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high rated
Change Log Build 1.52 (Jan 2020)

New Features

- Dialogue System: Implemented a new font-based text display. This was an important step to fully localize the game in the next weeks.

- User Interface: Completely reworked the game’s options menu. The gameplay options are now separated from the PC-specific system configuration. Players now have the ability to manually select gamepad layouts for Xbox, PS4 and Nintendo Switch in the system configuration tab. All in-game button prompts and tutorials, as well as background billboards, will adjust accordingly.

-Visuals: Added a huge set of assets from pixel artist Daniel Szadi, spicing-up the game’s backgrounds and tilesets to create even more memorable places. https://www.artstation.com/szadi83

Design Changes and Fixes

- As a side-effect of our localization efforts and the new tutorials, the Direct Input gamepad support had to be abandoned. I had come to the conclusion that it was rarely used and, on the other hand, caused a lot of confusion. You’re still able to configure keyboard inputs in-game, of course.


Bugfixes

- Fixed some smaller glitches and typos.
-Please let me know if you experience any issues with build 1.52. Following the console porting process, huge parts of the codebase had to be adjusted or were even completely redone!