they incorporated exactly the patch I did with atomicjo. It's a binary match for the corresponding parts of the files.

Therefore, you just have to live with it or apply the CD/DVD mud/running patch that I also published back then to the GOG version . This requieres of course some skills with ollydbg or hiew etc.
Well, realise no patch would work, I decided to play around with my XP settings and discovered a fix.

First check If you have a Cool 'n' Quiet option in your BIOS (I have an AMD Athlon 64 with ASUS board). Then make sure you have all the latest processor drivrers (my AMD has the latest CPU driver and the AMD CPU Optimizer driver. Of course I had to install the Cool'n'Quiet AMD drivers too, which came with my motherboard CD!)

After all the above, go back into your BIOS and enable Cool 'n' Quiet.

Now Google SpeedSwitchXP - a free slowdown utility (designed for laptop battery saving) and download it. Google AMD Clock (or your CPU equivalent) and download it.

Install SpeedSwitchXP and right click on the tray icon and choose 'Max Battery'. Now double click on AMD Clock (or your CPU equivalent) and you should see the CPU's are running at about half speed.

I have a 2.8ghz dual core, and it slows my CPU down to 1ghz on each core. If you have a much faster processor and the CPU is still too fast you may need to also use something like CPUGrabber to slow your PC sown further,

For me however, using SpeedDwitchXP and slwoing my CPU to 1ghz, I can play the game without needing the music patch or the mud/twona patch and get great music and running in the Riss fields!
Post edited October 29, 2010 by UK_John
CD-DVD-GOG-1.1 имеют глюк детектора - перестает обнаруживать объекты после скрипта гида в конце пути в Шамазааре - нужно разово обновить экран, нажав/отжав Esc - в ремастере 1.1 восстанавливается само по себе через некоторое время.
Post edited March 31, 2022 by sYNRave
Outcast CD | Pentium III 1000EB 256RAM 3D/EAX off | WinXP SP3
500 min | twon-ha: jumps only | riss mud: run - unstable lame walk/mini run, walk - slow true walk, walk 45° - true walk ~ 30fps
500 default 500 | twon-ha: true lag | riss mud: run - true run, walk - lame walk, walk 45° - mini run ~ 25fps
500 max | twon-ha: mini lag | riss mud: run - true run, walk - lame walk, walk 45° - mini run ~ 12.5fps

1000 min | twon-ha: doesn’t even jump | riss mud: run - slow true walk, walk - very slow true walk, walk 45° - slow true walk ~ 50fps
1000 default 550+ | twon-ha: jumps only | riss mud: run - lame walk, walk - slow true walk, walk 45° - true walk ~ 30fps
1000 max | twon-ha: true lag | riss mud: run - mini run, walk - true walk, walk 45° - lame walk ~ 25fps
Post edited May 15, 2022 by sYNRave
АНИМАЦИИ 60fps

Все анимации делались под 25fps (25p/50i) - согласно описанию настройки High Animation Detail.

При включении в телевизоре режима 25p (Hz/fps) на 1600 MHz в полях рисса герой уверенно бежит с анимацией медленного бега (как и на Pentium III 1000 MHz), но туон-ха уже только прыгает, что указывает на чрезмерную скорость процессора.

При включении в телевизоре/мониторе режимов 50p/60p (Hz/fps) на 1600 MHz в полях рисса медленный бег замещается сильно замедленной ходьбой (анимация ровная и естественная: руки опускаются полностью при виде сбоку и одна ладонь явно закидывается при виде сзади), а туон-ха уже не двигается с места (движение должно происходить просто по направлению), что вкупе указывает в первую очередь на чрезмерную частоту кадров.

Неофициальный патч 4/4HD-640 и имеющая его функциональность GOG топорно снимают скоростные ограничения на анимацию и тем самым привносят глюки в виде сверхбыстро крутящихся туон-ха у подводной даоки с подобной трясучкой героя при погружении в воду с отмели, и сам туон-ха управляется уже без натяга/задержки (на 500/1000 MHz быстрые нажатия вперед не вызывают и подергиваний) словно ты сам туон-ха, а не наездник - при поворотах на месте ломается и плавность анимации туон-ха, в полях рисса медленный бег заменяется на хромую ходьбу (с клавиатуры - аналоговый стик геймпада позволяет ходить более или менее нормально).

Есть 4 связанные анимации движения (ходьба - хромая ходьба - медленный бег - бег), но используются в каждой среде (на твердой поверхности и в полях рисса) только 3.

После сравнения DVD и GOG удалось обнаружить нужные базовые значения и добиться наилучших параметров на современных процессорах (протестированы частоты 1600-4500) при 60fps: плавная анимация туон-ха с нужной задержкой для естественной езды и медленный бег с полноценной ходьбой в полях рисса.

Hex Editor Neo - OC3:

CD 005c8a7e/005c8a8e - CDP3 005c9a7e/005c9a8e - DVD-GOG 005c6b16/005c6b26 - заменил a9/c3 на 40/00 (00/00 - замедленный обычный бег - другая анимация) (маркер - полная анимация ходьбы) (GOG 005c6b14-005c6b17 - сперва вернул 9a 99 a9 3f)

CD 005c8ace - CDP3 005c9ace - DVD-GOG 005c6b66 - заменил ee на eb (ea - подергивания туон-ха при быстром нажатии вперед, ec/ed - только прыгает) (GOG 005c6b63-005c6b67 - сперва вернул 66 66 66 ee 3f)

На частотах ниже CD-CDP3 2700 и DVD-GOG 1600 возможна тряска при движении в полях рисса и потеря задержки туон-ха - в зависимости от личных ожиданий может потребоваться еще замедлить анимацию, повысив значения по шкале 0123456789abcdef.

Несмотря на обработку воксельной графики процессором, без фирменного видеодрайвера (и даже с ним в Windows 8) игра работает крайне медленно, отчего правки выше могут не действовать должным образом или даже не требоваться вовсе.

Если дисплей поддерживает 75Hz (до 75fps) или выше (свойства видеоадаптера - список всех режимов) для минимального 480p (игровое 384p вписывается в него с полосами - зависит от видеокарты и Windows), то правки выше могут не действовать должным образом при запуске с прямым включением 480p (проверка через меню дисплея) - оптимальным решением является перенос функции масштабирования с дисплея на ГП в настройках видеодрайвера для включения 480p в нативном разрешении 60Hz-дисплея, при этом отображение 384p в полный экран (без горизонтальных полос - кроме заставок) потребует создания там же пользовательского разрешения 512x384 на базе настроек нативного разрешения дисплея - настройка Framed разблокируется.

На быстрых процессорах невозможно взобраться на последнюю платформу маяка в Окасанкааре - пробуйте во время прыжка зажимать кнопку для ползанья.


ОБЩЕЕ

НЕ устанавливайте игру в Program Files:
CD-DVD-GOG имеют глюк 3-загрузки (или 1-сохранение/2-загрузки или 2-сохранения/1-загрузка или 3-выше-сохранений/1-загрузка) за игровой сеанс: последний шаг-загрузка перемещает в Шамазаар с пустым рюкзаком - надо выходить и загружаться.

Включение субтитров даже в оригинале отключает по факту Depth Of Field (размывает стыки вокселей и контуры вне фокуса) в эпизодах с диалогами.

CD-DVD-GOG на 1000 MHz по сравнению с 1600-4500 держат текст детектора объектов до конца фраз и музыку переходной карты при входе во врата гораздо дольше.

3D/EAX в Windows Vista-10 (через Creative ALchemy) по факту работает только в CD-версии: отчетливо слышна реверберация среды и широкая панорама голосов даже в стерео - youtu.be/watch?v=Ph87w0Sz4h0

Смена или повтор треков в CD-версии даже без 3D/EAX в Windows Vista-10 в отличие от Windows XP вызывают фризы 1-3с с повтором речи и даже возможным сбоем скрипта (случился в момент обмена при покупке туон-ха).

3D/EAX имеет глюк: громкий гул даок не затихает при отдалении от них, а с приближением к ним он включается сразу громко на довольно большой дистанции и уже не затихает, даже если отдалиться - пока дважды не нажать Esc/L.

Для избавления от рамки визора/HUD достаточно заменить в OC3 (через Hex Editor Neo) любую букву отдельного слова panel на любую другую.
Post edited April 23, 2022 by sYNRave